1,895 users, 7 online now.
A total of 490,431 plays!

Index » Beatmaps » Work In Progress/Help Wanted » The Brave Little Abacus - 45 Minutes from "Somewhere Out There"

7 posts | Jump | 1
dilf enjoyer
12 posts
US Flag

1 week ago
This beatmap was submitted using in-game submission on Saturday, May 3, 2025 at 10:09:31 PM

Artist: The Brave Little Abacus
Title: 45 Minutes from "Somewhere Out There"
Tags: okumay an american tail 2012 english midwest emo math rock pop quote unquote records tbla
BPM: 188
Filesize: 6779kb
Play Time: 03:09
Difficulties Available:
  • Insane (5.05 stars, 645 notes)


Download: The Brave Little Abacus - 45 Minutes from "Somewhere Out There"
Information: Scores/Beatmap Listing
—————
for loved

timing from zglock

bg by me (using a 2005 casio digital camera)

now with hs
dilf enjoyer
12 posts
US Flag

1 week ago
for loved! if possible
vyper
419 posts
US Flag

Earned 1 kudosu.

1 week ago
Thought about doing a quick check-up, but decided to go a little bit further and mod this.

[General]
  • This isn't particularly a mod but I personally think this should go for ranked instead. It would probably take a lot of encouragement from you for this map to be ranked instead of loved, but we'll make it work.
  • This map needs 2000ms of manual lead in time, that way clients without automatic lead in time won't have a jumpscare start.
  • Disable countdown since it's not present in the map
  • Not sure if this is a requirement for ranked on titanic, but this map needs custom combo colors. I suggest using these:
    Combo1 : 215,223,226
    Combo2 : 177,201,156
    Combo3 : 132,165,72
    Combo4 : 210,223,118
  • You left a HUGE portion of a song unmapped, which is a slow section with a bunch of timing points. Why don't you map that section? But if you don't want to map it, then we might have to just cut the audio down to where it ends on the last spinner.

    [Insane]
  • 00:01:650 (5) - Would CTRL+H this hitcircle to make the pattern flow better.
  • 00:18:884 - I'm gonna assume you forgot to add a hitcircle here.
  • 00:24:948 (7,8,9,10,11,12,13,1,2) - This part feels pretty sluggish when playing. I was thinking turn the pattern into something like the image below, but I'm sure you can come up with a better solution if you don't like my suggestion.
    Forum Image
  • 00:34:362 (1) - Heading in from the slider, to the hitcircle, and into the stream, the pattern feels pretty awkward to play since you currently have the hitcircle colliding with the slidertail. Would suggest moving the slider up & left just a touch, 240;32 would be fine.
  • 00:36:437 (1,2,3,4) - I think this pattern would look better & play better if you CTRL+H.
  • 01:00:372 (2,3,4) - Would move these triangular patterns up just a touch to avoid overlapping with the slider.
  • 01:00:852 (5,6,7) - I might be picky, but I think all of these hitcircles could just be in one position instead of moving downwards. (256;64)
  • 01:01:171 (8,1,2) - Move these up just a touch like I'd suggest you do with 01:00:372 (2,3,4) -.
  • 01:01:650 (3,4) - I do not like where you have this position currently. The weird slider overlaps with the curved slider just a little bit, and the way the pattern plays out feels pretty awkward to me. I'd suggest moving this up to 256;140 so the pattern plays just a little bit better.
  • 01:07:554 (1,3) - Move these sliders up a few blocks so it doesn't feel too weird during gameplay.
  • 01:13:777 (4,5,1,2,3,4) - The way this pattern isn't symmetrical kinda bothers me. Would probably layout the pattern like this:
    Forum Image
  • 01:15:213 (5,6,7) - If you decide to apply the mod above, do the same thing for this one. I'd suggest move
  • 01:15:533 (6) - to 240;192, and move 01:15:852 (7) - to 96;192. That way the pattern looks more symmetrical since I guess your plan for this map was to make it mostly symmetrical.
  • 01:36:916 (6,7,1,2,3) - I think this pattern could look more visually appealing. Try doing something like this maybe?:
    Forum Image
  • 01:44:735 (1,2,3,4,5,6,7,8) - Should probably CTRL+H this pattern to make it flow better than you currently have.
  • 01:47:288 (1,2,3,4,5,6,7,8) - Same as above

    That's all from me for now. Willing to get this ranked if you want!
  • Forum Image
    dilf enjoyer
    12 posts
    US Flag

    1 week ago
    SPOILER
    Thought about doing a quick check-up, but decided to go a little bit further and mod this.

