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Index » Beatmaps » Pending Beatmaps » Motion City Soundtrack - Everything Is Alright

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dilf enjoyer
50 posts
US Flag

4 weeks ago bubble
This beatmap was submitted using in-game submission on Wednesday, June 25, 2025 at 2:13:58 PM

Artist: Motion City Soundtrack
Title: Everything Is Alright
Tags: 2005 2000s rock pop punk power emo english epitaph records justin pierre jesse johnson joshua cain tony thaxton matt taylor patrick stump
BPM: 160.9
Filesize: 4992kb
Play Time: 03:24
Difficulties Available:


Download: Motion City Soundtrack - Everything Is Alright
Information: Scores/Beatmap Listing
—————
for rank

reDL for new audio

new timing by digitalfear117
dilf enjoyer
50 posts
US Flag

1 week ago
bump, converted the perfect sliders
Digitalfear117

Earned 1 kudosu.

1 week ago
Cool map

General:
"Motion City Soundtrack - Everything Is Alright (dilf enjoyer).osb" goes unused
Your MP3 is 320kbps, it needs to be a 192kbps mp3, or a 208kbps ogg file. You can use the Media Encoder in my modded client to easily convert it to a valid format, if you choose to use ogg though make sure you change the audio file name that the .osu file is looking for manually

Rhythm Stuff:
00:39:706 (9) - This being a reverse arrow slider instead of another burst is kind of weird to me
01:28:712 I feel like this sound should be active
01:55:358 this drum sound has a circle, but the one here doesn't? 01:55:917
02:17:718 (3) - I don't think this clap hitsound works here, I would try another sampleset like drum for this clap, it will sound a lot better
02:59:456 (3) - This slider end is slightly unsnapped, I'd rescale or slightly extend/shorten it. That should fix it.

Aesthetics:
00:31:507 (1) - The perfect curve slider has a hard time lining up the end of the slider to start the same as the original slider, so sliders like this don't look nice and even sometimes after conversion. One thing you can do instead for sliders like this is instead of using the Easy Arc Converter, you can instead try the User-Controlled Arc, set it to Catmull and use anywhere from 6-13 points. You can sometimes get better results.

Or if you are schizo like me you can manually do the conversion, here is the .osu code for an improved version of this slider
208,104,31507,6,0,B|200:72|216:56|232:40|264:32|286:49|312:80|294:112|272:128,2,157.499992847443,4|0|0,0:0|0:0|0:0,0:0:0:0:

00:33:929 (5,6,7,8,9,10) - You have lots of bursts like this that are really ugly, my guess is you mapped this with grid snap at a level where you couldn't place the circles an equal distance away from each other. Imo you should make the spacings equal on these bursts to look better

01:05:047 (3,4) - Imo I would move 4 further away, players are likely to hit early on 4 thinking it will happen immediately
Übel
442 posts
PH Flag

Earned 1 kudosu.

1 week ago
good map man, continue the streak of radiohead

rhythm mods:
00:38:215 (1) - would like to copy the same slider from 00:37:470 (1) - , nerf SV to 0.75x and remove the reverse arrow on it for pattern consistency
00:41:755 (4,5,6,7,8,9,10,11,12,13,14,15,16) - ngl the spacing on 00:41:755 (4) - to the stream pattern is kinda bad man

00:58:339 (1,2,3,4,5) - this pattern looks visually ugly, would probably cook up some good pattern with this
01:34:115 (1,2,3,4,5) - same thing here ^

01:02:997 (1,2) - spacing does not look like equal to 01:02:066 (5,1)
03:01:320 (5,1,2) - same thing here ^
01:14:737 (4) - i know you're trying to follow the symmetry but doesn't work here because there's a burst rhythm in 01:15:202
01:40:078 (6,7,8,9,10) - you could definitely buff something here because its the most intensive part of the song
02:14:364 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1,2,3,4,5,6) - man you could definitely buff the spacing more because the snare drum is getting louder yet the jumps are baby gg, also 02:17:345 (1,2,3,4,5,6) - this doesn't need to pause, add a circle to 02:17:904

