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Index » Beatmaps » Map Requests » T-ara - Why Are You Being Like This

11 posts | Jump | 1
vyper
147 posts

1 month ago heart
https://osu.ppy.sh/beatmapsets/40806#osu/129260
The only issue I can find is all diffs have an unsnapped kiai end but it doesn't really matter at this point.
Digitalfear117
2185 posts

1 month ago bubble
I replaced all the perfect curve sliders with identical bezier ones, and I fixed the unsnapped kiai. Bubbled
Satori
1629 posts

4 weeks ago bubblepop

Digitalfear117 wrote:

I replaced all the perfect curve sliders with identical bezier ones, and I fixed the unsnapped kiai. Bubbled


bubble-pop due to replacing some of the perfect curves with catmull ones like 01:07:580 (1,6) on insane, i know you like catmulls, but you don't do that!
Last edited by Satori 4 weeks ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
vyper
147 posts

4 weeks ago
This is why I prefer to replace perfect curve sliders with bezier sliders rather than catmull
I'll quickly fix this
vyper
147 posts

4 weeks ago
[ Deleted ]
vyper
147 posts

4 weeks ago
should be fixed now (unless digital unintentionally replaced more perfect curves with catmull ones of which I didn't notice)
Last edited by vyper 4 weeks ago, edited 1 time in total.
Satori
1629 posts

4 weeks ago
other issues:
- Hard should be a v11 .osu file
- Insane should be a v14 .osu file

when those are fixed, i'll bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
vyper
147 posts

Satori
1629 posts

LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2185 posts

4 weeks ago
You guys are jumping the gun, and changing non issues.

If you check the map from bancho, only the top two diffs are v14, the rest are v11. That’s why it’s that way. That wasn’t a “mistake” on my part. The mapper never hit save on the lower two diffs when they updated the set later. Differences between .osu v11’s and 14 are very minor and it causes no gameplay changes.

Secondly I used catmull sliders not because they’re my favorite, but because they are the only reasonable way to convert a perfect curve using a script. The resulting slider was nearly 100% accurate to the original. So changing it to a bezier is a non issue. If you want that’s fine I don’t care. But you’re making a mountain out of a molehill.
Last edited by Digitalfear117 4 weeks ago, edited 1 time in total.
Digitalfear117
2185 posts

4 weeks ago heart
Everything was fixed and this is ranked

11 posts | Jump | 1