3,764 users, 15 online now.
A total of 1,176,100 plays!

Index » Beatmaps » Ranked/Approved Beatmaps » AKI - Soyokaze no Yukue -regret version-

50 posts | Jump | 1 2 3 4
vg185
Global Moderator
160 posts
UA Flag

No kudosu yet.

11 months ago
Please refrain from sending multiple super-short posts unless it's necessary. If you really need to post an important update, instead of doing multiple posts - do it in one. Your beatmap will eventually be rechecked and bubbled by BATs. Thanks for your understanding!
OnikataKayoko
Rhythm Incarnate
506 posts
LT Flag

11 months ago
vg185 wrote:
Please refrain from sending multiple super-short posts unless it's necessary. If you really need to post an important update, instead of doing multiple posts - do it in one. Your beatmap will eventually be rechecked and bubbled by BATs. Thanks for your understanding!


ok. i will wait.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,700 posts
US Flag

Earned 1 kudosu.

11 months ago
General:
You switch between Normal and Soft using green lines throughout the map. I really like this! But when you use the Normal sampleset you should make the hitsound volume lower. I think you should use 80% like this:


You can leave the timing points that use soft at 100%, I think it sounds okay at 100%.

Some of your timing points are not configured correctly. I want you to change them to look like mine here:


I adjusted the timing of some of the timing points (to align with the adjusted timing), I deleted the first timing point, and now the first point is at 17,693.

Make sure with these timing points:
50,593
96,557
129,942
168,648
191,872
That you hit the "Inherit previous timing settings" checkbox. And please make sure under "BPM Adjustment:" all of the points are set to 1x. Please do this for both Normal and Hard.

Normal:
The HP is too low, I recommend 3.

00:23:01 (3,4,5) - I would adjust this flow slightly, I moved 3,4,5 very slightly. Moving it like this means that 00:23:98 (1) - can stay in it's original spot.


00:40:91 (4,5,1,2,3) - I would adjust these notes slightly:


00:55:91 (2,3,4) - I think you should adjust these notes slightly. I rotated 00:56:39 (4) - by 35 degrees like this:



02:10:956 - 02:23:973: shouldn't we map this on normal? it's the chorus and quite important don't you think?

02:25:42 (1,2,3) - why don't we adjust these to make it more readable? how about this:


02:29:29 (1) - Let's rotate this slider


Please check these hitsound differences to make sure there are no problems:

00:36:804 - is missing (Finish) which exists in Hard
00:38:981 - is missing (Finish) which exists in Hard
00:53:980 - is missing (Clap) which exists in Hard
00:54:464 - is missing (Clap) which exists in Hard
00:57:851 - is missing (Whistle) which exists in Hard
01:02:689 - is missing (Whistle) which exists in Hard
01:03:415 - is missing (Whistle) which exists in Hard
01:40:912 - is missing (Finish) which exists in Hard
01:42:847 - is missing (Whistle) which exists in Hard
01:53:975 - is missing (Whistle) which exists in Hard
01:56:394 - is missing (Whistle) which exists in Hard
02:25:908 - is missing (Clap) which exists in Hard
02:28:085 - is missing (Whistle) which exists in Hard
02:29:295 - is missing (Finish) which exists in Hard
02:31:230 - is missing (Finish) which exists in Hard
02:32:682 - is missing (Whistle) which exists in Hard
02:35:101 - is missing (Whistle) which exists in Hard
02:38:971 - is missing (Whistle) which exists in Hard
02:50:583 - is missing (Whistle) which exists in Hard
02:52:519 - is missing (Whistle) which exists in Hard
02:53:970 - is missing (Clap) which exists in Hard
03:02:195 - is missing (Finish) which exists in Hard
03:12:840 - is missing (Finish) which exists in Hard
03:13:807 - is missing (Whistle) which exists in Hard
03:14:532 - is missing (Whistle) which exists in Hard
03:15:259 - is missing (Finish) which exists in Hard
03:16:468 - is missing (Clap) which exists in Hard
03:19:129 - is missing (Finish) which exists in Hard
03:19:613 - is missing (Whistle) which exists in Hard
03:21:065 - is missing (Clap) which exists in Hard
03:22:274 - is missing (Clap) which exists in Hard
03:22:758 - is missing (Whistle) which exists in Hard
03:23:000 - is missing (Finish) which exists in Hard
03:26:871 - is missing (Whistle) which exists in Hard
03:27:838 - is missing (Whistle) which exists in Hard
03:28:322 - is missing (Whistle) which exists in Hard
03:29:290 - is missing (Clap) which exists in Hard
03:30:741 - is missing (Clap) which exists in Hard
03:31:225 - is missing (Clap) which exists in Hard
03:32:434 - is missing (Whistle) which exists in Hard
03:33:161 - is missing (Finish) which exists in Hard
03:34:612 - is missing (Finish) which exists in Hard
03:36:064 - is missing (Clap) which exists in Hard
03:37:031 - is missing (Clap) which exists in Hard

