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Index » Beatmaps » Map Requests » [STD] DragonForce - Inhuman Rampage

8 posts | Jump | 1
wilted_rose
190 posts
RU Flag

Satori
2,291 posts
HR Flag

1 month ago radioactive
sorry, i believe score limit is gonna restrict this map from going to approved or loved, even on digital client
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
wilted_rose
190 posts
RU Flag

1 month ago

Satori wrote:

sorry, i believe score limit is gonna restrict this map from going to approved or loved, even on digital client

welp, that's a true, marathon difficulty overlaps upscaled score limit (so only 64-bit b1816 client can handle this map correctfully)
but there are specific difficulties that are pretty fun. my though for this set is to approve all difficulties as split maps (but exclude marathon diff from being approved)
Last edited by wilted_rose 1 month ago, edited 2 times in total.
Oreeeee
69 posts
PL Flag

1 month ago

Satori wrote:

sorry, i believe score limit is gonna restrict this map from going to approved or loved, even on digital client

what? does it exceed 4 BILLION somehow?
#ChujKurwaRankedOrLovedTitanicPlz
Oreeeee
69 posts
PL Flag

1 month ago

wilted_rose wrote:

welp, that's a true, marathon difficulty overlaps upscaled score limit (so only 64-bit b1816 client can handle this map correctfully)
but there are specific difficulties that are pretty fun. my though for this set is to approve all difficulties as split maps (but exclude marathon diff from being approved)

.NET can handle 64-bit integers on 32-bit processe(s/ors) too. RetroGecko has the same limit as other modded clients there (4 billion (unsigned 32-bit int), while vanilla clients are limited to 2 billion(signed 32-bit int))
#ChujKurwaRankedOrLovedTitanicPlz
iSlodinx

1 month ago
Do we really go that far LOL
i love CLANNAD
wilted_rose
190 posts
RU Flag

1 month ago

Oreeeee wrote:

what? does it exceed 4 BILLION somehow?

it is. i ran beatmap in test mode and maximum score was around 2 billion, and comparing max score with objects count means that it overlaps 4 billion score :thinking:
Last edited by wilted_rose 1 month ago, edited 1 time in total.
Oreeeee
69 posts
PL Flag

1 month ago

wilted_rose wrote:

it is. i ran beatmap in test mode and maximum score was around 2 billion, and comparing max score with objects count means that it overlaps 4 billion score :thinking:

Welp, in theory modded clients can increase the score can to a 64-bit unsigned int, which would give 18 quintilion score cap (18446744073709551615 to be specific). However, that would cause "some" issues (server would have to cap score to 4 billion for vanilla clients, can't save >4 billion score to an .osr).
#ChujKurwaRankedOrLovedTitanicPlz

8 posts | Jump | 1