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Satori
2,169 posts
HR Flag

1 year ago
that's just something off the top of my head that i thought of
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Adachi

1 year ago

Levi wrote:

<@&1185605261826736299> What do you guys think about the hitsounding requirements? Some older clients don't have full support for them. So should we make adjustments for that?

as long map hasn't 0% volume hitsounds it should be fine
Last edited by Adachi 1 year ago, edited 1 time in total.
Levi
1,689 posts
DE Flag

Adachi

1 year ago
and im assuming its for basic hitsounding
Adachi

1 year ago
cuz no way u will find that many full hitsounded maps
Hatate Himekaidou
376 posts
DE Flag

1 year ago

Digitalfear117 wrote:

that would require there to be two ranked versions of a map, and two hashes right?

that also would add per set double the amount of maps that need to be cleared if you have someone that cares about that

so you run into the issue
you are making the amount of maps higher than it actually should be
click me >~<
Levi
1,689 posts
DE Flag

1 year ago
the result would be a mess.
Levi
1,689 posts
DE Flag

1 year ago
lets just say that
Hatate Himekaidou
376 posts
DE Flag

click me >~<
Levi
1,689 posts
DE Flag

Levi
1,689 posts
DE Flag

1 year ago
but the idea is worth to consider
Hatate Himekaidou
376 posts
DE Flag

click me >~<
Digitalfear117

1 year ago
yeah, i like the idea, but i dont know how feasible it is 😂
Adachi

1 year ago
also maps that dont fit criteria but rest of mapset is fine then set should get ranked
Adachi

1 year ago
but single beatmap unranked

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