These sliders have the hitsounds applied to the entire body, instead of a specific part (head, tail, reverse arrow, etc) please make sure that this is correct. Usually you do not want to hitsound the entire slider, usually only 1 part of it:

00:22:289 (2) -
00:44:787 (1) -
01:03:898 (5) -
01:49:379 (2) -
01:54:459 (2) -
02:37:036 (5) -
02:54:454 (5) -
03:17:678 (4) -
03:29:290 (4) -
03:33:161 (3) -
03:37:031 (5) -

Hard:

01:03:89 (4) - This slider seems a bit too long, and the objects after sound a bit weird to me. How about this?

01:03:89 (4) - end at 01:04:382
01:04:624 - circle, new combo this note
01:04:745 - circle
01:04:98 - circle
01:05:229 - circle
01:05:350 - circle
01:05:592 - circle
01:05:834 - circle
01:06:076 - circle

01:50:58 (1,2,3) - these reverse arrows don't sound right to me, shouldn't you use regular sliders to follow the vocals? or do circles instead?

02:01:23 (2) - this sounds really weird. why not extend the slider at 02:00:26 (1) - to 02:01:233, then add a circle at 02:01:47, and a circle at 02:01:83?

02:23:48 (5,1,2,3,4) - I think you should use my rhythm I suggested for 01:03:89 here as well.

02:38:73 (4) - Maybe change this to a slider that goes until 02:38:971, and then a slider from 02:39:213 to 02:40:907


02:54:45 (1) - this is very passive for a Hard diff, why not map out the sounds here instead of just this reverse slider?

03:25:90 (1) - same issue, this slider could be replaced by mapping the background sounds.

03:37:75 (1) - same issue, this slider could be replaced by mapping the background sounds.

03:38:96 (1,2,3,4,5) - Maybe change these notes to this rhythm:


00:29:063 - is missing (Whistle) which exists in Normal
00:29:304 - is missing (Finish) which exists in Normal
00:30:998 - is missing (Whistle) which exists in Normal
00:44:303 - is missing (Whistle) which exists in Normal
00:51:077 - is missing (Whistle) which exists in Normal
00:52:045 - is missing (Whistle) which exists in Normal
00:53:980 - is missing (Whistle) which exists in Normal
00:54:464 - is missing (Finish) which exists in Normal
00:56:399 - is missing (Finish) which exists in Normal
00:59:786 - is missing (Clap) which exists in Normal
01:03:657 - is missing (Whistle) which exists in Normal
01:05:592 - is missing (Whistle) which exists in Normal
01:38:009 - is missing (Whistle) which exists in Normal
01:42:605 - is missing (Whistle) which exists in Normal
01:42:847 - is missing (Finish) which exists in Normal
01:44:540 - is missing (Whistle) which exists in Normal
01:53:975 - is missing (Finish) which exists in Normal
01:56:394 - is missing (Finish) which exists in Normal
02:25:908 - is missing (Whistle) which exists in Normal
02:26:876 - is missing (Whistle) which exists in Normal
02:28:811 - is missing (Whistle) which exists in Normal
02:29:295 - is missing (Clap) which exists in Normal
02:31:230 - is missing (Clap) which exists in Normal
02:33:165 - is missing (Finish) which exists in Normal
02:35:101 - is missing (Clap) which exists in Normal
02:36:552 - is missing (Finish) which exists in Normal
02:38:971 - is missing (Finish) which exists in Normal
02:49:374 - is missing (Clap) which exists in Normal
02:50:583 - is missing (Finish) which exists in Normal
02:51:309 - is missing (Clap) which exists in Normal
02:52:277 - is missing (Whistle) which exists in Normal
02:52:519 - is missing (Finish) which exists in Normal
02:58:325 - is missing (Finish) which exists in Normal
03:13:807 - is missing (Clap) which exists in Normal
03:14:532 - is missing (Finish) which exists in Normal
03:15:259 - is missing (Clap) which exists in Normal
03:15:743 - is missing (Clap) which exists in Normal
03:17:678 - is missing (Whistle) which exists in Normal
03:19:129 - is missing (Whistle) which exists in Normal
03:19:613 - is missing (Finish) which exists in Normal
03:21:549 - is missing (Clap) which exists in Normal
03:23:000 - is missing (Whistle) which exists in Normal
03:23:484 - is missing (Finish) which exists in Normal
03:30:741 - is missing (Whistle) which exists in Normal
03:31:225 - is missing (Finish) which exists in Normal
03:33:161 - is missing (Whistle) which exists in Normal
03:34:612 - is missing (Whistle) which exists in Normal
03:35:096 - is missing (Finish) which exists in Normal
03:36:547 - is missing (Clap) which exists in Normal
03:38:482 - is missing (Whistle) which exists in Normal

