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SPOILER Thought about doing a quick check-up, but decided to go a little bit further and mod this. [General] This isn't particularly a mod but I personally think this should go for ranked instead. It would probably take a lot of encouragement from you for this map to be ranked instead of loved, but we'll make it work.
the main reason as to why i wanted this to be loved way because i wasnt sure if this was better than what I was currently pushing for rank (my tame impala map) but sure, i also need another diff and i didnt really want to bother with that
This map needs 2000ms of manual lead in time, that way clients without automatic lead in time won't have a jumpscare start. Disable countdown since it's not present in the map Not sure if this is a requirement for ranked on titanic, but this map needs custom combo colors. I suggest using these: Combo1 : 215,223,226 Combo2 : 177,201,156 Combo3 : 132,165,72 Combo4 : 210,223,118
fixed/added all
You left a HUGE portion of a song unmapped, which is a slow section with a bunch of timing points. Why don't you map that section? But if you don't want to map it, then we might have to just cut the audio down to where it ends on the last spinner.
the bancho ranked version doesnt have this part mapped either, but if u want me to map it still I guess I can do that, maybe then i wont have to do another diff.
[Insane] 00:01:650 (5) - Would CTRL+H this hitcircle to make the pattern flow better.
yea
00:18:884 - I'm gonna assume you forgot to add a hitcircle here.
this part is following the drums, theres no drum sound there
00:24:948 (7,8,9,10,11,12,13,1,2) - This part feels pretty sluggish when playing. I was thinking turn the pattern into something like the image below, but I'm sure you can come up with a better solution if you don't like my suggestion.

ok i think i fixed this part if i read this right
00:34:362 (1) - Heading in from the slider, to the hitcircle, and into the stream, the pattern feels pretty awkward to play since you currently have the hitcircle colliding with the slidertail. Would suggest moving the slider up & left just a touch, 240;32 would be fine.
yeah
00:36:437 (1,2,3,4) - I think this pattern would look better & play better if you CTRL+H.
agreed
01:00:372 (2,3,4) - Would move these triangular patterns up just a touch to avoid overlapping with the slider. 01:00:852 (5,6,7) - I might be picky, but I think all of these hitcircles could just be in one position instead of moving downwards. (256;64) 01:01:171 (8,1,2) - Move these up just a touch like I'd suggest you do with 01:00:372 (2,3,4) -. 01:01:650 (3,4) - I do not like where you have this position currently. The weird slider overlaps with the curved slider just a little bit, and the way the pattern plays out feels pretty awkward to me. I'd suggest moving this up to 256;140 so the pattern plays just a little bit better.
fixed pattern
01:07:554 (1,3) - Move these sliders up a few blocks so it doesn't feel too weird during gameplay.
yep
01:13:777 (4,5,1,2,3,4) - The way this pattern isn't symmetrical kinda bothers me. Would probably layout the pattern like this:
 01:15:213 (5,6,7) - If you decide to apply the mod above, do the same thing for this one. I'd suggest move 01:15:533 (6) - to 240;192, and move 01:15:852 (7) - to 96;192. That way the pattern looks more symmetrical since I guess your plan for this map was to make it mostly symmetrical.
yeah idk why i did that, good catch
01:36:916 (6,7,1,2,3) - I think this pattern could look more visually appealing. Try doing something like this maybe?:

ok i think i made it look like that
01:44:735 (1,2,3,4,5,6,7,8) - Should probably CTRL+H this pattern to make it flow better than you currently have. 01:47:288 (1,2,3,4,5,6,7,8) - Same as above
fixed
That's all from me for now. Willing to get this ranked if you want!
Last edited by dilf enjoyer
1 week ago, edited 2 times in total.
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