03:06:537 (1,2,3,4,5) - i don't like pause on red ticks since theres a continuous guitar in the background
03:09:519 (1,2,3,4,5) - same thing here ^
^^^^^^^^^^^^^ can you like go ham with this since its the ending of the song anyway and the spacing are kinda baby for

03:11:196 (2,3,4,5,6,7,8,9,10,11,12,13,14) - probably add a kickslider in 03:11:569 (6) -
03:12:500 (1,2,3) - add a red tick on 03:13:432

03:15:482 (1,1,2,1,2) - imo you should just make it a whole jump pattern but that's subject to no change at all anyway
Last edited by Übel 1 week ago, edited 2 times in total.
dilf enjoyer
50 posts
US Flag

1 week ago
applied all from both (hope the mp3 actually updated), however

Digitalfear117 wrote:

00:39:706 (9) - This being a reverse arrow slider instead of another burst is kind of weird to me

I wanted it to be different from the other drum sound, if this is an issue ill change it.

01:28:712 I feel like this sound should be active

idk what sound you're talking about with this, it sounds fine to me

01:55:358 this drum sound has a circle, but the one here doesn't? 01:55:917

there isn't another drum sound?

02:59:456 (3) - This slider end is slightly unsnapped, I'd rescale or slightly extend/shorten it. That should fix it.

my AiMod doesn't say anything about any unsnap, maybe I fixed it indirectly idk

dilf enjoyer
50 posts
US Flag

1 week ago
just updated offset +15 because it sounded off, i couldnt find the media encoder on my digital client so I just encoded it myself
Digitalfear117

No kudosu yet.

1 week ago

dilf enjoyer wrote:

just updated offset +15 because it sounded off, i couldnt find the media encoder on my digital client so I just encoded it myself

Design > Media Reencoder
Digitalfear117

No kudosu yet.

1 week ago
I wanted it to be different from the other drum sound, if this is an issue ill change it.

Imo it's weird to only represent this as a reverse arrow the one time in the map, unless there is something special about this one compared to all the others im not missing i'd change it

idk what sound you're talking about with this, it sounds fine to me

01:27:981 (1,2) - the problem with these notes in inconsistent rhythm following. listen to these with no effects.
01:27:981 there is a beat here, 01:28:168, 01:28:540, 01:28:913
01:27:981 there is a start of a new word here, 01:28:354, 01:28:727, 01:28:913
instead you chose to make 01:27:981, 01:28:354, 01:28:913 active (clicking action). What does this even follow? the beat? the vocals? this is my problem. You need to choose something or it will feel random.

there isn't another drum sound?

01:56:491 - this sound is passive, makes sense nothing is happening here, 01:55:280 this sound is passive despite the beat, this sound is active with the beat, and this sound is passive with the beat 01:55:932? This is where you are losing me, what sounds are you trying to follow? Why is it not consistent?

my AiMod doesn't say anything about any unsnap, maybe I fixed it indirectly idk

It was mapset verifier that pointed it out, not AiMod, yes it's fixed now.
Übel
442 posts
PH Flag

No kudosu yet.

1 week ago
[Audio]
Here is a better audio, OGG version, Initial offset should probably be in 1675 or 1673 so thats -33 or -35ms for all
https://ilxia.s-ul.eu/ZPvNDWWd



seems like your original audio is heavily overencoded as shown here,


[Mods]
03:06:520 (1,2,3,4,5,6) - imo i don't like the 1/1 gaps in here since its also the ending to the song so best to go ham with it, same thing goes to 03:09:501 (1,2,3,4,5,6) and 03:12:482 (1,2,3)
Last edited by Übel 1 week ago, edited 2 times in total.
dilf enjoyer
50 posts
US Flag

1 week ago
Imo it's weird to only represent this as a reverse arrow the one time in the map, unless there is something special about this one compared to all the others im not missing i'd change it

ok changed it

01:27:981 (1,2) - the problem with these notes in inconsistent rhythm following. listen to these with no effects.
01:27:981 there is a beat here, 01:28:168, 01:28:540, 01:28:913
01:27:981 there is a start of a new word here, 01:28:354, 01:28:727, 01:28:913
instead you chose to make 01:27:981, 01:28:354, 01:28:913 active (clicking action). What does this even follow? the beat? the vocals? this is my problem. You need to choose something or it will feel random.


