Index » Beatmaps » Beatmap Graveyard » SHIKI - Pure Ruby
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19 posts
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It's not. |
No kudosu yet. |
For me, the pattern at 1:06 is not an issue because of skill issue, the problem is map balance. You have created a map that is nearly identical in difficulty to the other diff, but massive spikes in difficulty in spots that are only slightly more intense in it's kiais. Here is a screenshot from mapset verifier, comparing the difficulty of your diff with the GD. you will see the difficulty of your diff is the exact same as the other until we hit the kiai's . Think about it this way. Imagine a map has an easy difficulty, and a hard difficulty. Both maps are just as about as hard as each other, and then the most intense part comes, and the hard difficulty adds bursts and triples. Players complain that the hard diff seems too hard in it's intense section. Obviously a player who cannot play hard diffs will be bad at it, but the map gives the impression, that it will be of a similar difficulty. It's not balanced. This isn't about skill issues, this is about player expectations. Imo the real problem is that the beginning is too easy, and the section inbetween your kiai is also too easy, to be able to support such a hard kiai. You should buff those patterns, and maybe also provide a more balanced lower difficulty (ie insane) for players with less skill to have something to enjoy as well. This is why I agreed with the bubble pop. We are not opposed to hard maps on titanic, and if anything I really hope they flourish for the people who want to push relax, or who have insane skills who appear on the server. So this is not an attack on high difficulty maps.
Last edited by Digitalfear117
1 month ago, edited 1 time in total.
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No kudosu yet. |
- i mean, old maps are notorious for having difficulty spikes happen in the middle/end of maps, but i do see the point in what you wanna say
Last edited by Kurboh
1 month ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
No kudosu yet. |
it's not so much putting blame because it's hard, it's more so putting blame because the difficulty balance is incorrect
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No kudosu yet. |
Btw, if you address these mods i would still be interested in pushing this set
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