Easy:
00:00:060 (1,2,3) - I don't like flow like this on Easy difficulites, I think flow should be simple and straight forward. The flow of following the slider of 1 points the player down, so the next object should be below it, this whole map goes against the intuitive flow of the previous object, and I can't get behind it in this current state. Normal has the same issue. I would start introducing this concept in a Hard difficulty.
Make sure your Easy and Normal are distance snapped, or the spacing is at least consistent, spacing is all over the place
00:00:860 (2,3) - Distance is 64 px, expected 91, see 00:00:060 (1,2) -.
00:02:460 (1,1) - Distance is 143 px, expected 91, see 00:01:660 (4,1) -.
00:04:860 (2,3) - Distance is 64 px, expected 91, see 00:01:660 (4,1) -.
00:07:260 (1,2) - Distance is 128 px, expected 72, see 00:06:860 (3,1) -.
00:30:460 (4,5) - Distance is 64 px, expected 91, see 00:29:660 (3,4) -.
00:32:460 (7,1) - Distance is 91 px, expected 64, see 00:32:060 (6,7) -.
00:33:260 (2,3) - Distance is 91 px, expected 64, see 00:32:860 (1,2) -.
00:36:460 (5,1) - Distance is 64 px, expected 91, see 00:35:260 (4,5) -.