jvyden wrote:
b1062 is out, with some much needed fixes for Android!
This release fixes a bunch of things, hopefully including support for Android versions below 12! Arm32/Android Go support is still pending some work, which I wanted to get to today but I ran out of energy. Sorry :s
The editor's ImGui windows are now fixed on Android for all you insane people mapping on touchscreen apparently.
- Fix back handling causing a crash on startup on older Android versions
- Fix minimize detection on Linux and Android
- Pause the game when the game becomes unfocused or minimized
- Pause AudioEngine when the game is minimized on Android
- Add --force-mobile command line argument to test mobile-specific behavior on desktop
- Add custom hardware retrieval abstraction to fix benchmark submission on Android
- Disable trimming on Desktop for now as it was causing many issues
- Force OpenGL on Android for now
- Skip libgdiplus check on startup on Android
- Add "present" abstraction to allow Android to open links, directories and files
- Disable GPU debug mode on Android
- Re-enable ImGui on Android
- Scale ImGui up a bit on Android to be more touchscreen friendly
Can't wait for the Android go support