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Index » Beatmaps » Ranked/Approved Beatmaps » Ndaho & Peketan from Fischer's - Hachigatsu no Saka

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gsxr4o0
osu!taiko BAT
415 posts
PH Flag

9 months ago heart
This beatmap was submitted using in-game submission on Sunday, July 13, 2025 at 7:58:59 AM

Artist: Ndaho & Peketan from Fischer's
Title: Hachigatsu no Saka
Tags: taikosu 太鼓の達人 ニジイロVer. taiko tatsujin nijiiro ニジイロ version ver. 2020 j-pop japanese pop キクイケタロウ kikuike taro tarou tomohiro akiura onetrap
BPM: 130
Filesize: 3838kb
Play Time: 01:36
Difficulties Available:


Download: Ndaho & Peketan from Fischer's - Hachigatsu no Saka
Information: Scores/Beatmap Listing
—————
#1 Rank | ◀#1 Authentic
released on August 23, 2021 | published using b20141106
-=-=-=-=-=-=-=-
Estimated Taiko no Tatsujin Rating:
Kantan: 2/5 / Futsuu: 3/7
Muzukashii: 5/8 / Oni: 7/10

-=-=-=-=-=-=-=-


realized i ported a 2019 song that got added into 2020 taiko to a rhythm game community that caters 2008 to 2015 client (which is 4-5 years ahead!) and doesn't use symmetrical grid snaps in a big 2025

Fun facts:
Originally, the balloon (or spinner in osu! terms) is at 01:30:615 in Kantan and Futsuu, then I intended to elongate the spinner end to 01:30:846 therefore I forgive players who cannot spin faster

Thank you box

Modders
  • willow
  • Satori
    Noms
  • Satori
  • Willow
  • Ubel eats



  • 例えば
    この先 どこかで道が途絶えても
    (The boundless sky)
    続く大地に 果てしない地図を描こう
    (Wing my way)
    間違いなど恐れることはない
    ここから始まる無限の物語は 放物線を描き
    地平線の向こう側まで続いてゆく
    どんなに悲しい事があっても
    涙の跡は きっと
    誰かが旅をする 希望の道になるよ

    willow
    osu!taiko BAT
    171 posts
    GB Flag

    Earned 1 kudosu.

    9 months ago
    just gonna leave this here i guess


    Unused files:
    "normal-hitclap2.wav"
    "normal-hitfinish2.wav"
    "normal-sliderslide2.wav"
    "normal-sliderwhistle.wav"
    "spinnerkusudama.wav"

    Average audio bitrate for "audio.ogg", 259 kbps, is too high. expected 208kbps for ogg

    futsuu:
    Unsnapped hit objects.
    00:52:537 - Circle unsnapped by -2 ms.
    00:53:460 - Circle unsnapped by -2 ms.
    00:54:383 - Slider head unsnapped by -2 ms.
    00:55:536 - Slider tail unsnapped by -2.154 ms.

    muzu:
    00:14:574 - Slider reverse unsnapped by -2.775 ms.
    00:14:686 - Slider tail unsnapped by -5.551 ms.
    00:15:853 - Slider reverse unsnapped by 7.147 ms.
    00:16:091 - Slider tail unsnapped by 14.294 ms.
    00:19:535 - Slider tail unsnapped by -3.428 ms.
    00:27:619 - Slider tail unsnapped by 4.977 ms.
    00:29:695 - Slider reverse unsnapped by 3.577 ms.
    00:29:929 - Slider tail unsnapped by 6.153 ms.
    00:32:567 - Slider reverse unsnapped by 7.279 ms.
    00:32:903 - Slider tail unsnapped by 6.557 ms.
    00:34:419 - Slider reverse unsnapped by -3.109 ms.
    00:34:762 - Slider tail unsnapped by -6.219 ms.
    00:36:382 - Slider tail unsnapped by -2.922 ms.
    00:37:314 - Slider tail unsnapped by 6.265 ms.
    00:40:526 - Slider tail unsnapped by -12.539 ms.
    00:42:276 - Slider reverse unsnapped by 7.16 ms.
    00:42:398 - Slider tail unsnapped by 13.319 ms.
    00:44:228 - Slider tail unsnapped by -2.108 ms.
    00:45:843 - Slider tail unsnapped by -2.924 ms.
    00:51:848 - Slider reverse unsnapped by 2.103 ms.
    00:52:081 - Slider tail unsnapped by 4.206 ms.
    00:53:802 - Slider reverse unsnapped by -5.549 ms.
    00:53:912 - Slider tail unsnapped by -10.099 ms.
    01:02:464 - Slider tail unsnapped by 2.782 ms.
    01:09:611 - Slider reverse unsnapped by -3.002 ms.
    01:10:069 - Slider reverse unsnapped by -7.003 ms.
    01:10:527 - Slider tail unsnapped by -11.005 ms.
    01:11:455 - Slider reverse unsnapped by -6.025 ms.
    01:11:911 - Slider reverse unsnapped by -11.05 ms.
    01:12:367 - Slider tail unsnapped by 11.926 ms.
    01:18:618 - Slider tail unsnapped by 3.113 ms.
    01:19:073 - Slider reverse unsnapped by -3.623 ms.
    01:19:300 - Slider tail unsnapped by -7.247 ms.
    01:20:925 - Slider tail unsnapped by 2.499 ms.
    01:22:765 - Slider tail unsnapped by -3.413 ms.
    01:26:004 - Slider tail unsnapped by 4.998 ms.
    01:26:458 - Slider tail unsnapped by -3.311 ms.
    01:26:920 - Slider tail unsnapped by -2.284 ms.
    01:32:689 - Slider tail unsnapped by -2.218 ms.

