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Index » Beatmaps » Ranked/Approved Beatmaps » Two Mix - Just Communication

8 posts | Jump | 1
pimpG
23 posts
BR Flag

1 week ago heart
This beatmap was submitted using in-game submission on segunda-feira, 16 de junho de 2025 at 16:56:02

Artist: Two Mix
Title: Just Communication
BPM: 131,75
Filesize: 18407kb
Play Time: 01:19
Difficulties Available:
  • Easy (1,9 stars, 46 notes)
  • Hard (3,19 stars, 151 notes)
  • Normal (2,13 stars, 96 notes)


Download: Two Mix - Just Communication
Download: Two Mix - Just Communication (no video)
Information: Scores/Beatmap Listing
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ready for BAT :)
Digitalfear117

Earned 1 kudosu.

1 week ago
How about some custom combo colors?

[Colours]
Combo1 : 27,66,171
Combo2 : 183,188,220
Combo3 : 224,174,64
Combo4 : 210,33,23

Unless your goal is to make this map playable on the 2007 clients. If that is your goal I can help you convert the map to a .osu v3 and I can help you upload the map as a .osu v3. Right now your map doesn't seem to use any features that don't work in the 2007 clients, and we still have plans to make 2007 clients playable here on Titanic one day so it would be nice to have more maps compatible with those older clients lol.

We may need to convert the video, 2007 and 2008 clients use DirectShow which means the video format needs to be quite old. My go to for old client compatibility is XVID encoded AVI files.

If we are going to go down the route of making this 2007 compatible you will need to change slider with red anchors to being old style linear sliders. You can use older clients to change the slider type to linear with the A key, and then just remove the red anchor and make it a white one, all sliders with red anchors will need to be changed.

Let me know :saluting_face:

Hard:
00:37:281 (1,2,3,4,5,6,7) - patterns like this are very difficult to read on older clients, I feel like you should space these out more if you want this to feel more accurate to the older style you are emulating
Last edited by Digitalfear117 1 week ago, edited 1 time in total.
pimpG
23 posts
BR Flag

1 week ago
no custom colors makes it older : )
yes i wanted to make the map as old as 2007, will do what i can to make it work for the old client.

about the objects in hard, i had inspiration from paraparaMAX i guess, older maps tend to have object placement that we will most likely not understand the first time we play, like FFFanatic maps.

i would prefer to keep the placement.
Last edited by pimpG 1 week ago, edited 1 time in total.
wilted_rose
142 posts
RU Flag

Earned 1 kudosu.

1 week ago
no break time on hard difficulty
add 200ms lead-in time for every difficulty to match 1.500ms lead-in time
add genre & language tags
disable countdown, there is no music until first objects. countdown might be applicable if you would start mapping from 00:10:413 or near point

also , i think that 01:13:034 (2) object on hard diff should be on 01:13:262 (3)'s sliderhead

on normal difficulty: 01:04:837 (3,4,5) & 01:08:480 (3,4,5,6) - rework these patterns, there is absurdly large spacing for normal spread

very suggestive but you could add finish with drum addition (or drum sampleset if you aim for map compatibility) to last objects of every difficulty
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
pimpG
23 posts
BR Flag

1 week ago

wilted_rose wrote:

no break time on hard difficulty
add 200ms lead-in time for every difficulty to match 1.500ms lead-in time
add genre & language tags
disable countdown, there is no music until first objects. countdown might be applicable if you would start mapping from 00:10:413 or near point
i didn't notice the break o:
the tags will need to be added in the website too since this map is being made in 2007 editor
i was not able to use lead-in in the 2007 editor
i did not find a way to disable the countdown in the 2007 editor


wilted_rose wrote:

also , i think that 01:13:034 (2) object on hard diff should be on 01:13:262 (3)'s sliderhead
would make it too easy

wilted_rose wrote:

on normal difficulty: 01:04:837 (3,4,5) & 01:08:480 (3,4,5,6) - rework these patterns, there is absurdly large spacing for normal spread
i think it's fine, all the diffs are a bit harder by the end

wilted_rose wrote:

very suggestive but you could add finish with drum addition (or drum sampleset if you aim for map compatibility) to last objects of every difficulty
i already have a finish at 01:17:816 - and its more outstanding spot than the last object

thanks for the mod!
Last edited by pimpG 1 week ago, edited 4 times in total.
Digitalfear117

No kudosu yet.

1 week ago
me and pimpg worked on converting the map to .osu v3's yesterday! bubbled
vyper
529 posts
US Flag

pimpG
23 posts
BR Flag

1 week ago
thank you vyper!

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