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Index » Beatmaps » Work In Progress/Help Wanted » Basshunter - Counter Strike The MP3 (Cut Ver.)

3 posts | Jump | 1
SergeantIgnas
77 posts
LT Flag

2 days ago star
This beatmap was submitted using in-game submission on Tuesday, August 5, 2025 at 18:03:19

Artist: Basshunter
Title: Counter Strike The MP3 (Cut Ver.)
Tags: Counter Strike The Old Shit Electronic English
BPM: 144.97
Filesize: 5371kb
Play Time: 03:05
Difficulties Available:


Download: Basshunter - Counter Strike The MP3 (Cut Ver.)
Information: Scores/Beatmap Listing
—————
Yo!
My third beatmap. it feels always to nostalgic.
Enjoy.

Need for modding?

Edit 1: Sonnyc modding done.
Sonnyc

21 hours ago star
Get in position and wait for my go!:

- Move "The Old Shit" to the tags as Source is for media stuff like game or anime etc. Album name goes to the tags. Also no need to add duplicate tags like "Counter Strike Basshunter" since they're already at the title and the artist name so could remove those from the tags.
- In case you want to be nostalgic, I'd rather name the diff simple like [Insane] or other actual diff name because using a sentence as a diff name is something what a newgen mapper would do after 2015.
- 01:10:371 - 01:38:101 - 03:02:200 - I'd just remove the kiais here, feels really random spot for a kiai fountain.

  • 00:30:742 (3,4,5) - Try stacking (4,5) under the tail of (3). If you're using an old editor, then try moving objects with disabling grid snapping, it feels messy with the current position.
  • 01:36:135 ~ 01:46:482 - Would be great if the volume was around 50% along the soft hitsound. The sliderslide with 100% volume is really painful to play.
  • 01:59:290 (1) - Unsnapped slider end.
  • 02:30:538 - What do you say to adding a circle here? The 1/1 gap was some special rhythm with a strong impact, but spamming it 3 times felt to take away the emphasis.
  • 02:52:164 - Remove the 11% volume greenline? There's a strong beat at 02:52:267 - in the song but muting the spinner end didn't felt right.
  • 03:04:408 (1,2,3) - tbh I'd just remove these, with a strong suggestion. The rhythms are really tricky to follow as it's going with the vocal, and it doesn't feel like a fair context as it's the ending and your map was pretty casual and generous overall. Don't really see a reason to be so evil at the end.


This map is strange.. seeing in editor was a bland experience but it's actually quite fun to play. I think I can give this a chance with the condition that you will show improvements on your future maps.

Try using more various playfield of your screen. For example 00:29:915 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6) - you can easily notice you're using only a small portion of the screen if you drag objects or even by doing ctrl+A. Using the full playfield is an important factor to make your map feel more diverse and interesting to play as the cursor moves around the whole screen. This flaw wasn't that crucial in this case because your flows were compensating things well, but this is definitely something you can care more about next time.

That's all from me, please let me know if you got another BAT!
Last edited by Sonnyc 21 hours ago, edited 1 time in total.
SergeantIgnas
77 posts
LT Flag

21 hours ago

Sonnyc wrote:

Get in position and wait for my go!:

- Move "The Old Shit" to the tags as Source is for media stuff like game or anime etc. Album name goes to the tags. Also no need to add duplicate tags like "Counter Strike Basshunter" since they're already at the title and the artist name so could remove those from the tags.
- In case you want to be nostalgic, I'd rather name the diff simple like [Insane] or other actual diff name because using a sentence as a diff name is something what a newgen mapper would do after 2015.
- 01:10:371 - 01:38:101 - 03:02:200 - I'd just remove the kiais here, feels really random spot for a kiai fountain.
Done!


  • 00:30:742 (3,4,5) - Try stacking (4,5) under the tail of (3). If you're using an old editor, then try moving objects with disabling grid snapping, it feels messy with the current position.
  • 01:36:135 ~ 01:46:482 - Would be great if the volume was around 50% along the soft hitsound. The sliderslide with 100% volume is really painful to play.
  • 01:59:290 (1) - Unsnapped slider end.
  • 02:30:538 - What do you say to adding a circle here? The 1/1 gap was some special rhythm with a strong impact, but spamming it 3 times felt to take away the emphasis.
  • 02:52:164 - Remove the 11% volume greenline? There's a strong beat at 02:52:267 - in the song but muting the spinner end didn't felt right.
  • 03:04:408 (1,2,3) - tbh I'd just remove these, with a strong suggestion. The rhythms are really tricky to follow as it's going with the vocal, and it doesn't feel like a fair context as it's the ending and your map was pretty casual and generous overall. Don't really see a reason to be so evil at the end.

Done!

This map is strange.. seeing in editor was a bland experience but it's actually quite fun to play. I think I can give this a chance with the condition that you will show improvements on your future maps.

Try using more various playfield of your screen. For example 00:29:915 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6) - you can easily notice you're using only a small portion of the screen if you drag objects or even by doing ctrl+A. Using the full playfield is an important factor to make your map feel more diverse and interesting to play as the cursor moves around the whole screen. This flaw wasn't that crucial in this case because your flows were compensating things well, but this is definitely something you can care more about next time.
Done!

That's all from me, please let me know if you got another BAT!
Alright! i got it.

3 posts | Jump | 1