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Index » Beatmaps » Work In Progress/Help Wanted » Metro Station - Now That We're Done

5 posts | Jump | 1
Satori
2,286 posts
HR Flag

1 week ago
This beatmap was submitted using in-game submission on 27. srpnja 2025. at 15:52:39

Artist: Metro Station
Title: Now That We're Done
Tags: pop english emo kurboh
BPM: 122
Filesize: 5424kb
Play Time: 03:16
Difficulties Available:


Download: Metro Station - Now That We're Done
Information: Scores/Beatmap Listing
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map 63

might be looking for a hard gd :p
rest is done!

update 1: gsxr4o0 mod
update 2: fluxie31 mod
update 3: sonnyc mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
gsxr4o0
50 posts
PH Flag

Earned 1 kudosu.

1 week ago
Mod~
General
  • [!]Audio bitrate is at 195kbps, so you might lower the audio bitrate a little bit to resolve the issue.
  • Satori
    2,286 posts
    HR Flag

    1 week ago

    gsxr4o0 wrote:

    Mod~
    General
  • [!]Audio bitrate is at 195kbps, so you might lower the audio bitrate a little bit to resolve the issue.

  • 3kbps difference man
    applied
    LVL1 | 300 ATK | 200 DEF
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    Sonnyc
    7 posts
    KR Flag

    Earned 2 kudosu.

    2 days ago
    True Feelings:
    • 00:52:517 (5) - 01:00:385 (5) - 01:47:599 (5) - 01:55:467 (5) - Really personal suggestion, but removing these notes felt to be more effective in giving rhythm contrast within the section and can show the vocal pause. Using continuous rhythms felt like a filler rhythm to some degree, which adding a pause could be more effective imo. It will also create a better build-up towards the final kiai section by adding extra contrast compared to 02:50:549 (5,6,7).
    • 02:15:140 (3,4,5,6,7) - 02:19:074 (3,4,5,6,7,8,9,10) - Quite up to you, but personally this pattern didn't felt to belong to this map due to the overlap. It stood out because of it, but could've avoid the overlaps if possible and still have the same effect in expression.
    • 02:31:369 (7,1) - 02:37:025 (6,7) - Jump in a calm section feels off with the song, avoiding jumps would be great imo.
    • 02:39:976 (4,5) - vs. 02:38:009 (4,5) - Using same visual spacing for a different rhythm doesn't feel fair in reading, would be nice if you can space 02:39:976 (4,5) - this bigger.
    • 02:45:385 (1) - Should be combo color 2 (dark red) to be consistent with 00:47:353 (1) - and 01:42:435 (1) - in color hax.

    Amazing as always.
    Satori
    2,286 posts
    HR Flag

    2 days ago

    Sonnyc wrote:

    True Feelings:
    • O 00:52:517 (5) - 01:00:385 (5) - 01:47:599 (5) - 01:55:467 (5) - Really personal suggestion, but removing these notes felt to be more effective in giving rhythm contrast within the section and can show the vocal pause. Using continuous rhythms felt like a filler rhythm to some degree, which adding a pause could be more effective imo. It will also create a better build-up towards the final kiai section by adding extra contrast compared to 02:50:549 (5,6,7). - yee, the rhythm is filler to make it easier for players to follow what's going on, though it doesn't need to be there, so i removed it and adjusted the pattern afterwards
    • O 02:15:140 (3,4,5,6,7) - 02:19:074 (3,4,5,6,7,8,9,10) - Quite up to you, but personally this pattern didn't felt to belong to this map due to the overlap. It stood out because of it, but could've avoid the overlaps if possible and still have the same effect in expression. - you know what, let's increase the difficulty slightly, more spacing added for no overlap >:p
    • O 02:31:369 (7,1) - 02:37:025 (6,7) - Jump in a calm section feels off with the song, avoiding jumps would be great imo. - the first jump wasn't intentional, so fixed, the second one is, tho i replaced with a repeating slider
    • O 02:39:976 (4,5) - vs. 02:38:009 (4,5) - Using same visual spacing for a different rhythm doesn't feel fair in reading, would be nice if you can space 02:39:976 (4,5) - this bigger. should be good now, hopefully
    • O 02:45:385 (1) - Should be combo color 2 (dark red) to be consistent with 00:47:353 (1) - and 01:42:435 (1) - in color hax. - ohhh, fair, done

    Amazing as always.
    thank you! <3
    LVL1 | 300 ATK | 200 DEF
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

    5 posts | Jump | 1