    oni:
    00:16:772 - Slider tail unsnapped by 3.122 ms.
    00:18:610 - Slider reverse unsnapped by -4.323 ms.
    00:18:836 - Slider tail unsnapped by -9.646 ms.
    00:21:612 - Slider tail unsnapped by -2.201 ms.
    00:31:995 - Slider tail unsnapped by -4.067 ms.
    00:33:619 - Slider tail unsnapped by 4.862 ms.
    00:35:227 - Slider reverse unsnapped by -3.907 ms.
    00:35:454 - Slider tail unsnapped by -7.815 ms.
    00:44:920 - Slider tail unsnapped by -2.129 ms.
    00:50:002 - Slider reverse unsnapped by 2.608 ms.
    00:50:236 - Slider tail unsnapped by 5.216 ms.
    01:01:194 - Slider reverse unsnapped by 2.801 ms.
    01:01:543 - Slider tail unsnapped by 4.603 ms.
    01:02:927 - Slider reverse unsnapped by 4.706 ms.
    01:03:163 - Slider tail unsnapped by 9.412 ms.
    01:18:612 - Slider tail unsnapped by -2.322 ms.
    01:20:571 - Slider tail unsnapped by -5.29 ms.
    01:27:035 - Slider reverse unsnapped by -3.73 ms.
    01:27:147 - Slider tail unsnapped by -6.46 ms.
    01:27:839 - Slider tail unsnapped by -6.904 ms.
    01:32:111 - Slider tail unsnapped by -3.788 ms.

    lmao
    Last edited by willow 9 months ago, edited 1 time in total.
    gsxr4o0
    osu!taiko BAT
    415 posts
    PH Flag

    9 months ago
    just gonna leave this here i guess

    Unused files:
    "normal-hitclap2.wav"
    "normal-hitfinish2.wav"
    "normal-sliderslide2.wav"
    "normal-sliderwhistle.wav"
    "spinnerkusudama.wav"
  • good.

    Average audio bitrate for "audio.ogg", 259 kbps, is too high. expected 208kbps for ogg
  • done editing.


    futsuu:
    Unsnapped hit objects.
    00:52:537 - Circle unsnapped by -2 ms.
    00:53:460 - Circle unsnapped by -2 ms.
    00:54:383 - Slider head unsnapped by -2 ms.
    00:55:536 - Slider tail unsnapped by -2.154 ms.

