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Index » Beatmaps » Ranked/Approved Beatmaps » Masayoshi Minoshima feat. nomico - Bad Apple!! [Osu|Taiko|CatchTheBeat]

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kingkurboh335
Global Moderator / BAT Manager
3,023 posts
HR Flag

8 months ago heart
This beatmap was submitted using in-game submission on 7. travnja 2026. at 0:50:35

Artist: Masayoshi Minoshima feat. nomico
Title: Bad Apple!!
Source: 東方幻想郷 ~ Lotus Land Story
Tags: video game electronic japanese alstroemeria records 東方project touhou project zun stage 3 pop のみこ マサヨシ ミノシマ th04 太田 順也 上海アリス幻樂団 team shanghai alice gensoukyou gensokyo gengakudan emdyion hanyuu leorda nachy nachopiggy breeze larto mekadon95 numbers 596108 0989596108 ex boy shinxyn dj remilia h-boy tttttttttttt tieff [dbf] glasslake glass djpop angelhoney pieguyn pieguy1372 ain053 aoitenshi zhsteven ignorethis
BPM: 138
Filesize: 7341kb
Play Time: 03:30
Difficulties Available:


Download: Masayoshi Minoshima feat. nomico - Bad Apple!!
Information: Scores/Beatmap Listing
—————
This set is compromised of maps from unsubmitted difficulties on Bancho to make one complete set for Titanic

Difficulties were taken from forum posts of the following sets:
https://osu.ppy.sh/s/10435
https://osu.ppy.sh/s/13177
https://osu.ppy.sh/s/18260
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
kingkurboh335
Global Moderator / BAT Manager
3,023 posts
HR Flag

No kudosu yet.

8 months ago
update: some difficulties are missing all of their reverses, so i'm gonna fix all these soon
just a note to anyone playing and confused over rhythm choices

currently double checking if everything is okay, i'll update the post when the mapset is ready
Last edited by kingkurboh335 8 months ago, edited 2 times in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
deafleaf
Beat Clicker
51 posts
RU Flag

Earned 1 kudosu.

8 months ago
Steven's fruit:
- Mostly fine in my opinion but stuff below should be addressed.


Last edited by deafleaf 8 months ago, edited 1 time in total.
Nikku
BAT Manager
623 posts
US Flag

No kudosu yet.

8 months ago
gm
kurboh asked me to look at this (purely here for catch due to time reasons)


will look at the ot mods first

00:23:941 (1) - ignored red line.
- i cant find it?

01:10:898 (1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,4) - overall this section feels unfinished, in contrast with the rest of map. maybe the poor rhythm choice.
- added rhythm without taking away from zhsteven's emphasis

01:24:811 (1,1,1,1) - questionable sliders, subjective but i would remap this, after those map goes fine.
- i dont agree with them being questionable, might be feeling that because it's the slowest section of the song right after a kiai

02:03:072 (1,1,1,1) - a bit slow, i know it comes after break. i would add a filler at 02:03:506 and 02:04:376 so it's still would be slow but not feel empty.
- i personally think it's cute; it fits zhsteven's mapping style and is a nice change of pace in the song/emphasis

02:06:550 (1) - unsnap.
- look at 02:05:680 (1,2) - and think again about unsnap, it's more so an issue with the red line than the note imo

02:09:179 (3) - ^ - we love mv (i fixed before seeing this)

02:27:430 (1) - should be 1/2.
02:30:039 (4) - ^

- changing pulls emphasis away from the kiai right after and removes some of the really old catch map charm


alright now my turn:
i personally have nothing to say about it besides it's a pretty good and tame zhsteven map :plsplspls:
i did remove a useless green line and moved one that was unsnapped though (sent changes to kurboh)


kingkurboh335
Global Moderator / BAT Manager
3,023 posts
HR Flag

No kudosu yet.

1 month ago
updated one last time, there should be no problems anymore
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
willow
osu!taiko BAT
174 posts
GB Flag

No kudosu yet.

3 weeks ago
kinda pawsome, taiko bubble
laurafied
osu! BAT
219 posts
AU Flag

No kudosu yet.

6 days ago heartpop
B-boy diff has silenced active hitobjects from 03:30:289 - onward

01:50:898 (1) - in DJPop diff is silent aswell

Collab Hard - 00:29:014 (12,1) - i think this spacing is a little too racist ngl (tho theres a bunch of giga spacing, i guess if we just pretend this is an insane it doesn't matter)

DJ Remilia / Larto's Love - 02:06:550 (1) - is meant to be snapped to the red line a few ms after it, i'm pretty sure?

there's also some stuff like a few very unreadable patterns in lowdiffs and some spinners with too short recovery time but it's no big deal considering what was acceptable at the time, i guess?
also a bunch of diffs have 0% volumes on certain parts… i didn't even think that was possible on the editor but the more you know i guess. don't really know if its unrankable

also trust kurboh did his diligence with metadata
ok thats all (=w=)b
Last edited by laurafied 6 days ago, edited 2 times in total.
˚ RAVE!!!!! ˚
laurafied
osu! BAT
219 posts
AU Flag

No kudosu yet.

6 days ago
uuuuh… i don't know if im supposed to reset the noms or let u do that tbh
˚ RAVE!!!!! ˚
kingkurboh335
Global Moderator / BAT Manager
3,023 posts
HR Flag

No kudosu yet.

6 days ago

laurafied wrote:

B-boy diff has silenced active hitobjects from 03:30:289 - onward

01:50:898 (1) - in DJPop diff is silent aswell

Collab Hard - 00:29:014 (12,1) - i think this spacing is a little too racist ngl (tho theres a bunch of giga spacing, i guess if we just pretend this is an insane it doesn't matter)

DJ Remilia / Larto's Love - 02:06:550 (1) - is meant to be snapped to the red line a few ms after it, i'm pretty sure?

there's also some stuff like a few very unreadable patterns in lowdiffs and some spinners with too short recovery time but it's no big deal considering what was acceptable at the time, i guess?
also a bunch of diffs have 0% volumes on certain parts… i didn't even think that was possible on the editor but the more you know i guess. don't really know if its unrankable

also trust kurboh did his diligence with metadata
ok thats all (=w=)b


applied all of these besides the collab hard pattern, hard's were just built different before lol

and i made it so nom's didn't reset so you can qualify!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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