These sliders have the hitsounds applied to the entire body, instead of a specific part (head, tail, reverse arrow, etc) please make sure that this is correct. Usually you do not want to hitsound the entire slider, usually only 1 part of it:

00:24:224 (2) -
00:28:095 (5) -
00:29:304 (3) -
00:30:030 (4) -
00:31:240 (7) -
00:31:966 (8) -
00:38:981 (3) -
00:39:707 (4) -
00:43:578 (2) -
00:46:722 (1) -
00:49:625 (6) -
00:55:189 (2) -
00:57:125 (7) -
01:02:205 (1) -
01:02:931 (2) -
01:03:898 (4) -
01:10:672 (2) -
01:12:607 (5) -
01:16:478 (7) -
01:18:413 (5) -
01:20:107 (5) -
01:39:702 (4) -
01:47:443 (4) -
01:49:379 (2) -
02:19:618 (4) -
02:22:279 (2) -
02:27:359 (4) -
02:30:021 (2) -
02:31:956 (1) -
02:35:101 (5) -
02:37:036 (1) -
02:37:762 (2) -
02:38:971 (5) -
03:13:807 (5) -
03:16:468 (2) -
03:18:404 (2) -
03:22:274 (7) -
03:25:903 (1) -
03:27:838 (1) -
03:31:951 (2) -
03:33:523 (1) -
OnikataKayoko
Rhythm Incarnate
506 posts
LT Flag

11 months ago
Ok I will get back to work, until school is over
OnikataKayoko
Rhythm Incarnate
506 posts
LT Flag

11 months ago
Digitalfear117 wrote:
General:
You switch between Normal and Soft using green lines throughout the map. I really like this! But when you use the Normal sampleset you should make the hitsound volume lower. I think you should use 80% like this:
https://i.imgur.com/x4Ln3Ni.png

You can leave the timing points that use soft at 100%, I think it sounds okay at 100%.

Some of your timing points are not configured correctly. I want you to change them to look like mine here:
https://i.imgur.com/M5TXMAa.png

I adjusted the timing of some of the timing points (to align with the adjusted timing), I deleted the first timing point, and now the first point is at 17,693.

Make sure with these timing points:
50,593
96,557
129,942
168,648
191,872
That you hit the "Inherit previous timing settings" checkbox. And please make sure under "BPM Adjustment:" all of the points are set to 1x. Please do this for both Normal and Hard.

Normal:
The HP is too low, I recommend 3.

00:23:01 (3,4,5) - I would adjust this flow slightly, I moved 3,4,5 very slightly. Moving it like this means that 00:23:98 (1) - can stay in it's original spot.
https://i.imgur.com/fJYjBZh.png

00:40:91 (4,5,1,2,3) - I would adjust these notes slightly:
https://i.imgur.com/PK6H2fu.png

00:55:91 (2,3,4) - I think you should adjust these notes slightly. I rotated 00:56:39 (4) - by 35 degrees like this:
https://i.imgur.com/nIOjSjs.png
https://i.imgur.com/PEWeVPK.png

02:10:956 - 02:23:973: shouldn't we map this on normal? it's the chorus and quite important don't you think?

