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Index » Other » Client Modding » b20130303 Digital Client++

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Digitalfear117

21 hours ago

majikiti girl wrote:

- precise movement key bind conflicts with playback speed key bind (ctrl+up/down) in the editor.
good catch, will be fixed in the next release. How it will work is that if you have any amount of objects selected doing control and up/down will move the objects, and holding shift will move them less. If there are no objects selected you can press the same keybind to change volume. You can also do control + left or right to move between bookmarks, and up/down to move timing points. This should be closer to stables behavior and avoid conflicting keybinds hopefully.

majikiti girl wrote:

- black box (describes elements info or shows detailed score info when you place your cursor on any score) font scale is uncontrollable by user (it may be very small or have enough size). synchronize it with resolution dpi.
I already added this feature, it will come in the next release. I posted this previously on the discord. These are called tooltips btw.

majikiti girl wrote:

- i sometimes using external tool when making my maps in stable. it called mapping tools. tool that i am using called slider merger. it connects sliders with saving slider shape more precisely that your slider converter does for perfect curve sliders. i think you can check how slider merger converts perfect curve slider and improve slider converter.
imo my converter is accurate enough, yes I am already familiar with mapping tools.

- stable (and lazer) creates entry in clipboard with [(link to osu editor) (timestamp and combo numbers)] format (hope that format is understandable to you, for osu link functionality it's osu://edit/00:07:096%20(6,7) as the example). for modding quality-of-life, you could make the editor to copy objects link instead of just timestamp and objects count nah it's website-based addition, nvm no
Last edited by Digitalfear117 7 hours ago, edited 1 time in total.
Digitalfear117

11 hours ago
CORRECTION: You will not need to hit control to move between the next and previous timing points, you can do that without hitting control just like stable oops.

Also, on stable and all other clients, it's possible for the game to get stuck when trying to move to the previous timing point. It gets confused and thinks the current timing point IS the previous one, and won't move. That bug will be fixed in the next release of Digital Client
Last edited by Digitalfear117 7 hours ago, edited 1 time in total.

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