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Index » Beatmaps » Map Requests » Mashiro Iro Symphony Medley

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majikiti girl
64 posts
RU Flag

1 month ago
Map Information
Forum Image
https://osu.ppy.sh/beatmapsets/121591#osu/311269
Created: 2013/10/11 | Last Updated: 2013/10/11
BPM: 70-180 (160) | Length: 1:22:38 (1:09:25)
Name SR*

Difficulty Name: Marathon
Circles: 4965 | Sliders: 3528 | Spinners: 220 | Max Combo: (13385)x
CS: 4 | HP: 4 | OD: 6 | AR: 8

przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
Leviathan
50 posts
US Flag

1 month ago
i support this
Digitalfear117

1 month ago
This would cause a score overflow. For that reason this is unrankable.
Leviathan
50 posts
US Flag

1 month ago
personally thought about approved but it wouldnt matter anyway cuz iirc score overflows cause autorestrictions (or at least that happened a lot in some other servers but thats a different thing fggfdkhgfdkhgksfjd)
broilertm

1 month ago radioactive
As Digital said, I'd love to but unfortunately gonna have to nuke this one. Unrankable due to score overflow.
Digitalfear117

2 days ago
I am removing the nuke on this, TL;DR we are cooking
Digitalfear117

2 days ago
Here's what is happening:

Multiple modded clients will soon support having an increased totalScore limit.

The next released version of Digital Client, oldsu! flandremod 1.6, and a future version of modern b1816 will increase the score cap from 2,147,483,647 to 4,294,967,295. This is enough that this map can get ranked, however it's not without some concerns.

Issue 1: If you are using a client that has the original score cap, and your score under flows, your score will not submit. You can still use these clients to submit scores that are under the score cap (such as using NF, or by just missing).
Issue 2: If any score on the leaderboard is above the original score cap, clients without the increased score cap will fail to load the leaderboard. Not much we can do here, those clients are expecting an int not a uint.

So basically what I'm saying is, this map can be ranked, but not every client will be able to play this map as intended. Originally we didn't want to rank this if the only client that could play the map was Digital Client. The last thing we want is only 1 way to experience a map on Titanic, as that goes against the spirit of Titanic in general. With Modern b1816 existing that means that users will have at least two clients that can fully support this map!
Last edited by Digitalfear117 2 days ago, edited 1 time in total.
Hatate Himekaidou
358 posts
DE Flag

2 days ago

Digitalfear117 wrote:

Here's what is happening:

Multiple modded clients will soon support having an increased totalScore limit.

The next released version of Digital Client, oldsu! flandremod 1.6, and a future version of modern b1816 will increase the score cap from 2,147,483,647 to 4,294,967,295. This is enough that this map can get ranked, however it's not without some concerns.

Issue 1: If you are using a client that has the original score cap, and your score under flows, your score will not submit. You can still use these clients to submit scores that are under the score cap (such as using NF, or by just missing).
Issue 2: If any score on the leaderboard is above the original score cap, clients without the increased score cap will fail to load the leaderboard. Not much we can do here, those clients are expecting an int not a uint.

So basically what I'm saying is, this map can be ranked, but not every client will be able to play this map as intended. Originally we didn't want to rank this if the only client that could play the map was Digital Client. The last thing we want is only 1 way to experience a map on Titanic, as that goes against the spirit of Titanic in general. With Modern b1816 existing that means that users will have at least two clients that can fully support this map!


interesting, not the biggest fan of this. but i still like this map finally seeing the light of the day :D
click me >~<
Oreeeee
33 posts
PL Flag

2 days ago

Digitalfear117 wrote:

Here's what is happening:

Multiple modded clients will soon support having an increased totalScore limit.

The next released version of Digital Client, oldsu! flandremod 1.6, and a future version of modern b1816 will increase the score cap from 2,147,483,647 to 4,294,967,295. This is enough that this map can get ranked, however it's not without some concerns.

Issue 1: If you are using a client that has the original score cap, and your score under flows, your score will not submit. You can still use these clients to submit scores that are under the score cap (such as using NF, or by just missing).
Issue 2: If any score on the leaderboard is above the original score cap, clients without the increased score cap will fail to load the leaderboard. Not much we can do here, those clients are expecting an int not a uint.

So basically what I'm saying is, this map can be ranked, but not every client will be able to play this map as intended. Originally we didn't want to rank this if the only client that could play the map was Digital Client. The last thing we want is only 1 way to experience a map on Titanic, as that goes against the spirit of Titanic in general. With Modern b1816 existing that means that users will have at least two clients that can fully support this map!


For 1, the user that does not use a supported client should be warned by the server when the server receives a bStatusUpdate with this map, through the packet that sends messages for example.

For 2, just return capped scores to unsupported clients.
#ChujKurwaRankedOrLovedTitanicPlz
Digitalfear117

2 days ago

Oreeeee wrote:

For 1, the user that does not use a supported client should be warned by the server when the server receives a bStatusUpdate with this map, through the packet that sends messages for example.

For 2, just return capped scores to unsupported clients.


Sure, that would be cool!

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