Cool map
General:
"Motion City Soundtrack - Everything Is Alright (dilf enjoyer).osb" goes unused
Your MP3 is 320kbps, it needs to be a 192kbps mp3, or a 208kbps ogg file. You can use the Media Encoder in my modded client to easily convert it to a valid format, if you choose to use ogg though make sure you change the audio file name that the .osu file is looking for manually
Rhythm Stuff:
00:39:706 (9) - This being a reverse arrow slider instead of another burst is kind of weird to me
01:28:712 I feel like this sound should be active
01:55:358 this drum sound has a circle, but the one here doesn't?
01:55:91702:17:718 (3) - I don't think this clap hitsound works here, I would try another sampleset like drum for this clap, it will sound a lot better
02:59:456 (3) - This slider end is slightly unsnapped, I'd rescale or slightly extend/shorten it. That should fix it.
Aesthetics:
00:31:507 (1) - The perfect curve slider has a hard time lining up the end of the slider to start the same as the original slider, so sliders like this don't look nice and even sometimes after conversion. One thing you can do instead for sliders like this is instead of using the Easy Arc Converter, you can instead try the User-Controlled Arc, set it to Catmull and use anywhere from 6-13 points. You can sometimes get better results.
Or if you are schizo like me you can manually do the conversion, here is the .osu code for an improved version of this slider
208,104,31507,6,0,B|200:72|216:56|232:40|264:32|286:49|312:80|294:112|272:128,2,157.499992847443,4|0|0,0:0|0:0|0:0,0:0:0:0:
00:33:929 (5,6,7,8,9,10) - You have lots of bursts like this that are really ugly, my guess is you mapped this with grid snap at a level where you couldn't place the circles an equal distance away from each other. Imo you should make the spacings equal on these bursts to look better
01:05:047 (3,4) - Imo I would move 4 further away, players are likely to hit early on 4 thinking it will happen immediately