1310 users, 7 online now.
A total of 264863 plays!

Index » Beatmaps » Beatmap Graveyard » Squid Squad - Splattack! (Cut Ver.)

47 posts | Jump | Back 1 ... 2 3 4
Levi
1553 posts

1 month ago
I am thinking of making the current version cut more seemlessly, by combining it with the E3 Version. But I'll see if that's even possible.

Update: I cut the audio similar on how you did. Should work fine for a cut version, yep.
Last edited by Levi 1 month ago, edited 1 time in total.
arutama
414 posts

Earned 1 kudosu.

1 month ago
https://arutama.s-ul.eu/uySJABhc i gotchu

it is fixed timing .osu file and you're good to go for continuing the map
ss farming
Levi
1553 posts

1 month ago

arutama wrote:

it is fixed timing .osu file and you're good to go for continuing the map

Thank you so much!!
Levi
1553 posts

3 weeks ago
The map is mostly finished now. Not sure if I will re-map any of the sections, but this is where I am at right now.
Time to get scolded by modders :D
Last edited by Levi 3 weeks ago, edited 1 time in total.
Digitalfear117
2126 posts

Earned 1 kudosu.

3 weeks ago
I've dm'd you a version of the map where all the perfect curve sliders have been converted to either bezier or catmull
Levi
1553 posts

3 weeks ago

Digitalfear117 wrote:

I've dm'd you a version of the map where all the perfect curve sliders have been converted to either bezier or catmull

Done. Thanks!
Digitalfear117
2126 posts

Earned 1 kudosu.

3 weeks ago
Something is very wrong with your current timing. I think the cuts to the mp3 weren’t clean. I have some tentative timing points for this map, but I want to refine them more as these are still a bit “dirty” 

I will send another .osu with the changes at some point.
Levi
1553 posts

3 weeks ago
Sure. I trusted arutama with the timing fixes, but I agree that there is something off with the transition to the kiai.
Last edited by Levi 3 weeks ago, edited 1 time in total.
arutama
414 posts

No kudosu yet.

3 weeks ago
in response of timing things, should've asked Digital about this, sorry about that
ss farming
arutama
414 posts

Earned 1 kudosu.

3 weeks ago
[!] before you trying to rank this, want to inform that ur hitsounds missing my custom samplesets tho, also you should change the sampleset from N to S:C1 on the editor
ss farming
Levi
1553 posts

3 weeks ago

arutama wrote:

[!] before you trying to rank this, want to inform that ur hitsounds missing my custom samplesets tho, also you should change the sampleset from N to S:C1 on the editor

Damn, hitsound copier betrayed me
Levi
1553 posts

3 weeks ago
- Samplesets added
- Timing changes from digital added
- A few hitsounding changes/fixes
- Remapped cancer section (Map is now actually playable for me)
Last edited by Levi 3 weeks ago, edited 2 times in total.
Digitalfear117
2126 posts

Earned 1 kudosu.

2 weeks ago
00:27:133 (1,2,3,4,5,6,7,8) - I don’t like the distance of the gap between the sliderend of 1 and 2 is, it’s quite huge and seems like it will cause misses. I think the stream following the shape of the slider is quite hard to read too. I like the way you do it here better 00:49:210 (1,2,3,4,5,6,7,8) - 
 
00:14:195 (1,2) - Any particular reason why patterns like this cause the player to need to reverse away from the next object? I think it would play nicer if you make the end of the slider point towards the next object. You do this a few times in the map.

00:14:195 (1) - I thought I changed this to a bezier before… could you make this into a bezier?
 
00:39:051 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - The spacing becomes noticeably smaller in this section compared to what came before. I don’t feel like this section of the song is way less intense, so I recommend to make the spacing a little bit larger so it stays consistent.
 
00:03:705 (2) - 00:14:710 (2) - this is highly subjective, but I feel like these catmull sliders are a bit ugly and don’t the aesthetic of the rest of your map. Making them a bezier, or changing the curve on them will make them look a bit nicer
Last edited by Digitalfear117 2 weeks ago, edited 1 time in total.
Levi
1553 posts

2 weeks ago

Digitalfear117 wrote:

00:27:133 (1,2,3,4,5,6,7,8) - I don’t like the distance of the gap between the sliderend of 1 and 2 is, it’s quite huge and seems like it will cause misses. I think the stream following the shape of the slider is quite hard to read too. I like the way you do it here better 00:49:210 (1,2,3,4,5,6,7,8) -

Yep, agreed

Digitalfear117 wrote:

00:14:195 (1,2) - Any particular reason why patterns like this cause the player to need to reverse away from the next object? I think it would play nicer if you make the end of the slider point towards the next object. You do this a few times in the map.

No reason whatsoever, I can change it if you want

Digitalfear117 wrote:

00:14:195 (1) - I thought I changed this to a bezier before… could you make this into a bezier?

Sure

Digitalfear117 wrote:

00:39:051 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - The spacing becomes noticeably smaller in this section compared to what came before. I don’t feel like this section of the song is way less intense, so I recommend to make the spacing a little bit larger so it stays consistent.

I think this was intentional. I wanted to make this a bit smaller to emphasize the transition to the kiai. However, I can make the spacing larger for sure.

Digitalfear117 wrote:

00:03:705 (2) - 00:14:710 (2) - this is highly subjective, but I feel like these catmull sliders are a bit ugly and don’t the aesthetic of the rest of your map. Making them a bezier, or changing the curve on them will make them look a bit nicer

Didn't even know I made catmulls there, is that even possible in lazer?
Digitalfear117
2126 posts

No kudosu yet.

2 weeks ago

Levi wrote:

Yep, agreed

Digitalfear117 wrote:

00:14:195 (1,2) - Any particular reason why patterns like this cause the player to need to reverse away from the next object? I think it would play nicer if you make the end of the slider point towards the next object. You do this a few times in the map.

No reason whatsoever, I can change it if you want

Digitalfear117 wrote:

00:14:195 (1) - I thought I changed this to a bezier before… could you make this into a bezier?

Sure

Digitalfear117 wrote:

00:39:051 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - The spacing becomes noticeably smaller in this section compared to what came before. I don’t feel like this section of the song is way less intense, so I recommend to make the spacing a little bit larger so it stays consistent.

I think this was intentional. I wanted to make this a bit smaller to emphasize the transition to the kiai. However, I can make the spacing larger for sure.

Digitalfear117 wrote:

00:03:705 (2) - 00:14:710 (2) - this is highly subjective, but I feel like these catmull sliders are a bit ugly and don’t the aesthetic of the rest of your map. Making them a bezier, or changing the curve on them will make them look a bit nicer

Didn't even know I made catmulls there, is that even possible in lazer?


You used to be able to make catmull sliders on lazer, they removed it in November of 2023

47 posts | Jump | Back 1 ... 2 3 4