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Index » Beatmaps » Ranked/Approved Beatmaps » KIKIYAMA - BK5

21 posts | Jump | 1 2
Satori
2,291 posts
HR Flag

1 month ago fire
This beatmap was submitted using in-game submission on 21. srpnja 2025. at 2:25:36

Artist: KIKIYAMA
Title: BK5
Tags: yume nikki instrumental electronic kurboh nikku oposh [kagamine rin] kagamine rin vyper ady adri -ady digitalfear117 islodinx kanocchi
BPM: 120
Filesize: 7524kb
Play Time: 05:12
Difficulties Available:
  • Collab (4,07 stars, 900 notes)


Download: KIKIYAMA - BK5
Information: Scores/Beatmap Listing
—————
map 58

BAT collab! :D

update 1: iSlodinx mod
update 2: Ubel mod
update 3: pimpG mod

parts:
0:00 - 0:32 Kurboh
0:32 - 1:04 Nikku
1:04 - 1:36 Oposh
1:36 - 2:08 [Kagamine Rin]
2:08 - 2:40 vyper
2:40 - 3:12 Ady
3:12 - 3:44 Digitalfear117
3:44 - 4:16 iSlodinx
4:16 - 4:48 kanocchi
4:48 - 5:20 Kurboh
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
iSlodinx

Earned 1 kudosu.

1 month ago
add collaborators in tags
i love CLANNAD
Satori
2,291 posts
HR Flag

1 month ago

iSlodinx wrote:

add collaborators in tags


done
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Übel
514 posts
PH Flag

No kudosu yet.

1 month ago
seems like theres only 2 BATs not included in the collab are inclined to rank this, i'll check this out probably tomorrow morning
Übel
514 posts
PH Flag

Earned 1 kudosu.

1 month ago
[General]
no combo colors?
80% of the map does not have hitsounds on gg
check aimod on digiclient theres perfect curves and other unsnapped issues
audio bitrate might be too high according to MV @ 248kbps

[Mods]
01:12:050 (6) - either make this a kickslider because there's a noticeable beat in 01:12:175
04:44:300 (1) - add a circle and move the spinner to the blue tick theres like a noticeable beat in there
Satori
2,291 posts
HR Flag

1 month ago
man, i sure wonder why the map was labelled as wip instead of pending…

ill get around to finishing it
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Übel
514 posts
PH Flag

No kudosu yet.

1 month ago

Satori wrote:

man, i sure wonder why the map was labelled as wip instead of pending…

ill get around to finishing it


blame slodinx for modding the map early :pensive:
Satori
2,291 posts
HR Flag

1 week ago

Übel wrote:

[General]
- O no combo colors? - coloured
- O 80% of the map does not have hitsounds on gg - hitsounded
- O check aimod on digiclient theres perfect curves and other unsnapped issues - converted
- O audio bitrate might be too high according to MV @ 248kbps - mp3-ed

[Mods]
- O 01:12:050 (6) - either make this a kickslider because there's a noticeable beat in 01:12:175 - kicked
- O 04:44:300 (1) - add a circle and move the spinner to the blue tick theres like a noticeable beat in there - circled

meow
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
pimpG
67 posts
BR Flag

1 week ago star
should probably replace Adri for Ady in the SB
offset should be at least +12 from what i can tell
unsnapped sliders from 4:16 until 4:23
i think it needs more lead-in time
kurboh.png seems to be rendered a bit differently than the rest of the files, is it intentional?

good job everyone : )
Last edited by pimpG 1 week ago, edited 7 times in total.
Satori
2,291 posts
HR Flag

1 week ago

pimpG wrote:

should probably replace Adri for Ady in the SB
offset should be at least +12 from what i can tell
unsnapped sliders from 4:16 until 4:23
i think it needs more lead-in time
kurboh.png seems to be rendered a bit differently than the rest of the files, is it intentional?

good job everyone : )

added offset, fixed unsnaps, fixed kurboh.png, added lead-in and replaced adri with ady
also, bonus at the end of storyboard c:
Last edited by Satori 1 week ago, edited 2 times in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
pimpG
67 posts
BR Flag

1 week ago bubble
bubbled
arutama
587 posts
ID Flag

Earned 1 kudosu.

1 week ago
General

  • Maybe change the audio filename from "BK_by_KIKIYAMA.mp3" to "audio.mp3"

  • Mind if you add the collab parts on the beatmap description, might be cool to see it listed there
ss farming
Satori
2,291 posts
HR Flag

1 week ago

arutama wrote:

General

  • X Maybe change the audio filename from "BK_by_KIKIYAMA.mp3" to "audio.mp3" - nah

  • O Mind if you add the collab parts on the beatmap description, might be cool to see it listed there - sure


LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
587 posts
ID Flag

No kudosu yet.

1 week ago
bubbled
2/3
ss farming
Satori
2,291 posts
HR Flag

1 week ago
pop, tags needed fix
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

21 posts | Jump | 1 2