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Index » Beatmaps » Ranked/Approved Beatmaps » Goose house - 18sai

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majikiti girl
47 posts
RU Flag

3 weeks ago heart
This beatmap was submitted using in-game submission on Sunday, March 23, 2025 at 12:49:54 AM

Artist: Goose house
Title: 18sai
Tags: jpop j-pop japanese pop jyuu-ha sai jyuuhassai じゅうはっさい 神田莉緒香 工藤秀平 なんだ神田k.k. kanda rioka kudou shuuhei nanda kanda k.k.
BPM: 128
Filesize: 4919kb
Play Time: 04:02
Difficulties Available:
  • Insane (3.75 stars, 757 notes)


Download: Goose house - 18sai
Information: Scores/Beatmap Listing
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btw
perfect curves converted with digitalfear's digital client
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
Satori
2020 posts
HR Flag

Earned 1 kudosu.

3 weeks ago
checked the map, i'm not really a fan personally, though i see potential still, so i'll give some feedback
rhythm and visuals seem good for the most part, but i feel like movement is bad and spacing feels random so i never know when to hit notes

heres some specifics:
- 00:18:925 (2,3,4,5,1,2,3,4,5,6,7) - example with this pattern, spacing between 00:18:925 (2,3) - is very large as opposed to what it previously was like, and you'd expect 00:19:862 (3,4) - to be just as large or similar in size, yet the spacing becomes super small suddenly, throwing the player off, then the player adjusts to the small spacing between that and 00:20:800 (4,5) - it suddenly increases in spacing between 00:22:675 (5,1) - and it's a 1/2 rhythm so a player is completely thrown off
- there are a couple of instances in the map where a player gets thrown off due to weird spacing like 00:33:690 (4,5,6) - 01:02:987 (3,4,5) - 01:34:862 (4,5,6,7,8) - and more
- 01:10:487 (1,2,3) - for patterns like these, i'm unsure about, i personally dislike them, but i wanna hear from other people how they feel

that's all i'll say, i wish i could comment more, but i don't have time xp
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

Earned 1 kudosu.

3 weeks ago
Hi, let's discuss a little bit about this map!

I think the rhythm choice leaves the map feeling very unrepresented.

There are lots of opportunities to play off of the rhythms this song presents, but a lot of the time it seems like you simplify the rhythms, which feels odd to me on an Insane. Let's take a note like this 02:02:284 (1) - if we are following the vocals, it would sound better to put a slider from 02:02:284 - 02:02:518 and 02:02:753 - 02:02:987. Then following up, we have these three sliders 02:03:456 (3,4,5), which contribute to this entire section feeling bland. Having something to break up these repeated sliders would go a long way. Even something simple like changing 02:03:456 (3) - to be a circle at 02:03:456 and 02:03:690. I understand this is a slower section of the song, but there's simply other ways to represent that (lower distance, slower sv, etc). Then the part that confuses me the most in this little section. If we were simply just following the vocals, there would be no need for 02:05:565 (7) - to be mapped, it's not on a vocal. if we are following just whatever loud sound exists on white ticks you when then think that there would be something here at 02:05:800, this sound is really prominent to just ignore imo (unless you are only mapping vocals). Idk just kind of odd. I think your kiai hits a lot better than your slow sections.

03:05:566 (10) - This hurts my soul, why is the loud sound at 03:05:800 passive :(
03:11:776 - a circle would go really hard here! Play into the sounds you do have, don't simplify!

I'm not crazy about the break, just map it imo.

Omg there is so many more active rhythms mapped after the last kiai, where were these in the other none kiai sections! You know what to do don't hold back! This is an insane after all!

Your hitsounding is obviously very work in progress, however I did find these clap sounds cute in the first kiai like 01:20:331 (6) - I hope you continue to do more stuff like this.

Satori wrote:

01:10:487 (1,2,3) - for patterns like these, i'm unsure about, i personally dislike them, but i wanna hear from other people how they feel
In my opinion, patterns like this are actually extremely fitting for an insane difficulty in a song like this, and offer great aim feedback.