02:25:42 (1,2,3) - why don't we adjust these to make it more readable? how about this:
https://i.imgur.com/7aTSfq6.png

02:29:29 (1) - Let's rotate this slider
https://i.imgur.com/QTssNyg.png

done.

Please check these hitsound differences to make sure there are no problems:

00:36:804 - is missing (Finish) which exists in Hard
00:38:981 - is missing (Finish) which exists in Hard
00:53:980 - is missing (Clap) which exists in Hard
00:54:464 - is missing (Clap) which exists in Hard
00:57:851 - is missing (Whistle) which exists in Hard
01:02:689 - is missing (Whistle) which exists in Hard
01:03:415 - is missing (Whistle) which exists in Hard
01:40:912 - is missing (Finish) which exists in Hard
01:42:847 - is missing (Whistle) which exists in Hard
01:53:975 - is missing (Whistle) which exists in Hard
01:56:394 - is missing (Whistle) which exists in Hard
02:25:908 - is missing (Clap) which exists in Hard
02:28:085 - is missing (Whistle) which exists in Hard
02:29:295 - is missing (Finish) which exists in Hard
02:31:230 - is missing (Finish) which exists in Hard
02:32:682 - is missing (Whistle) which exists in Hard
02:35:101 - is missing (Whistle) which exists in Hard
02:38:971 - is missing (Whistle) which exists in Hard
02:50:583 - is missing (Whistle) which exists in Hard
02:52:519 - is missing (Whistle) which exists in Hard
02:53:970 - is missing (Clap) which exists in Hard
03:02:195 - is missing (Finish) which exists in Hard
03:12:840 - is missing (Finish) which exists in Hard
03:13:807 - is missing (Whistle) which exists in Hard
03:14:532 - is missing (Whistle) which exists in Hard
03:15:259 - is missing (Finish) which exists in Hard
03:16:468 - is missing (Clap) which exists in Hard
03:19:129 - is missing (Finish) which exists in Hard
03:19:613 - is missing (Whistle) which exists in Hard
03:21:065 - is missing (Clap) which exists in Hard
03:22:274 - is missing (Clap) which exists in Hard
03:22:758 - is missing (Whistle) which exists in Hard
03:23:000 - is missing (Finish) which exists in Hard
03:26:871 - is missing (Whistle) which exists in Hard
03:27:838 - is missing (Whistle) which exists in Hard
03:28:322 - is missing (Whistle) which exists in Hard
03:29:290 - is missing (Clap) which exists in Hard
03:30:741 - is missing (Clap) which exists in Hard
03:31:225 - is missing (Clap) which exists in Hard
03:32:434 - is missing (Whistle) which exists in Hard
03:33:161 - is missing (Finish) which exists in Hard
03:34:612 - is missing (Finish) which exists in Hard
03:36:064 - is missing (Clap) which exists in Hard
03:37:031 - is missing (Clap) which exists in Hard

done.

These sliders have the hitsounds applied to the entire body, instead of a specific part (head, tail, reverse arrow, etc) please make sure that this is correct. Usually you do not want to hitsound the entire slider, usually only 1 part of it:

00:22:289 (2) - removed whistle slide
00:44:787 (1) - ok
01:03:898 (5) - ok
01:49:379 (2) - removed whistle slide
01:54:459 (2) - removed whistle slide
02:37:036 (5) - removed whistle slide
02:54:454 (5) - removed whistle slide
03:17:678 (4) - removed whistle slide
03:29:290 (4) - removed whistle slide
03:33:161 (3) - removed whistle slide
03:37:031 (5) - removed whistle slide

Hard:

01:03:89 (4) - This slider seems a bit too long, and the objects after sound a bit weird to me. How about this?
https://i.imgur.com/BqqNXfo.png
01:03:89 (4) - end at 01:04:382
01:04:624 - circle, new combo this note
01:04:745 - circle
01:04:98 - circle
01:05:229 - circle
01:05:350 - circle
01:05:592 - circle
01:05:834 - circle
01:06:076 - circle

01:50:58 (1,2,3) - these reverse arrows don't sound right to me, shouldn't you use regular sliders to follow the vocals? or do circles instead?

