There is… no hard? It's a 3 difficulty set.
Index » Beatmaps » Ranked/Approved Beatmaps » Miko - Abracadabra (Touhou Style Mix)
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No kudosu yet. |
majikiti girl wrote: excuse me, but hard and hyper is the same difficulties (i've had redownloaded your map twice) There is… no hard? It's a 3 difficulty set. |
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Rhythm Incarnate
555 posts
No kudosu yet. |
vg185 wrote: There is… no hard? It's a 3 difficulty set. oh that's really strange :O |
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No kudosu yet. |
When I download I get 4 difficulties, both hard and hyper. May want to do a “full submission” if you are using an older client
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Rhythm Incarnate
555 posts
Earned 1 kudosu. |
left some mods for your beatmap.
Intense 01:42:201 (5) - add hitcircle at this timestamp, there are sound that is calling to be mapped 02:09:246 (7,8,9) - also idea to add here circles to follow song rhythm (all circles at 1/2 timing) 01:33:337 (3) - it will be better if you will move this slider to x:159 to have same symmetry with 01:33:906 (4,5) 01:19:417 (4,5,6) - same idea to these objects: select these objects and move them to have beginning at x:192 y:231 01:26:519 (4), 02:41:064 (4) - x:0 02:11:917 (6) - for perfect stack move this circle at x:165 y:309 Hyper 01:03:110 (1,2) - swap NC between objects 01:08:565 (2) - x:165 01:41:519 (1,2,3,4) - x:373 and 01:43:110 (2,3,4,5) - x:96 (to follow 0.85 distance snap) 02:33:337 (5) - sliderend is at y:-4. seems negligible but make sure it wont be on negative coordinates 02:48:110 (1,2,3,1) - 1,2 should have symmetry with first 1's sliderend (y:8) 03:13:337 (4) - x:-1 relative movement Hard do full submission from older client (that has full submission) to remove hard difficulty from beatmap package, because some users may have hard difficulty to be downloaded not modding normal, sorry :( |
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Beat Clicker
67 posts
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majikiti girl wrote: left some mods for your beatmap. yayy! 01:42:201 (5) - add hitcircle at this timestamp, there are sound that is calling to be mapped ye 02:09:246 (7,8,9) - also idea to add here circles to follow song rhythm (all circles at 1/2 timing) i added a circle and a 1/1 slider, follows the guitar 01:33:337 (3) - it will be better if you will move this slider to x:159 to have same symmetry with 01:33:906 (4,5) indeed! 01:19:417 (4,5,6) - same idea to these objects: select these objects and move them to have beginning at x:192 y:231 this is for stacking during gameplay, if i move 4-5-6 down there's an overlap with 1-2-3 01:26:519 (4), 02:41:064 (4) - x:0 yep 02:11:917 (6) - for perfect stack move this circle at x:165 y:309 no coords on b904 but i think i did it 01:03:110 (1,2) - swap NC between objects indeed 01:08:565 (2) - x:165 did the best i could to blanket it better lmao 01:41:519 (1,2,3,4) - x:373 and 01:43:110 (2,3,4,5) - x:96 (to follow 0.85 distance snap) naur this is adjusted for stacking, sorrey 02:33:337 (5) - sliderend is at y:-4. seems negligible but make sure it wont be on negative coordinates fixed 02:48:110 (1,2,3,1) - 1,2 should have symmetry with first 1's sliderend (y:8) yaes, fixed 03:13:337 (4) - x:-1 relative movement rotated the slider around -5d do full submission from older client (that has full submission) to remove hard difficulty from beatmap package, because some users may have hard difficulty to be downloaded will do lol not modding normal, sorry :( thats fine! thank you for modding >w< i'll go ahead and do a full submission as the diffs are wacky rn, didnt know that was a thing lol |
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No kudosu yet. |
should be good now, bubble!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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Looks like everything is okay, so bubbling
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Beat Clicker
67 posts
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Satori wrote: should be good now, bubble! Oposh wrote: Looks like everything is okay, so bubbling yayyy this is so exciting!!! thank you so much!!! :D :D :D |
| 23 posts | Jump | 1 2 |