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Index » Beatmaps » Beatmap Graveyard » twenty one pilots - Shy Away

4 posts | Jump | 1
dilf enjoyer
78 posts
US Flag

3 months ago
This beatmap was submitted using in-game submission on Thursday, September 25, 2025 at 3:10:04 AM

Artist: twenty one pilots
Title: Shy Away
Tags: top tøp Twenty Øne Piløts tyler joseph josh dun 2021 english indie pop rock fuelled by ramen
BPM: 194
Filesize: 4300kb
Play Time: 02:50
Difficulties Available:
  • Insane (4.59 stars, 478 notes)


Download: twenty one pilots - Shy Away
Information: Scores/Beatmap Listing
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columbus ohio mentioned!!!
kingkurboh335

Earned 2 kudosu.

2 weeks ago
mod time finally!

General:
- put "english" in tags

Insane:
- 00:13:397 (4,5,6) - 2 things here, move 00:13:397 (4) - to x:144 y:56 and then for 00:14:789 (6) - do a vertical flip, then move 00:13:706 (5) - to x:220 y:80 so none of the objects overlap eachother in a weird way
- 00:46:026 (7) - would move the sliderhead of this one so it either overlaps with slidertail of 00:44:789 (6) - or move it away as far as possible, as the gap feels awkawrdly small, like you're supposed to hit it early
- 01:35:510 (2) - same here ^
- 01:11:696 (5) - i think you forgot to hitsound the slidertail here
- 01:16:799 (8,1,2,3,4) - how about a pattern like this?
Image

- 01:19:428 (1,2,3) - i'd suggest flipping this pattern vertically, cuz slidertail of 01:18:191 (7) - is awkwardly close to 01:19:428 (1) -
- 01:54:685 (3) - i'd move this slider so the slidertail goes down the middle of the playfield, would make it visually more pleasing
- 02:02:727 (1) - again, too awkwardly close to 02:02:108 (3) - and players will hit this early if they don't pay more attention… so move it away more if possible

and by the end (from 02:31:180 - onward), i feel like this needs more of a mod or playtest from other players… in it's current state i wouldn't wanna nominate this, even after my mods, sorry
Last edited by kingkurboh335 2 weeks ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
dilf enjoyer
78 posts
US Flag

2 weeks ago

kingkurboh335 wrote:

mod time finally!

General:
- put "english" in tags

Insane:
- 00:13:397 (4,5,6) - 2 things here, move 00:13:397 (4) - to x:144 y:56 and then for 00:14:789 (6) - do a vertical flip, then move 00:13:706 (5) - to x:220 y:80 so none of the objects overlap eachother in a weird way
- 00:46:026 (7) - would move the sliderhead of this one so it either overlaps with slidertail of 00:44:789 (6) - or move it away as far as possible, as the gap feels awkawrdly small, like you're supposed to hit it early
- 01:35:510 (2) - same here ^
- 01:11:696 (5) - i think you forgot to hitsound the slidertail here
- 01:16:799 (8,1,2,3,4) - how about a pattern like this?
Image

- 01:19:428 (1,2,3) - i'd suggest flipping this pattern vertically, cuz slidertail of 01:18:191 (7) - is awkwardly close to 01:19:428 (1) -
- 01:54:685 (3) - i'd move this slider so the slidertail goes down the middle of the playfield, would make it visually more pleasing
- 02:02:727 (1) - again, too awkwardly close to 02:02:108 (3) - and players will hit this early if they don't pay more attention… so move it away more if possible

and by the end (from 02:31:180 - onward), i feel like this needs more of a mod or playtest from other players… in it's current state i wouldn't wanna nominate this, even after my mods, sorry


applied all, thank you! thank you for checking it out even if you dont nom. <3
Digitalfear117

No kudosu yet.

1 week ago
I looked at this map when you first submitted it, but I have struggled to really put into words the things that I think this map could improve on, but I think I will try this time.

00:13:706 (5) - representing sounds with reverse arrows like this falls very flat imo
00:15:716 (2) - Representing the sound at 00:15:716 even halfway actively is very strange to me here, this slider almost feels completely like filler like this. The sound at 00:15:407 is very noticeable, but instead has been relegated to a sliderend making it 100% passive. Instead I would make 00:15:407 active, and have the slider end on 00:15:716. So maybe something like this
00:32:572 (2,3,4,5,6,7,8,9) - I think this pattern has really good aim emphasis that fits the song, but I really wish more was done with 00:34:892 (1,2,3) - which imo plays very flat by comparison for this kiai.
00:44:789 (6) - Same issue as with the previous times you have done this, this is very boring to play as multiple reverse arrows despite the sv of the slider
00:47:881 (4) - What's the deal with this circle? it gets the same spacing as 2-3 gets despite the 1 beat gap difference. This feels like you are trying harder to keep the visual pattern compared to having the object be easy to understand its beat placement of.

Overall I think this map could use some tightened up on rhythm choice and spacing emphasis. Pass for me for ranking for now. Has some good ideas but ultimately doesn't quite stick the landing for me.

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