02:01:23 (2) - this sounds really weird. why not extend the slider at 02:00:26 (1) - to 02:01:233, then add a circle at 02:01:47, and a circle at 02:01:83?

02:23:48 (5,1,2,3,4) - I think you should use my rhythm I suggested for 01:03:89 here as well.

02:38:73 (4) - Maybe change this to a slider that goes until 02:38:971, and then a slider from 02:39:213 to 02:40:907
https://i.imgur.com/dzY1XbG.png

02:54:45 (1) - this is very passive for a Hard diff, why not map out the sounds here instead of just this reverse slider?

03:25:90 (1) - same issue, this slider could be replaced by mapping the background sounds.

03:37:75 (1) - same issue, this slider could be replaced by mapping the background sounds.

03:38:96 (1,2,3,4,5) - Maybe change these notes to this rhythm:
https://i.imgur.com/709Wk2D.png

done.

00:29:063 - is missing (Whistle) which exists in Normal
00:29:304 - is missing (Finish) which exists in Normal
00:30:998 - is missing (Whistle) which exists in Normal
00:44:303 - is missing (Whistle) which exists in Normal
00:51:077 - is missing (Whistle) which exists in Normal
00:52:045 - is missing (Whistle) which exists in Normal
00:53:980 - is missing (Whistle) which exists in Normal
00:54:464 - is missing (Finish) which exists in Normal
00:56:399 - is missing (Finish) which exists in Normal
00:59:786 - is missing (Clap) which exists in Normal
01:03:657 - is missing (Whistle) which exists in Normal
01:05:592 - is missing (Whistle) which exists in Normal
01:38:009 - is missing (Whistle) which exists in Normal
01:42:605 - is missing (Whistle) which exists in Normal
01:42:847 - is missing (Finish) which exists in Normal
01:44:540 - is missing (Whistle) which exists in Normal
01:53:975 - is missing (Finish) which exists in Normal
01:56:394 - is missing (Finish) which exists in Normal
02:25:908 - is missing (Whistle) which exists in Normal
02:26:876 - is missing (Whistle) which exists in Normal
02:28:811 - is missing (Whistle) which exists in Normal
02:29:295 - is missing (Clap) which exists in Normal
02:31:230 - is missing (Clap) which exists in Normal
02:33:165 - is missing (Finish) which exists in Normal
02:35:101 - is missing (Clap) which exists in Normal
02:36:552 - is missing (Finish) which exists in Normal
02:38:971 - is missing (Finish) which exists in Normal
02:49:374 - is missing (Clap) which exists in Normal
02:50:583 - is missing (Finish) which exists in Normal
02:51:309 - is missing (Clap) which exists in Normal
02:52:277 - is missing (Whistle) which exists in Normal
02:52:519 - is missing (Finish) which exists in Normal
02:58:325 - is missing (Finish) which exists in Normal
03:13:807 - is missing (Clap) which exists in Normal
03:14:532 - is missing (Finish) which exists in Normal
03:15:259 - is missing (Clap) which exists in Normal
03:15:743 - is missing (Clap) which exists in Normal
03:17:678 - is missing (Whistle) which exists in Normal
03:19:129 - is missing (Whistle) which exists in Normal
03:19:613 - is missing (Finish) which exists in Normal
03:21:549 - is missing (Clap) which exists in Normal
03:23:000 - is missing (Whistle) which exists in Normal
03:23:484 - is missing (Finish) which exists in Normal
03:30:741 - is missing (Whistle) which exists in Normal
03:31:225 - is missing (Finish) which exists in Normal
03:33:161 - is missing (Whistle) which exists in Normal
03:34:612 - is missing (Whistle) which exists in Normal
03:35:096 - is missing (Finish) which exists in Normal
03:36:547 - is missing (Clap) which exists in Normal
03:38:482 - is missing (Whistle) which exists in Normal

done.