On the more technical side, Titanic highly discourages and often marks maps as unrankable with Perfect Curve sliders. These are the default type of the slider clients after October 2012 use when you create 3 point sliders (without red anchors). The reason being that this curve type doesn't exist on older clients. You can use my modded client to convert these easily to bezier and retain the basic shape of them :D. You can select all the sliders in my client and hit CONTROL + SHIFT + C to open up the Slider Converter tool.

I think this map offers a lot of promise, you are not a bad mapper by any means. Keep cooking and exploring your concepts. I think your kiai was executed a lot better than most of the slow sections, and if done again I think you should offer better aim contrast, sv contrast, or something other than nuking your rhythm choices.
majikiti girl
47 posts
RU Flag

3 weeks ago
edited to reduce unwanted space wasted by multi-quote. original message can be found here
Last edited by majikiti girl 3 weeks ago, edited 1 time in total.
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
Levi
1640 posts
DE Flag

No kudosu yet.

3 weeks ago
Quote inception weee
majikiti girl
47 posts
RU Flag

3 weeks ago

Levi wrote:

Quote inception weee

so true lmao
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
majikiti girl
47 posts
RU Flag

2 weeks ago
i think it can be ranked now. please check. thanks!
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
[Kagamine Rin]
61 posts
NL Flag

Earned 1 kudosu.

2 weeks ago
Mods:
00:32:987 (3) - Consider making this a 1/2 instead of a 3/4 and add a note on 00:33:339 - so the vocal is clickable

00:34:393 (2) - same here but Slider Convert to 1/2 notes to add feedback

same for 00:55:487 (3) - 00:57:362 (3) - 00:59:706 (4) - 01:00:643 (6) - 01:48:690 (4) -

00:35:564 (1,2,3,4,1,2,3,4) - i feel like its better if u could turn 00:36:151 (4) - 00:37:090 (4) - into a 1/4 slider cause i understand ur following vocals in here but ur leaving a clear beat out on 00:36:268 - 00:37:206 - by having them as a note so i would recommend turning those into a 1/4 slider to still prioritize vocals nd having the clear beat mapped

same for 00:50:800 (1,2,3,1,1,2,3) - 01:54:549 (1,2,3,4,1,2,3) -


00:38:846 (4) - would consider making this a 3/4 slider nd put a note on 00:39:315 - for clear feedback

00:40:487 (4) - 1/2 nd map the blue tick for sound on 00:40:721 -

00:45:526 - missing note

02:00:409 (6) - missing new combo u have used Vocals resets as new combos in here so would be nice if u make this a new combo aswell

03:51:502 (5,6,1) - Wouldnt recommend Stacking these as u mainly used stacking for 1/4 rhythms so its easy to missread to have a 1/2 stacked under a slider as this is the first time it happened throughout the song

00:26:190 (4) - also happens here ig intro but i think its better to have the 1/2 gaps not stacked at all cause it also leave inconsistencies with 00:28:065 (9,4,4) - etc


majikiti girl
47 posts
RU Flag

2 weeks ago

Kagamine Rin wrote:

Mods:
00:32:987 (3) - Consider making this a 1/2 instead of a 3/4 and add a note on 00:33:339 - so the vocal is clickable

00:34:393 (2) - same here but Slider Convert to 1/2 notes to add feedback

same for 00:55:487 (3) - 00:57:362 (3) - 00:59:706 (4) - 01:00:643 (6) - 01:48:690 (4) -

00:35:564 (1,2,3,4,1,2,3,4) - i feel like its better if u could turn 00:36:151 (4) - 00:37:090 (4) - into a 1/4 slider cause i understand ur following vocals in here but ur leaving a clear beat out on 00:36:268 - 00:37:206 - by having them as a note so i would recommend turning those into a 1/4 slider to still prioritize vocals nd having the clear beat mapped

same for 00:50:800 (1,2,3,1,1,2,3) - 01:54:549 (1,2,3,4,1,2,3) -


00:38:846 (4) - would consider making this a 3/4 slider nd put a note on 00:39:315 - for clear feedback

00:40:487 (4) - 1/2 nd map the blue tick for sound on 00:40:721 -

00:45:526 - missing note

02:00:409 (6) - missing new combo u have used Vocals resets as new combos in here so would be nice if u make this a new combo aswell

03:51:502 (5,6,1) - Wouldnt recommend Stacking these as u mainly used stacking for 1/4 rhythms so its easy to missread to have a 1/2 stacked under a slider as this is the first time it happened throughout the song

00:26:190 (4) - also happens here ig intro but i think its better to have the 1/2 gaps not stacked at all cause it also leave inconsistencies with 00:28:065 (9,4,4) - etc



fixed
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
majikiti girl
47 posts
RU Flag

2 weeks ago
someone from bats recheck pls
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
Digitalfear117

Earned 1 kudosu.

