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Index » Beatmaps » Work In Progress/Help Wanted » UNDEAD CORPORATION - Sunny Miracle no Benigiri Ihen [Osu|Taiko]

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dvaker
1 posts
RU Flag

2 days ago
This beatmap was submitted using in-game submission on 5 июня 2025 г. at 18:35:30

Artist: UNDEAD CORPORATION
Title: Sunny Miracle no Benigiri Ihen
Source: 東方三月精 ~ Strange and Bright Nature Deity
Tags: Instrumental Death Metal Undead Corporation Featured Artist touhou
BPM: 110
Filesize: 2640kb
Play Time: 00:54
Difficulties Available:


Download: UNDEAD CORPORATION - Sunny Miracle no Benigiri Ihen
Information: Scores/Beatmap Listing
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trying to get it ranked :)
brody
78 posts
US Flag

No kudosu yet.

2 days ago
Okay, this is my first time ever modding a Taiko map, so I will just put all of my suggestions on two messages.

Also pay attention to the timestamps on the mods and not the note numbers as I edited this difficulty for modding purposes.

General issues:

Only half of the audio is mapped. For ranked, you need to map at least 75% of the audio (I might be wrong on that), but I can say this, mapping only half of the audio will not get the map ranked, unfortunately. For this song, I would map out the full audio.

Kantan mods:

Slider velocity on the map needs to be at 1.40.

00:00:273 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - All of these notes are too constant for a beginner player and might be tough to read. I would remove notes 2, 5, 8, 11, 15, and 16 for a much smoother flow.

00:05:182 (7) - This note was previously note 10. Make this a blue note as it fits in more with the piano music.

00:10:091 (13) - This note was previously a spinner. Make this a blue note and make a 3/1 break directly after.

00:13:363 (3,4,5,6,7,8,9,10,11,12,13,14) - This pattern, much like the last one, is way too complicated for a beginner. I would remove the notes at 00:13:909 (4), 00:15:545 (7), and 00:17:182 (8).

00:19:909 (12,13,14,15,16) - remove the sliders and put blue notes at 00:19:909 (12), 00:21:545 (14), and 00:23:182 (16).

00:23:727 (17) - Make a red note right here to fit in with the piano sound.

Remove notes at 00:27:000 (22), 00:28:636 (25), and 00:30:273 (28).

00:33:000 (32) - Add blue note here in place of slider.

00:35:182 (35) - Remove this note.

Remove notes at 00:40:091 (42), 00:41:727 (45), and 00:43:363 (48).

00:45:545 (1,2) - Make these blue notes.

00:46:636 (3) - Move this note to 00:47:727/

Things I love: 00:50:425 (1) - The spinner here is good. I would've put this here too.


Timing mods:

00:56:792 - Timing point here needs to be 4/4 measure.

01:27:337 - Add timing point here, same BPM, but make it 3/4 measure.

I hope these mods helped. Good luck!


titanic trolling is fun
Digitalfear117

No kudosu yet.

2 days ago
The standard diffs are not currently rankable right now. My first bit of advice is to follow the standard guidelines for making ranked maps. https://osu.ppy.sh/wiki/en/Ranking_criteria/osu%21#easy

Your easy difficulty should be distance snapped, and using a reasonable amount. The flow is horrendous currently, objects should have a simple flow to them, right now sliders point into the tails of other sliders, the map lacks any sort of real visual interest, it's simply just horizontal lines. I think that kind of concept can work for a set, but you simply don't commit. Your higher diffs do their own thing too.

Another thing to mention is that for new players circles are easier than sliders, and yet your easy diff is nearly all sliders.

You should also avoid reverse sliders in low difficulties, especially multiple reverse arrow sliders.

Also it's weird how half of this mp3 is mapped on the Easy diff, but then on the ReMixed diff the other half is mapped, what's the deal with that? Just map the whole thing, or cut the mp3 in half.

On the ReMixed diff I wanted to give one major pointer. There are too many reverse arrows first of all, reverse arrows like this have next to 0 impact on players, but let's look at this one 00:57:745 (2) and this one 00:58:291 (3) -

Let's mark out the prominent sounds
00:57:746
00:58:019
00:58:155
00:58:428

these 4 sounds are the loudest, so in a normal standard map you would want these sounds to be active (meaning the player clicks on them)

right now, you are making these sounds active

00:57:746
00:58:292

One of these sounds should be active, but the other shouldn't be. And other prominent sounds aren't active. This is a problem.

Issues in rhythm choice persist across all standard difficulties.

All standard diffs will need to be completely remapped. Let me know if you have any questions
ChieriOnTop
52 posts
US Flag

No kudosu yet.

2 days ago
I would recommend changing your offset to 244, it sounds off-timed in the beginning.
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