1637 users, 4 online now.
A total of 373922 plays!

Index » Beatmaps » Ranked/Approved Beatmaps » C418 - Death

7 posts | Jump | 1
arutama
Avatar
517 posts
ID Flag

2 weeks ago heart
This beatmap was submitted using in-game submission on Wednesday, February 19, 2025 at 6:47:53

Artist: C418
Title: Death
Source: Minecraft
Tags: mojang studios video game music vgm instrumental piano daniel rosenfeld minecraft: volume alpha ambient atmospheric relaxing original soundtrack sound track ost calm videogame mc nostalgic nostalgia
BPM: 62
Filesize: 1282kb
Play Time: 00:35
Difficulties Available:


Download: C418 - Death
Information: Scores/Beatmap Listing
—————
#29
bluechin sucks

C418 osu!Titanic Project
Living Mice | Beginning | Death | Wet Hands | Dry Hands | Ki
ss farming
Satori
Avatar
1906 posts
HR Flag

Earned 1 kudosu.

1 week ago
okay, i have something to say for this one:

easy:
- 00:35:098 (3,4) - make this a slider if possible, the likelihood of someone hitting this correctly is very slim

bluechinrs:
- 00:22:853 (1) - maybe make this perfectly overlap with 00:20:434 (4) -
- 00:23:821 (3) - maybe make this not overlap with 00:21:886 (2) -
- 00:27:941 (1,2,3) - amazing pattern xd

that's all
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
Avatar
517 posts
ID Flag

1 week ago

Satori wrote:

okay, i have something to say for this one:

easy:
- 00:35:098 (3,4) - make this a slider if possible, the likelihood of someone hitting this correctly is very slim
> O | made (3) a slider, yesss

bluechinrs:
- 00:22:853 (1) - maybe make this perfectly overlap with 00:20:434 (4) -
> O | did something with this

- 00:23:821 (3) - maybe make this not overlap with 00:21:886 (2) -
> O | yeah

- 00:27:941 (1,2,3) - amazing pattern xd
> O | if this is a mod, yeah i will definitely not overlap (3) with (1,2)

that's all
ss farming
Digitalfear117
Avatar

Earned 2 kudosu.

3 days ago
Too much audio lead in time is too high. first object is at 934ms so you only need 600ms instead of 1000ms.

I feel like the diff names are off here. a 1.02*, 1.28*, and 2.16*. I think I would call that Beginner, Easy, (top diff)

I'm not really sure what that last timing point is supposed to be doing out there, seems like it isn't attached to any particular sound, the other ones seem fine.
arutama
Avatar
517 posts
ID Flag

3 days ago

Digitalfear117 wrote:

Too much audio lead in time is too high. first object is at 934ms so you only need 600ms instead of 1000ms.

> O | yeah, made it 600ms

I feel like the diff names are off here. a 1.02*, 1.28*, and 2.16*. I think I would call that Beginner, Easy, (top diff)

> O | Beginner > Easy > BlueChinRS died

I'm not really sure what that last timing point is supposed to be doing out there, seems like it isn't attached to any particular sound, the other ones seem fine.

> O | removed
ss farming
Digitalfear117
Avatar

No kudosu yet.

3 days ago
bubbled
Satori
Avatar
1906 posts
HR Flag

No kudosu yet.

1 day ago
sorry about delay, made it back home now!
ranked c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

7 posts | Jump | 1