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Index » Beatmaps » Ranked/Approved Beatmaps » fumu - Silent Bell Hill

12 posts | Jump | 1
Vriska Serket
12 posts
US Flag

4 days ago heart
This beatmap was submitted using in-game submission on 5 July, 2025 at 17:01:17

Artist: fumu
Title: Silent Bell Hill
Source: Silent Hill 2
Tags: it's a stone luigi you didn't make it super mario bros ytpmv english novelty promise reprise sh2 smb football
BPM: 75
Filesize: 2501kb
Play Time: 00:37
Difficulties Available:


Download: fumu - Silent Bell Hill
Download: fumu - Silent Bell Hill (no video)
Information: Scores/Beatmap Listing
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Hey, Mario, look what I made!
Digitalfear117

Earned 1 kudosu.

4 days ago
Easy:
00:00:060 (1,2,3) - I don't like flow like this on Easy difficulites, I think flow should be simple and straight forward. The flow of following the slider of 1 points the player down, so the next object should be below it, this whole map goes against the intuitive flow of the previous object, and I can't get behind it in this current state. Normal has the same issue. I would start introducing this concept in a Hard difficulty.

Make sure your Easy and Normal are distance snapped, or the spacing is at least consistent, spacing is all over the place

00:00:860 (2,3) - Distance is 64 px, expected 91, see 00:00:060 (1,2) -.
00:02:460 (1,1) - Distance is 143 px, expected 91, see 00:01:660 (4,1) -.
00:04:860 (2,3) - Distance is 64 px, expected 91, see 00:01:660 (4,1) -.
00:07:260 (1,2) - Distance is 128 px, expected 72, see 00:06:860 (3,1) -.
00:30:460 (4,5) - Distance is 64 px, expected 91, see 00:29:660 (3,4) -.
00:32:460 (7,1) - Distance is 91 px, expected 64, see 00:32:060 (6,7) -.
00:33:260 (2,3) - Distance is 91 px, expected 64, see 00:32:860 (1,2) -.
00:36:460 (5,1) - Distance is 64 px, expected 91, see 00:35:260 (4,5) -.
Satori
2,220 posts
HR Flag

Earned 1 kudosu.

2 days ago
modding time!

General:
- all diffs are missing manual lead-in time, so add 1450ms of that
- most diffs are missing video, so add that to all the diffs
- suggestion, slider tick rate 2 would work cuz the song is lower bpm
- add "football" to tags

Easy:
- 00:01:260 (2) - totally optional, but maybe you could remove the circle for a slightly nicer start to the easy

Normal:
- 00:04:060 (2,3) - would reverse this pattern (CTRL+G), so patterns more interesting and not as linear, as other patterns are also not that linear
- 00:06:460 (1,2,1) - i really don't like the spacing between these patterns, especially also cuz 00:06:860 (2) - is much closer to the slider tail than the slider head of 00:07:260 (1) - so i'd suggest reversing the slider 00:07:260 (1) - (CTRL+G) and adjusting any later patterns if needed

rest is fine i think, top diff cs9 goes crazy
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Vriska Serket
12 posts
US Flag

1 day ago
done all of these aawagga ^^^^_^^^^
it's a foot8all ::::)
Digitalfear117

Earned 1 kudosu.

1 day ago bubblepop
Easy:
00:12:860 - is missing (Finish) which exists in Normal, Hard, I don't look like a… stone, do I?

I don't look like a… stone, do I?:
There is no manual lead in time on this difficulty
Vriska Serket
12 posts
US Flag

1 day ago
EVIL HELL WORLD i fixed all of it <3 thank u for reminding me
Digitalfear117

Earned 1 kudosu.

1 day ago
Also, I would like to see an Advanced diff due to the gap between Normal and Hard. There is a larger star rating gap between these two diffs than even Hard and Top Diff
Vriska Serket
12 posts
US Flag

1 day ago
speedmappign i am a Fucking 8east
Vriska Serket
12 posts
US Flag

23 hours ago
Oguguhguhguhuhh
Digitalfear117

Earned 1 kudosu.

23 hours ago
Advanced:
00:10:860 (1) - I get what you are going for with this pattern, but to me the distance increase doesn't feel justified on this note, it does make more sense on 00:11:260 (2) - though

Hard:
The HP is lower on this difficulty than Advanced? I would flip that

I'll bubble after
Last edited by Digitalfear117 23 hours ago, edited 1 time in total.
Vriska Serket
12 posts
US Flag

23 hours ago

Digitalfear117 wrote:

Advanced:
00:10:860 (1) - I get what you are going for with this pattern, but to me the distance increase doesn't feel justified on this note, it does make more sense on 00:11:260 (2) - though


made it more consistent with other spacing

fixed the HP too

srry 4 the sudden leave from vc, i do not want to 8e around a 8lue archive player
Digitalfear117

23 hours ago bubble
no worries. bubbled.

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