    muzu:
    00:14:574 - Slider reverse unsnapped by -2.775 ms.
    00:14:686 - Slider tail unsnapped by -5.551 ms.
    00:15:853 - Slider reverse unsnapped by 7.147 ms.
    00:16:091 - Slider tail unsnapped by 14.294 ms.
    00:19:535 - Slider tail unsnapped by -3.428 ms.
    00:27:619 - Slider tail unsnapped by 4.977 ms.
    00:29:695 - Slider reverse unsnapped by 3.577 ms.
    00:29:929 - Slider tail unsnapped by 6.153 ms.
    00:32:567 - Slider reverse unsnapped by 7.279 ms.
    00:32:903 - Slider tail unsnapped by 6.557 ms.
    00:34:419 - Slider reverse unsnapped by -3.109 ms.
    00:34:762 - Slider tail unsnapped by -6.219 ms.
    00:36:382 - Slider tail unsnapped by -2.922 ms.
    00:37:314 - Slider tail unsnapped by 6.265 ms.
    00:40:526 - Slider tail unsnapped by -12.539 ms.
    00:42:276 - Slider reverse unsnapped by 7.16 ms.
    00:42:398 - Slider tail unsnapped by 13.319 ms.
    00:44:228 - Slider tail unsnapped by -2.108 ms.
    00:45:843 - Slider tail unsnapped by -2.924 ms.
    00:51:848 - Slider reverse unsnapped by 2.103 ms.
    00:52:081 - Slider tail unsnapped by 4.206 ms.
    00:53:802 - Slider reverse unsnapped by -5.549 ms.
    00:53:912 - Slider tail unsnapped by -10.099 ms.
    01:02:464 - Slider tail unsnapped by 2.782 ms.
    01:09:611 - Slider reverse unsnapped by -3.002 ms.
    01:10:069 - Slider reverse unsnapped by -7.003 ms.
    01:10:527 - Slider tail unsnapped by -11.005 ms.
    01:11:455 - Slider reverse unsnapped by -6.025 ms.
    01:11:911 - Slider reverse unsnapped by -11.05 ms.
    01:12:367 - Slider tail unsnapped by 11.926 ms.
    01:18:618 - Slider tail unsnapped by 3.113 ms.
    01:19:073 - Slider reverse unsnapped by -3.623 ms.
    01:19:300 - Slider tail unsnapped by -7.247 ms.
    01:20:925 - Slider tail unsnapped by 2.499 ms.
    01:22:765 - Slider tail unsnapped by -3.413 ms.
    01:26:004 - Slider tail unsnapped by 4.998 ms.
    01:26:458 - Slider tail unsnapped by -3.311 ms.
    01:26:920 - Slider tail unsnapped by -2.284 ms.
    01:32:689 - Slider tail unsnapped by -2.218 ms.

    oni:
    00:16:772 - Slider tail unsnapped by 3.122 ms.
    00:18:610 - Slider reverse unsnapped by -4.323 ms.
    00:18:836 - Slider tail unsnapped by -9.646 ms.
    00:21:612 - Slider tail unsnapped by -2.201 ms.
    00:31:995 - Slider tail unsnapped by -4.067 ms.
    00:33:619 - Slider tail unsnapped by 4.862 ms.
    00:35:227 - Slider reverse unsnapped by -3.907 ms.
    00:35:454 - Slider tail unsnapped by -7.815 ms.
    00:44:920 - Slider tail unsnapped by -2.129 ms.
    00:50:002 - Slider reverse unsnapped by 2.608 ms.
    00:50:236 - Slider tail unsnapped by 5.216 ms.
    01:01:194 - Slider reverse unsnapped by 2.801 ms.
    01:01:543 - Slider tail unsnapped by 4.603 ms.
    01:02:927 - Slider reverse unsnapped by 4.706 ms.
    01:03:163 - Slider tail unsnapped by 9.412 ms.
    01:18:612 - Slider tail unsnapped by -2.322 ms.
    01:20:571 - Slider tail unsnapped by -5.29 ms.
    01:27:035 - Slider reverse unsnapped by -3.73 ms.
    01:27:147 - Slider tail unsnapped by -6.46 ms.
    01:27:839 - Slider tail unsnapped by -6.904 ms.
    01:32:111 - Slider tail unsnapped by -3.788 ms.
  • oh yeah, I was gonna do that but everything's changed


    lmao - fixed



  • 例えば
    この先 どこかで道が途絶えても
    (The boundless sky)
    続く大地に 果てしない地図を描こう
    (Wing my way)
    間違いなど恐れることはない
    ここから始まる無限の物語は 放物線を描き
    地平線の向こう側まで続いてゆく
    どんなに悲しい事があっても
    涙の跡は きっと
    誰かが旅をする 希望の道になるよ

    gsxr4o0
    osu!taiko BAT
    415 posts
    PH Flag

    9 months ago
    self-modded

    kantan
    00:41:923 - removed circle
    00:56:231 (1,2,3,4,5) - added kat (clap)
    01:09:154 (3,4) - added large drumroll (finish)
    01:27:615 (1,2,3,4) - removed kat (clap)

    futsuu
    00:18:385 - added kat (clap)
    01:07:308 - to 01:12:154 - added finish
    01:16:539 (1,2) - and 01:23:923 (1,2) - D K

    muzu
    00:49:769 - added missing circle
    01:07:308 - finish
    01:09:154 (3) - ditto
    01:11:000 (4) - ditto

    oni
    00:50:923 (2,3,4) - kkd
    00:39:615 - noticed that 1/1 slider converts to d d d d then changed to long slider
    note: 5% green lines are balloons
    Last edited by gsxr4o0 9 months ago, edited 3 times in total.