2 weeks ago

majikiti girl wrote:

someone from bats recheck pls


We simply do not have the man power on our server to constantly recheck your map. Please have some patience with us.

A lot of the comments I said in my previous mode still hold true here, when I pointed out those things it was meant to express my concerns with this map as a whole, it was not that there was just a few notes that needed to be changed

00:44:706 (4) - I think this could be more active with two circles
01:49:159 - I think this would go harder if this were a circle and the slider instead ended at 01:49:042
01:51:737 (3) - ^
02:00:643 (2) - this slider is so passive
02:02:284 (1) - ^
02:06:737 (2,3,1) - this section is way too passive, why is everything 1/2 sliders? Are you not hearing what I am hearing?
02:09:315 (6) - NC this object instead of the next one?
02:48:925 (1,2) - too passive
02:54:550 (1) - what the fuck happened here, are we just ignoring this ???? 02:54:784
02:56:425 (4,5,6,7,1,2,3,4,5) - brother you aren't even mapping the song anymore. why are these first few object sooooo light on rhythm. you are following the piano i get it, but then all of a sudden you stop following the vocals, then wake up from your trance and start mapping the vocals and piano again??? just map the vocals and piano in both spots.
03:03:456 (4,5) - control g this, you have it backwards
03:04:628 (8,9,10,11) - I don't have an immediate fix for this, but this sounds hella scuffed
03:06:268 (1,1,2) - cute pattern when highlighted, but so confusing to read based on time distance equality, players are definitely gonna tap at the wrong times on 03:06:737 (1,2) - because of the distance you have here.
Honestly I think this whole section from 3 minutes to 3:30 has really confusing object distance. I think you should rework this. Players determine when to tap based on consistent distance from previous objects, and it's just so ambiguous here. This section of the song isn't really similar to stuff before which is why it's more of an issue here imo.
03:42:362 (1,2,3) - I want you to list to this with me at 50%. Do you think you have placed objects on all prominent sounds? This will be true for all the previous kiais too. What if this was like this instead? Forum Image
This is an insane, not a hard, we can afford to do stuff like this. I want your insane to be an insane, not a hard.
03:44:940 - What about hear? Is this not an important sound? I think the way you did it here is fine, why is this better at 03:47:049 (4,5) - but not at 03:44:940?

Overall i think your kiai needs to be a bit more explosive. your differences between kiai and non kiai could be pronounced more with a more sv differences and larger spacing. i feel like you are stunting your aim contrast for the sake of the wind up and wind down being smooth. I want to feel that impact in my aim, not lose the impact of following the rhythm of the song. I understand that this could be seen as subjective modding, but I disagree, as your map turns into a normal diff sometimes with your rhythm choices. this is why the star rating is so low.

This map is not currently ready for rank. I want you to reconsider your rhythm choices, and to commit to making this an insane diff. Your diff struggles with it's identity. It has the rhythms of a Hard, and the object distance of a hard, yet tries to incorporate ideas from an insane with your kiai. I think the idea you have in your kiai can work great for this song, but your lack of committing to the rhythms of the song, and your small distance leaves this map feeling confused.

One more thing, if you tell me this map is ready for a recheck one day later I'm ignoring you. I want you to slow down, reconsider choices you made with this map, and try to give it a new identity. Make some choices, sleep on it (take a break and see how you feel about them later). I want you to think like I am. Does this map feel like an insane after my changes? Am i representing this song to the best of my ability with my rhythm choices? You have the potential to do these things well that I am saying. I think your map here proves you can do it, you just need a nudge in the right direction. You got this!
[Kagamine Rin]
61 posts
NL Flag

No kudosu yet.

1 week ago
nommed!
Digitalfear117

No kudosu yet.


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