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Index » Other » Client Modding » b20130303 Digital Client++

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Digitalfear117

4 days ago

gsxr4o0 wrote:

feature req: lagspike handling.

most people complain at anytime that they cannot full-combo/SS the beatmap at one shot, then some clients from 2016 to present have the feature. you know the red squares beside the fps counter?

reason is that I wanted this build to run smooth, even for low-end PCs (like me!)


Frame Time Graphs are available in Digital Client, you can enable them with Shift + F11. I don't really see a need to add the "Reduce dropped frames" option that stable has, all that feature does is just perform a Glflush periodically, I can't imagine it actually makes much a difference tbh. The ms view is nice, and can probably be added, but I don't think I'll add the fancy display that stable has for it. I don't currently have a solution for lag spikes, and since this issue happens to most users on all old clients I don't think this is a Digital Client specific issue.
Last edited by Digitalfear117 4 days ago, edited 2 times in total.
gsxr4o0
19 posts
PH Flag

4 days ago

Digitalfear117 wrote:

Frame Time Graphs are available in Digital Client, you can enable them with Shift + F11. I don't really see a need to add the "Reduce dropped frames" option that stable has, all that feature does is just perform a Glflush periodically, I can't imagine it actually makes much a difference tbh. The ms view is nice, and can probably be added, but I don't think I'll add the fancy display that stable has for it. I don't currently have a solution for lag spikes, and since this issue happens to most users on all old clients I don't think this is a Digital Client specific issue.


😔 After discussing with other people, it concludes that it's always been an issue that will never be fixed, sadly. New clients (2016 onwards which it fixes the lagspike issue, iirc) implementing the Titanic API aside from this (digital client) will never happen. My apologies.
Last edited by gsxr4o0 4 days ago, edited 1 time in total.
Digitalfear117

4 days ago
I never said it won’t ever be improved, but yes I don’t currently plan on overhauling the entire games rendering engine right now. It took peppy two years to do it, and he’s a lot smarter than me lol
Last edited by Digitalfear117 4 days ago, edited 1 time in total.

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