    例えば
    この先 どこかで道が途絶えても
    (The boundless sky)
    続く大地に 果てしない地図を描こう
    (Wing my way)
    間違いなど恐れることはない
    ここから始まる無限の物語は 放物線を描き
    地平線の向こう側まで続いてゆく
    どんなに悲しい事があっても
    涙の跡は きっと
    誰かが旅をする 希望の道になるよ

    Avril
    osu! BAT
    770 posts
    PH Flag

    No kudosu yet.

    9 months ago
    fine I'll go second xdxdxd
    gsxr4o0
    osu!taiko BAT
    415 posts
    PH Flag

    9 months ago
    general
  • removed sample, and normal-hitfinish2 is the kusudama
  • reduced general sample rate to 80%

    futsuu and muzu
  • fixed distance snap shenanigans
  • Last edited by gsxr4o0 9 months ago, edited 1 time in total.



    例えば
    この先 どこかで道が途絶えても
    (The boundless sky)
    続く大地に 果てしない地図を描こう
    (Wing my way)
    間違いなど恐れることはない
    ここから始まる無限の物語は 放物線を描き
    地平線の向こう側まで続いてゆく
    どんなに悲しい事があっても
    涙の跡は きっと
    誰かが旅をする 希望の道になるよ

    kingkurboh335
    Global Moderator / BAT Manager
    2,891 posts
    HR Flag

    Earned 1 kudosu.

    9 months ago
    ooo, taikosu! here's some mods:

    General:
    - i think the final object of each difficulty could end at the same spot at the center of the playfield, you did it in kantan, and i see no reason why this couldn't work on all the difficulties of the set :p

    Kantan:
    - 00:54:385 (3) - this slider end needs to be close to 00:56:231 (1) - this circle, so we don't create any big jumps on easy difficulty. either move 00:56:231 (1) - the circle at around x:432 y:80, or move the slider so the slider end is at around x:280 y:40, so newer players able to hit both objects in time

    Futsuu:
    - 00:56:231 (1) - would move this circle to x:480 y:128 so there isn't overlap 00:54:385 (5) - with previous slider

    Muzukashii:
    - 00:13:769 (5) - would place this circle on x:464 y:152 as it would continue a nice looking pattern created out of 00:11:923 (1,2,3,4) - and make sure to then adjust any later patterns so it's distance snapped (cuz i assume that's what you did across the entire map)
    - 00:23:000 (1,2,3,4,5,6,7) - i think a pattern like this would be much nicer to play with, as it has much less over lap than the one you have


    Oni:
    - 00:09:154 (2,3) - spacing between these two is very small and anticlimactic, you should space these out a little more, maybe move 00:08:231 (1) - as well if needed
    - 00:59:923 (1) - maybe move this so it overlaps with 00:59:000 (1) - in a nicer way, would be
    - 01:06:615 (1,2) - same with this
    LVL1 | 300 ATK | 200 DEF
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    gsxr4o0
    osu!taiko BAT
    415 posts
    PH Flag

    9 months ago
    ooo, taikosu! here's some mods:

    General:
    - i think the final object of each difficulty could end at the same spot at the center of the playfield, you did it in kantan, and i see no reason why this couldn't work on all the difficulties of the set :p
    did in futsuu to oni.

    Kantan:
    - 00:54:385 (3) - this slider end needs to be close to 00:56:231 (1) - this circle, so we don't create any big jumps on easy difficulty. either move 00:56:231 (1) - the circle at around x:432 y:80, or move the slider so the slider end is at around x:280 y:40, so newer players able to hit both objects in time
    sure.

    Futsuu:
    - 00:56:231 (1) - would move this circle to x:480 y:128 so there isn't overlap 00:54:385 (5) - with previous slider
    sure.

