1637 users, 2 online now.
A total of 373941 plays!

Index » Beatmaps » Ranked/Approved Beatmaps » C418 - Beginning [Osu|Taiko]

17 posts | Jump | 1 2
arutama
Avatar
517 posts
ID Flag

2 weeks ago heart
This beatmap was submitted using in-game submission on Tuesday, February 18, 2025 at 20:45:38

Artist: C418
Title: Beginning
Source: Minecraft
Tags: willow mojang studios video game music vgm classical instrumental piano daniel rosenfeld minecraft: volume alpha ambient atmospheric relaxing original soundtrack sound track ost calm videogame mc nostalgic
BPM: 79
Filesize: 2369kb
Play Time: 01:14
Difficulties Available:


Download: C418 - Beginning
Information: Scores/Beatmap Listing
—————
#28
miwiki, the wheat farmer.

C418 osu!Titanic Project
Living Mice | Beginning | Death | Wet Hands | Dry Hands | Ki
ss farming
Digitalfear117
Avatar

Earned 1 kudosu.

1 week ago
I don't hear anything in the mp3 after like 1:26, you can probably check where it actually stops. I think we should just cut it if there is truly no sounds after.

Normal:
I can't get behind these two sliders tails and heads touching 00:58:811 (1,1) - new players will use the default skin, or skins with slider tails and I just think they will be confused as to which one to hit. i think you should make the "sign" not connect, and create a more obvious flow into the head so new players can't get confused.
arutama
Avatar
517 posts
ID Flag

1 week ago

Digitalfear117 wrote:

I don't hear anything in the mp3 after like 1:26, you can probably check where it actually stops. I think we should just cut it if there is truly no sounds after.

> O | I cut the mp3 so we don't have a lot of space for the audio after the last object on the map

Normal:
I can't get behind these two sliders tails and heads touching 00:58:811 (1,1) - new players will use the default skin, or skins with slider tails and I just think they will be confused as to which one to hit. i think you should make the "sign" not connect, and create a more obvious flow into the head so new players can't get confused.

> O | made the slidertails more obvious to aim visually, it's good now
ss farming
Digitalfear117
Avatar

arutama
Avatar
517 posts
ID Flag

1 week ago bubblepop
self-reset the nomination as willow said smth about trying to work on the taiko diff (which i guess he's trying to polish his diff for the patterning iirc)

-> https://discord.com/channels/1152925764262580236/1238455839153717319/1338772992716705853
Last edited by arutama 1 week ago, edited 1 time in total.
ss farming
Satori
Avatar
1906 posts
HR Flag

1 week ago bubble
i was gonna nitpick on a few patterns, but tbh, it's good as it is now :p

bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
Avatar
517 posts
ID Flag

1 week ago bubblepop

Satori wrote:

i was gonna nitpick on a few patterns, but tbh, it's good as it is now :p

bubble

i haven't updated willow's diff T_T
ss farming
StreeX
Avatar
244 posts
CL Flag

Earned 1 kudosu.

1 week ago
Hey, about willow's diff (imo) I would change the note on 00:37:545 (28) to a Kat instead of being a Don, it embraces the piano a bit better after the pause. I like the map how it is tho, if willow thinks it's better to not change it I'm okay with it :D
Sata Andagi!
[Kagamine Rin]
Avatar
52 posts
NL Flag

Earned 1 kudosu.

1 week ago
Mods
General thing: i think this map has Perfect curves those are discouraged to use cause they would look a bit weird in titanic itself sliders such as (00:20:457 (1,2) - top diff) im pretty sure Digitalfears client had a shortcut to Make the sliders 1 on 1 but without perfect curves wich solves the issue

Normal: 01:04:887 (2) - would consider making this into a spinner i think having 00:58:811 (1,2) - these 2 as sliders would be way to long (15sec slider) theyre not fast so not draining at all i just think it might be little boring playing wise

Hard: 00:43:621 (1) - broken stack may wanna fix

Willow taiko: 00:26:913 (19) - consider this making a K for pattern

00:28:431 (22) - would consider removing this finisher nd use finishers only for really outstanding stuff for example u could make 00:37:545 (28) - an Finisher instead it would suit more

00:46:659 (37) - same for this would put the finisher on 00:49:697 (39) - instead





arutama
Avatar
517 posts
ID Flag

1 week ago

Kagamine Rin wrote:

Mods
General thing: i think this map has Perfect curves those are discouraged to use cause they would look a bit weird in titanic itself sliders such as (00:20:457 (1,2) - top diff) im pretty sure Digitalfears client had a shortcut to Make the sliders 1 on 1 but without perfect curves wich solves the issue
> X | these objects are not perfect curves, they are bezier sliders anyway, confirmed from Digital's osu! client

Normal: 01:04:887 (2) - would consider making this into a spinner i think having 00:58:811 (1,2) - these 2 as sliders would be way to long (15sec slider) theyre not fast so not draining at all i just think it might be little boring playing wise
> O | replaced the object with a spinner

Hard: 00:43:621 (1) - broken stack may wanna fix
> O | yeah
Last edited by arutama 1 week ago, edited 1 time in total.
ss farming
willow
Avatar
46 posts
GB Flag

No kudosu yet.

1 week ago

StreeX wrote:

Hey, about willow's diff (imo) I would change the note on 00:37:545 (28) to a Kat instead of being a Don, it embraces the piano a bit better after the pause. I like the map how it is tho, if willow thinks it's better to not change it I'm okay with it :D


applied
willow
Avatar
46 posts
GB Flag

No kudosu yet.

1 week ago

Kagamine Rin wrote:

Mods
General thing: i think this map has Perfect curves those are discouraged to use cause they would look a bit weird in titanic itself sliders such as (00:20:457 (1,2) - top diff) im pretty sure Digitalfears client had a shortcut to Make the sliders 1 on 1 but without perfect curves wich solves the issue

Normal: 01:04:887 (2) - would consider making this into a spinner i think having 00:58:811 (1,2) - these 2 as sliders would be way to long (15sec slider) theyre not fast so not draining at all i just think it might be little boring playing wise

Hard: 00:43:621 (1) - broken stack may wanna fix

Willow taiko: 00:26:913 (19) - consider this making a K for pattern

00:28:431 (22) - would consider removing this finisher nd use finishers only for really outstanding stuff for example u could make 00:37:545 (28) - an Finisher instead it would suit more

00:46:659 (37) - same for this would put the finisher on 00:49:697 (39) - instead







applied
Satori
Avatar
1906 posts
HR Flag

No kudosu yet.

4 days ago
were readyyy
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
Avatar

No kudosu yet.

arutama
Avatar
517 posts
ID Flag

3 days ago heartpop
00:48:938 (1,1,1,1,1) - 00:55:773 (1,1,1,1,1) - why all of these are NCed :sob:

sorry, i have to self-nuke this bcs this was unintentional :"))))))
ss farming

17 posts | Jump | 1 2