01:27:981 (1) - beat
01:28:354 (2) - vocal
01:28:913 (3) - vocal

is this wrong? i genuinely dont see whats wrong with this section, how else should I map this section then, replace (1) with 2 circles? 01:27:981 (1) supposed to be for the loudness of the guitar, and it ends when the guitar note ends.



01:56:491 - this sound is passive, makes sense nothing is happening here, 01:55:280 this sound is passive despite the beat, this sound is active with the beat, and this sound is passive with the beat 01:55:932? This is where you are losing me, what sounds are you trying to follow? Why is it not consistent?

are you talking about 01:55:000 (1,2)? the drums are syncopated so the map will be syncopated. its consistent with the rest of the times it happens. [01:57:981 (1,2), 02:00:963 (1,2)] idk what else to say

dilf enjoyer
50 posts
US Flag

1 week ago
changed audio thank u Übel

Übel wrote:


[Mods]
03:06:520 (1,2,3,4,5,6) - imo i don't like the 1/1 gaps in here since its also the ending to the song so best to go ham with it, same thing goes to 03:09:501 (1,2,3,4,5,6) and 03:12:482 (1,2,3)

fixed i think

Übel
442 posts
PH Flag

No kudosu yet.

1 week ago
MOD 3
00:49:375 (1) - make this a 1/3 slider pattern instead


01:03:164 (2) - move this to x:336 y:8 for cleaner pattern
same towards 03:02:418 (2) since you copy and pasted it lol

01:29:437 (5) - make the slider 1/2 and add a circle on 01:29:810


02:02:046 (4) - make this a 3/4 slider and add a circle followed by the burst


02:30:369 (4,5,6) - missing circle on blue tick add this or make it a kickslider


02:48:071 (5,6,7,8,9,1) - make this as a stream pattern instead of burst pattern because there is a rhythm in the blue tick between them


03:06:518 (1,2,3,4,5) - the rhythm choices is really bad, like i get what it interprets but it doesn't really work here at all so i suggest fill it with more circles placed


03:09:499 (1,2,3,4,5) - same thing goes here


03:10:990 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - add a kickslider on 03:11:549 (6)


03:12:480 (1,2,3) - add a circle on 03:13:412


03:14:157 (2,3,4,5,6,7,8,9,10,11,12,13,1) - tbh i would just add the fills with kicksliders instead


03:15:462 (1,1,2,1,2) - make this as a full jump pattern
dilf enjoyer
50 posts
US Flag

1 week ago
applied all but

Übel wrote:


00:49:375 (1) - make this a 1/3 slider pattern instead


what? this doesn't fit at all. did you mean to use that image and timestamp?

Übel wrote:


02:02:046 (4) - make this a 3/4 slider and add a circle followed by the burst


same thing here

Übel wrote:


03:15:462 (1,1,2,1,2) - make this as a full jump pattern


im trying not to map on air, theres nothing else in between those two sets of circles.

Übel
442 posts
PH Flag

Earned 1 kudosu.

6 days ago
MOD 4
01:21:425 (6,7,8,9,10) - i know the intention of following the hi-hats in the background but imo the vocals in here is stronger than the hi-hats in there

as much as i kinda don't like the hitsounds being used here its fine i don't want to overcomplicate myself for this
Übel
442 posts
PH Flag

Earned 1 kudosu.

6 days ago
01:29:437 (6) - remove hs on sliderhead unless its intentional
01:29:810 (7) - missing clap

29 posts | Jump | 1 2