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Index » Beatmaps » Beatmap Graveyard » DJ TripleStar - Angels Of Paradise

6 posts | Jump | 1
TheJesseYouKnow
78 posts

2 months ago
This beatmap was submitted using in-game submission on Thursday, December 5, 2024 at 9:42:35 PM

Artist: DJ TripleStar
Title: Angels Of Paradise
Tags: DJ TripleStar Electronic
BPM: 150
Filesize: 12444kb
Play Time: 03:29
Difficulties Available:
  • Insane (3.28 stars, 465 notes)


Download: DJ TripleStar - Angels Of Paradise
Download: DJ TripleStar - Angels Of Paradise (no video)
Information: Scores/Beatmap Listing
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EPILEPSY WARNING FOR BACKGROUND VIDEO
Mapped in b99 then added to b20121223
Update 1: removed fast spinners and replaced them with something more fair
also some notes moved
TheJesseYouKnow
78 posts

2 months ago
offset sounds a little bit too late
ima fix that
TheJesseYouKnow
78 posts

Digitalfear117

No kudosu yet.

2 months ago
I feel like something is wrong with the timing. 150bpm feels right for the map from 00:42:105 onwards, but it seems wrong before that. I haven’t really come up with a correct bpm for the start though, it just seems odd where it’s at right now though
TheJesseYouKnow
78 posts

Satori
1784 posts

No kudosu yet.

5 days ago
lemme mod this (i was gonna, but forgot xp)

General:
- consider adding a bg, for thumbnails :p
- add an epilepsy warning in game, mentioning it in just the description isn't enough imo

Insane:
- 00:02:096 (1,1) - i'd straight up remove these, maybe also 00:36:896 (1) - cuz those first 40 seconds of the map are spent on 3 total objects, which is really boring and pointless
- 01:49:696 (1,2) - and 01:52:896 (1,2,3) - for these, i'd seperate them a bit, so that 01:49:696 (1) - is on y:224 (1 large grid space lower), and 01:50:096 (2) - on y:160 (1 large grid space higher), that way, 01:53:296 (2,3,1) - will not feel as confusing and will look much cleaner
- 02:43:996 (3) - would place this on x:192 y:192 (4 large grid spaces to the right) and 02:44:296 (4) - on x:256 y:64 (4 large grid space higher) for better readability
- 02:50:396 (3,4) - ^

that's all!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

6 posts | Jump | 1