These sliders have the hitsounds applied to the entire body, instead of a specific part (head, tail, reverse arrow, etc) please make sure that this is correct. Usually you do not want to hitsound the entire slider, usually only 1 part of it:

00:24:224 (2) - removed whistle slide
00:28:095 (5) - removed whistle slide
00:29:304 (3) - removed whistle slide
00:30:030 (4) - removed whistle slide
00:31:240 (7) - removed whistle slide
00:31:966 (8) - removed whistle slide
00:38:981 (3) - removed whistle slide
00:39:707 (4) -removed whistle slide
00:43:578 (2) - removed whistle slide
00:46:722 (1) - removed whistle slide
00:49:625 (6) - removed whistle slide
00:55:189 (2) - removed whistle slide
00:57:125 (7) - removed whistle slide
01:02:205 (1) - removed whistle slide
01:02:931 (2) - removed whistle slide
01:03:898 (4) - removed whistle slide
01:10:672 (2) - removed whistle slide
01:12:607 (5) - removed whistle slide
01:16:478 (7) - removed whistle slide
01:18:413 (5) - removed whistle slide
01:20:107 (5) - removed whistle slide
01:39:702 (4) - removed whistle slide
01:47:443 (4) - removed whistle slide
01:49:379 (2) - removed whistle slide
02:19:618 (4) - removed whistle slide
02:22:279 (2) - removed whistle slide
02:27:359 (4) - removed whistle slide
02:30:021 (2) - removed whistle slide
02:31:956 (1) - ok
02:35:101 (5) - ok
02:37:036 (1) - ok
02:37:762 (2) - ok
02:38:971 (5) - ok
03:13:807 (5) - ok
03:16:468 (2) - removed whistle slide
03:18:404 (2) - ok
03:22:274 (7) - removed whistle slide
03:25:903 (1) - removed whistle slide
03:27:838 (1) - ok
03:31:951 (2) - removed whistle slide
03:33:523 (1) - removed whistle slide
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,700 posts
US Flag

Earned 1 kudosu.

11 months ago
You did not give me kudosu for my last mod, please make sure to give me some for the last mod and this one.

In the last mod I asked you to adjust the timing points in various different ways, one of the ways I wanted you to adjust them to is change their offset

50581 -> 50593 (Make sure to set your preview point here too again! Your preview point is at 50581 too, not 50593 like it should be!)
96541 -> 96557
129923 -> 129942
168629 -> 168648
191853 -> 191872

You changed the hitsound volume of all the timings points to be 80%, this means that the timing points set to Normal are still louder than the ones set to Soft. That's why I asked you to only adjust the Normal ones. The Normal ones are louder than the Soft ones. I would recommend setting the Soft samplesets back to 100%, or maybe 90% instead. But leave the Normal ones at 80% please.

Please make sure to update the timing points and the preview point on both difficulties.

00:36:804 (4) - I would remove the finish on both Normal and Hard here, it sounds too extreme to me
01:07:285 - are you sure there should be a clap here on both difficulties? sounds a bit off

Hard:
03:34:854 - there should be a circle here
03:35:338 (2) - I would delete this circle
OnikataKayoko
Rhythm Incarnate
506 posts
LT Flag

11 months ago
Well. that is how it's done. now i will wait Two standard mode people bubble this beatmap.

but i gave Kudosu coins to you!

No problems.
Last edited by OnikataKayoko 11 months ago, edited 1 time in total.
OnikataKayoko
Rhythm Incarnate
506 posts
LT Flag

11 months ago
Digital, It's now complete and done for modding! and please re-download it. OK? and ready for Ranked.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,700 posts
US Flag

No kudosu yet.

Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,700 posts
US Flag

11 months ago bubble
Where did my icon go
OnikataKayoko
Rhythm Incarnate
506 posts
LT Flag

11 months ago
oh it's here.
OnikataKayoko
Rhythm Incarnate
506 posts
LT Flag

11 months ago
[ Deleted ]
DeletedUser869
Rhythm Incarnate
1,030 posts
XX Flag

No kudosu yet.

11 months ago
ignasblaz1000 wrote:
Well. where is pimpG?


We told you not to double-post, please have patience already.

Edit: if you do it again, you'll get silenced.
Last edited by DeletedUser869 11 months ago, edited 1 time in total.
OnikataKayoko
Rhythm Incarnate
506 posts
LT Flag

11 months ago
iSlodinx wrote:
We told you not to double-post, please have patience already.

Edit: if you do it again, you'll get silenced.


ok
pimpG
Spinner Sage
164 posts
BR Flag


50 posts | Jump | 1 2 3 4
Users browsing this forum: Ura