    [General]
  • This isn't particularly a mod but I personally think this should go for ranked instead. It would probably take a lot of encouragement from you for this map to be ranked instead of loved, but we'll make it work.

    the main reason as to why i wanted this to be loved way because i wasnt sure if this was better than what I was currently pushing for rank (my tame impala map) but sure, i also need another diff and i didnt really want to bother with that

  • This map needs 2000ms of manual lead in time, that way clients without automatic lead in time won't have a jumpscare start.
  • Disable countdown since it's not present in the map
  • Not sure if this is a requirement for ranked on titanic, but this map needs custom combo colors. I suggest using these:
    Combo1 : 215,223,226
    Combo2 : 177,201,156
    Combo3 : 132,165,72
    Combo4 : 210,223,118

    fixed/added all

  • You left a HUGE portion of a song unmapped, which is a slow section with a bunch of timing points. Why don't you map that section? But if you don't want to map it, then we might have to just cut the audio down to where it ends on the last spinner.

    the bancho ranked version doesnt have this part mapped either, but if u want me to map it still I guess I can do that, maybe then i wont have to do another diff.

    [Insane]
  • 00:01:650 (5) - Would CTRL+H this hitcircle to make the pattern flow better.

    yea

  • 00:18:884 - I'm gonna assume you forgot to add a hitcircle here.

    this part is following the drums, theres no drum sound there

  • 00:24:948 (7,8,9,10,11,12,13,1,2) - This part feels pretty sluggish when playing. I was thinking turn the pattern into something like the image below, but I'm sure you can come up with a better solution if you don't like my suggestion.
    Forum Image

    ok i think i fixed this part if i read this right

  • 00:34:362 (1) - Heading in from the slider, to the hitcircle, and into the stream, the pattern feels pretty awkward to play since you currently have the hitcircle colliding with the slidertail. Would suggest moving the slider up & left just a touch, 240;32 would be fine.

    yeah

  • 00:36:437 (1,2,3,4) - I think this pattern would look better & play better if you CTRL+H.

    agreed

  • 01:00:372 (2,3,4) - Would move these triangular patterns up just a touch to avoid overlapping with the slider.
  • 01:00:852 (5,6,7) - I might be picky, but I think all of these hitcircles could just be in one position instead of moving downwards. (256;64)
  • 01:01:171 (8,1,2) - Move these up just a touch like I'd suggest you do with 01:00:372 (2,3,4) -.
  • 01:01:650 (3,4) - I do not like where you have this position currently. The weird slider overlaps with the curved slider just a little bit, and the way the pattern plays out feels pretty awkward to me. I'd suggest moving this up to 256;140 so the pattern plays just a little bit better.

    fixed pattern

  • 01:07:554 (1,3) - Move these sliders up a few blocks so it doesn't feel too weird during gameplay.

    yep

  • 01:13:777 (4,5,1,2,3,4) - The way this pattern isn't symmetrical kinda bothers me. Would probably layout the pattern like this:
    Forum Image
  • 01:15:213 (5,6,7) - If you decide to apply the mod above, do the same thing for this one. I'd suggest move
  • 01:15:533 (6) - to 240;192, and move 01:15:852 (7) - to 96;192. That way the pattern looks more symmetrical since I guess your plan for this map was to make it mostly symmetrical.

    yeah idk why i did that, good catch

  • 01:36:916 (6,7,1,2,3) - I think this pattern could look more visually appealing. Try doing something like this maybe?:
    Forum Image

    ok i think i made it look like that

  • 01:44:735 (1,2,3,4,5,6,7,8) - Should probably CTRL+H this pattern to make it flow better than you currently have.
  • 01:47:288 (1,2,3,4,5,6,7,8) - Same as above

    fixed

    That's all from me for now. Willing to get this ranked if you want!

  • Last edited by dilf enjoyer 1 week ago, edited 2 times in total.
    Digitalfear117

    Earned 1 kudosu.

    1 week ago

    dilf enjoyer wrote:

    i also need another diff and i didnt really want to bother with that

    Titanic Ranking Criteria states that the total drain time of any set must be 90 seconds or longer. Your set is rankable with just one difficulty
    dilf enjoyer
    12 posts
    US Flag

    1 week ago
    It won't let me submit as pending however, will that affect the map's rankability?
    Digitalfear117

    Earned 1 kudosu.

    1 week ago

    dilf enjoyer wrote:

    It won't let me submit as pending however, will that affect the map's rankability?
    No it won't, if you use Digital Client you should be able to send it to pending though, but all other clients require 2 to move it pending. If we nominate a map it won't matter if it's pending or wip though, it will all work out

    7 posts | Jump | 1