    Muzukashii:
    - 00:13:769 (5) - would place this circle on x:464 y:152 as it would continue a nice looking pattern created out of 00:11:923 (1,2,3,4) - and make sure to then adjust any later patterns so it's distance snapped (cuz i assume that's what you did across the entire map)
    - 00:23:000 (1,2,3,4,5,6,7) - i think a pattern like this would be much nicer to play with, as it has much less over lap than the one you have

    sure

    Oni:
    - 00:09:154 (2,3) - spacing between these two is very small and anticlimactic, you should space these out a little more, maybe move 00:08:231 (1) - as well if needed
    moved 00:09:154 (2) - to x:432 y:192 to make it distance-snapped, and it's now 0.75

    - 00:59:923 (1) - maybe move this so it overlaps with 00:59:000 (1) - in a nicer way, would be
    slightly moved down to x:304 y:344

    - 01:06:615 (1,2) - same with this
    sure



    例えば
    この先 どこかで道が途絶えても
    (The boundless sky)
    続く大地に 果てしない地図を描こう
    (Wing my way)
    間違いなど恐れることはない
    ここから始まる無限の物語は 放物線を描き
    地平線の向こう側まで続いてゆく
    どんなに悲しい事があっても
    涙の跡は きっと
    誰かが旅をする 希望の道になるよ

    kingkurboh335
    Global Moderator / BAT Manager
    2,891 posts
    HR Flag

    No kudosu yet.

    9 months ago
    yea, this is good now

    bubble!
    LVL1 | 300 ATK | 200 DEF
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    willow
    osu!taiko BAT
    171 posts
    GB Flag

    No kudosu yet.

    9 months ago
    WOMEN KISSING!!!!

    bubble for taiko rhythms

    I think we agreed on one more bat for the standard? I don't want to move to Quald just yet, as I'm not 100% sure we reached a conclusion on that matter.
    Avril
    osu! BAT
    770 posts
    PH Flag

    8 months ago heart
    yeah after i look at the changes now this seems really good for a taikosu map, qualified yippee
    [Kagamine Rin]
    osu! BAT / osu!taiko BAT
    138 posts
    NL Flag

    No kudosu yet.

    8 months ago heartpop
    mapper asked for DQ for following reasons:

    Fixing source / Metadata for the set
    gsxr4o0
    osu!taiko BAT
    415 posts
    PH Flag

    8 months ago
    Added some tags, and removed the source since it's not for Taiko no Tatsujin. Source removed

    taikosu 太鼓の達人 ニジイロVer. taiko tatsujin nijiiro ニジイロ version ver. 2020 j-pop japanese pop キクイケタロウ kikuike taro tarou tomohiro akiura onetrap

    Metadata reference:
    https://www.wardrobe.co.jp/produce/8%E6%9C%88%E3%81%AE%E5%9D%82/
    https://uuum.jp/music/artists/fischers
    https://wikiwiki.jp/taiko-fumen/収録曲/おに/8月の坂



    例えば
    この先 どこかで道が途絶えても
    (The boundless sky)
    続く大地に 果てしない地図を描こう
    (Wing my way)
    間違いなど恐れることはない
    ここから始まる無限の物語は 放物線を描き
    地平線の向こう側まで続いてゆく
    どんなに悲しい事があっても
    涙の跡は きっと
    誰かが旅をする 希望の道になるよ

    Digitalfear117
    BAT Manager / Global Moderator / Mr. Ladybug
    3,536 posts
    US Flag

    No kudosu yet.

    8 months ago
    I thought this was an arcade conversion? Is it not?
    gsxr4o0
    osu!taiko BAT
    415 posts
    PH Flag

    8 months ago

    Digitalfear117 wrote:

    I thought this was an arcade conversion? Is it not?

    :sweat_smile: I mean this song isn't from Taiko no Tatsujin and it's J-POP.

    No issues with the fumen (the taiko chart) itself. It's a 1:1 compared to this all-diff showcase video and found no off-combo issues at all.

    But the thing I found that's off is HP drain in Oni is 6, then I reduced it to 5 because of the lower section in 00:56:231 - to 00:59:923 -, and glad I new-combo'd this.
    Last edited by gsxr4o0 8 months ago, edited 1 time in total.



    例えば
    この先 どこかで道が途絶えても
    (The boundless sky)
    続く大地に 果てしない地図を描こう
    (Wing my way)
    間違いなど恐れることはない
    ここから始まる無限の物語は 放物線を描き
    地平線の向こう側まで続いてゆく
    どんなに悲しい事があっても
    涙の跡は きっと
    誰かが旅をする 希望の道になるよ


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