1,895 users, 7 online now.
A total of 490,434 plays!

Index » Beatmaps » Work In Progress/Help Wanted » They Might Be Giants - Stomp Box

7 posts | Jump | 1
rc4322
18 posts
PT Flag

1 month ago
This beatmap was submitted using in-game submission on 10 de maio de 2025 at 19:27:14

Artist: They Might Be Giants
Title: Stomp Box
Tags: 1994 alternative rock english john henry tmbg john linnell john flansburgh
BPM: 136,5
Filesize: 3274kb
Play Time: 01:49
Difficulties Available:


Download: They Might Be Giants - Stomp Box
Information: Scores/Beatmap Listing
—————
oldsu reupload from 2022 #1
now on a new home

10/05: fluxie31 mods
Digitalfear117

Earned 2 kudosu.

1 week ago
Always like seeing oldsu! maps come back :D

This map doesn't have full hitsounding, which is a problem

00:47:394 - Slider tail unsnapped by 22.889 ms.
01:03:830 - Slider tail unsnapped by 2.048 ms.
01:41:505 - Slider tail unsnapped by 2.38 ms.

I'd also like to see some combo colors.

If you are still interested in working on the set I can mod further :D
fluxie31
144 posts
US Flag

Earned 1 kudosu.

3 days ago
Mogsy's map hit the North tower
My map hit the south tower
and this map hit the Pentagon

Black = Suggestion
Red = Problem
Blue = I fw this :)

[General]
Top diff has 1:37 of drain time, which means you will need to make a lower difficulty.
No tags! Suggested tags: 1994 alternative rock english john henry tmbg john linnell john flansburgh
In the audio section of Song Setup, add around 1.75 seconds of lead-in time so older clients won't be thrown into the map immediately.
Add some combo colors?

[oldsu! Insane]
Set the stack leniency down like 3 notches so notes with 1/1 gaps aren't stacking at AR7. This will make 01:13:891 (1,1,1,1,1,1,1,1,1) and 01:44:724 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) look very clean.
Theres a lot of 1/2 sliders with Finishers on both ends, which is very obnoxious, maybe redo hitsounds to follow specific structures depending on the part of the map? Also, as Digitalfear mentioned, half of this map is not hitsounded.
00:01:548 (3) - there's no sound here, you should remove this.
00:01:548 (3) - add another note here to fully map the drum fill maybe?
00:14:823 (3,4) - maybe flip 3 so the spacing isn't suddenly decreasing for these two notes?
01:13:891 (1,1,1,1,1,1,1,1,1) - :)
01:15:831 (1) - have this spinner go from 01:15:723 to 01:16:482 and adjust the break start time to 01:17:349 so players aren't spinning during no audio?
01:28:871 (1) - I feel like this spinner doesn't really follow anything with its start and end points, you could have it start at 01:27:798 and end at 01:30:576 (and add a finisher!)
01:40:431 (1,1) - Remove these new combos?
01:47:301 (1) - This note is misaligned with the rest of the notes in the pattern.
If you need modding for your map: https://osu.titanic.sh/forum/13/t/1542/
Read rules pls thanks
rc4322
18 posts
PT Flag

3 days ago

fluxie31 wrote:

Mogsy's map hit the North tower
My map hit the south tower
and this map hit the Pentagon

Black = Suggestion
Red = Problem
Blue = I fw this :)

[General]
Top diff has 1:37 of drain time, which means you will need to make a lower difficulty.
later (refer to bottom)
No tags! Suggested tags: 1994 alternative rock english john henry tmbg john linnell john flansburgh
added
In the audio section of Song Setup, add around 1.75 seconds of lead-in time so older clients won't be thrown into the map immediately.
added 2 seconds since digital client only allows 150-200ms
Add some combo colors?
added

[oldsu! Insane]
Set the stack leniency down like 3 notches so notes with 1/1 gaps aren't stacking at AR7. This will make 01:13:891 (1,1,1,1,1,1,1,1,1) and 01:44:724 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) look very clean.
yes
Theres a lot of 1/2 sliders with Finishers on both ends, which is very obnoxious, maybe redo hitsounds to follow specific structures depending on the part of the map? Also, as Digitalfear mentioned, half of this map is not hitsounded.
later (i stole the hs from the mogsworth map back in 2022)
00:01:548 (3) - there's no sound here, you should remove this.
removed
00:01:548 (3) - add another note here to fully map the drum fill maybe?
uhh… this is awkward
00:14:823 (3,4) - maybe flip 3 so the spacing isn't suddenly decreasing for these two notes?
flipped
01:13:891 (1,1,1,1,1,1,1,1,1) - :)
01:15:831 (1) - have this spinner go from 01:15:723 to 01:16:482 and adjust the break start time to 01:17:349 so players aren't spinning during no audio?
changed
01:28:871 (1) - I feel like this spinner doesn't really follow anything with its start and end points, you could have it start at 01:27:798 and end at 01:30:576 (and add a finisher!)
changed + added finisher

01:40:431 (1,1) - Remove these new combos?
removed

01:47:301 (1) - This note is misaligned with the rest of the notes in the pattern.

fixed
Last edited by rc4322 3 days ago, edited 1 time in total.
fluxie31
144 posts
US Flag

Earned 1 kudosu.

3 days ago

fluxie31 wrote:

00:01:548 (3) - add another note here to fully map the drum fill maybe?

I made a mistake, this timestamp should be 00:05:287 with no notes attached.
If you need modding for your map: https://osu.titanic.sh/forum/13/t/1542/
Read rules pls thanks
rc4322
18 posts
PT Flag

3 days ago

fluxie31 wrote:

00:01:548 (3) - add another note here to fully map the drum fill maybe?

I made a mistake, this timestamp should be 00:05:287 with no notes attached.


added
rc4322
18 posts
PT Flag

2 days ago

Digitalfear117 wrote:

Always like seeing oldsu! maps come back :D

This map doesn't have full hitsounding, which is a problem

00:47:394 - Slider tail unsnapped by 22.889 ms.
01:03:830 - Slider tail unsnapped by 2.048 ms.
01:41:505 - Slider tail unsnapped by 2.38 ms.

I'd also like to see some combo colors.

If you are still interested in working on the set I can mod further :D



forgot to mention but i also solved this

hsing to come later
Last edited by rc4322 2 days ago, edited 1 time in total.

7 posts | Jump | 1