Index » Beatmaps » Ranked/Approved Beatmaps » Ran Hirasawa - Konata's Gourmet Race [Taiko|Osu]
| 75 posts | Jump | 1 2 3 4 5 |
|
No kudosu yet. |
bubble #1
Uhhh meow? |
|
Earned 2 kudosu. |
this map needs manual lead in time, add 1450ms in the audio tab of song setup
the offset sounds off to me, I'd do 116ms. But this could be caused by different clients using different versions of bass which can affect offset. IMO I think we should target to clients using newer bass as its more common for people to be using clients with that going forward. Insane: the nc usage is all over the place, what is the logic behind this? 01:04:296 - Spinner head unsnapped by 3 ms. 01:06:155 - Spinner tail unsnapped by 3 ms. aren't these sounds important enough to make active? kagamine diff is entirely unsnapped I'm giving this a bubble pop |
|
|
applied, changed nc because old one was mid
you gave no examples, are you talking about the spinner at the end? furry
|
|
Earned 1 kudosu. |
oops, control v fail 00:50:870 (3) -
|
|
|
applied furry
|
|
|
update: minor changes to kiai patterns
furry
|
|
Combo Commander
410 posts
Earned 1 kudosu. |
my little mod :D
Insane 00:57:522 (3,4,5) - wrong rhythm emphasize, 5 should be swapped with 3 01:01:080 (2,3,4) - relative movement these circles by 8 right direction 01:03:991 (5) - x:350 Konakirby 00:01:409 (5) - move 3rd slider control point on slidertick 00:24:372 (4) - move it 1/4 forward, it placed not on song sound. also move this object on x:153 y:94 (most optimal point, but any other must be good) 00:54:288 (1,2) - remove nc; also turn this to 1/4 slider for better rhythm emphasize 00:54:450 (3) - nc please Very Secret Mod not part of mod but please tell why your distance snap on most of maps are too random and sometimes being messy? gl! |
|
|
Insane:
01:01:080 (2,3,4) - relative movement these circles by 8 right direction - what does this mean? not part of mod but please tell why your distance snap on most of maps are too random and sometimes being messy? - i usually try to make jumps that follow the intensity of the music but i guess it comes out as sloppy, i tend to not use ds when making jumps with more emphasis all other mods applied. furry
|
|
Combo Commander
410 posts
Earned 1 kudosu. |
my bad, i mean you need to move these objects by 8 pixels with relative movement with according direction (right) |
|
|
applied furry
|
|
|
(almost) all spacings on insane diff have been changed, rechecks needed
furry
|
|
|
update: added vg185's Hard
furry
|
|
Combo Commander
410 posts
Earned 1 kudosu. |
fast checked this difficulty. i can only say that not having circle at 00:40:058 timestamp is very misleading probably applicable to bancho set difficulty so bump this mod to bancho set |
|
|
applied furry
|
|
|
Added Brody's Taiko Oni.
furry
|
| 75 posts | Jump | 1 2 3 4 5 |