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Index » Beatmaps » Ranked/Approved Beatmaps » SisterS - Hidamari Days (TV Size)

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susFries
Cymbal Sounder
30 posts
TW Flag

6 months ago heart
This beatmap was submitted using in-game submission on 2026年5月22日 at 下午 11:41:55

Artist: SisterS
Title: Hidamari Days (TV Size)
Source: 干物妹!うまるちゃん
Tags: himouto! umaruchan anime ed ending japanese pop j-pop jpop female vocalist
BPM: 134
Filesize: 14148kb
Play Time: 01:25
Difficulties Available:


Download: SisterS - Hidamari Days (TV Size)
Download: SisterS - Hidamari Days (TV Size) (no video)
Information: Scores/Beatmap Listing
—————
< #3
Normal me
Hard me
Forever love you me

Digitalfear117 / kingkurboh335

from https://osu.ppy.sh/beatmapsets/2453650#osu/5361045
metadata: https://umaru-ani.me/1st/
SCAG
osu! BAT
233 posts
US Flag

No kudosu yet.

6 months ago
gonna see if i can mod this soon :-0

CERTIFIED WORST MODDER
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,651 posts
US Flag

Earned 2 kudosu.

2 days ago
Normal:
00:43:232 (3,1) - I think 1 should be lower than 3 since the reverse arrow points the player down.
00:47:710 (1) - I would prefer if this was not partially hidden under 00:45:919 (3,4) - can be a bit hard to see with 300's imo.
00:49:277 (3,4,5,6,1) - I really dislike this pattern, because 5 points into a position where it can be a bit tricky to figure out what to follow. do I hit 6 or 1? I would adjust this slightly to avoid any reading ambiguity. Maybe something kind of like this


Hard:
I'd like to see this at AR 7 so the jump in AR from Normal to Hard isn't 3 whole AR.
00:42:337 (3) - This slider is silly, let's not have a slider with a pause in it like this, at least on a Hard difficulty.
01:17:486 (3,5) - Minor nitpick, I'd prefer if 3 and 5 didn't overlap like this for aesthetic reasons

Cool map!
susFries
Cymbal Sounder
30 posts
TW Flag

2 days ago

Digitalfear117 wrote:

Normal:
00:43:232 (3,1) - I think 1 should be lower than 3 since the reverse arrow points the player down.
00:47:710 (1) - I would prefer if this was not partially hidden under 00:45:919 (3,4) - can be a bit hard to see with 300's imo.
00:49:277 (3,4,5,6,1) - I really dislike this pattern, because 5 points into a position where it can be a bit tricky to figure out what to follow. do I hit 6 or 1? I would adjust this slightly to avoid any reading ambiguity. Maybe something kind of like this

Hard:
I'd like to see this at AR 7 so the jump in AR from Normal to Hard isn't 3 whole AR.
00:42:337 (3) - This slider is silly, let's not have a slider with a pause in it like this, at least on a Hard difficulty.
01:17:486 (3,5) - Minor nitpick, I'd prefer if 3 and 5 didn't overlap like this for aesthetic reasons

Cool map!

Done!
I remake normal diff 00:47:710 to 00:50:844
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,651 posts
US Flag

Earned 1 kudosu.

2 days ago
Think you could include the video from one of the ranked sets? Might be cool.

Normal:
00:19:053 (1) - I think you should point the tail of the slider up. This removes the overlap, and follows the flow better to 00:19:949 (2) -

Other than that, looks good to me!
susFries
Cymbal Sounder
30 posts
TW Flag

2 days ago
video add!
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,651 posts
US Flag

2 days ago bubble
Bubbled.
scug
osu! BAT
841 posts
US Flag

No kudosu yet.

2 days ago
if no one else takes this then i can go 2nd
furry
kingkurboh335
Global Moderator / BAT Manager
2,983 posts
HR Flag

Earned 1 kudosu.

2 days ago

scug wrote:

if no one else takes this then i can go 2nd
- no

mod time:

Hard



Normal

  • 00:39:874 (2) - the sliderpath of this slider isn't very clear, make sure the inner part of the slider at least has the outline visible

  • 01:00:471 (1) - would move this slider to x:72 y:240 (or something similar)


i think that's all i have to say! c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
susFries
Cymbal Sounder
30 posts
TW Flag

1 day ago

kingkurboh335 wrote:

- no

mod time:

Hard



Normal

  • 00:39:874 (2) - the sliderpath of this slider isn't very clear, make sure the inner part of the slider at least has the outline visible

  • 01:00:471 (1) - would move this slider to x:72 y:240 (or something similar)


i think that's all i have to say! c:

All done!
and I change insane AR9 to AR8
kingkurboh335
Global Moderator / BAT Manager
2,983 posts
HR Flag

Earned 1 kudosu.

1 day ago
one more thing before i bubble!

Normal

  • 00:51:292 (1,2,3) - spacing of these feels very big compared to the rest of the map, please reduce the spacing between these


that's all!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
susFries
Cymbal Sounder
30 posts
TW Flag

1 day ago

kingkurboh335 wrote:

one more thing before i bubble!

Normal

  • 00:51:292 (1,2,3) - spacing of these feels very big compared to the rest of the map, please reduce the spacing between these


that's all!

done!
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,651 posts
US Flag

No kudosu yet.

1 day ago
Bubbled!
kingkurboh335
Global Moderator / BAT Manager
2,983 posts
HR Flag

No kudosu yet.

1 day ago
now we're good
ranked c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
gsxr4o0
Combo Commander
438 posts
JP Flag

No kudosu yet.

1 day ago
congrats!!!!! ^^



例えば
この先 どこかで道が途絶えても
(The boundless sky)
続く大地に 果てしない地図を描こう
(Wing my way)
間違いなど恐れることはない
ここから始まる無限の物語は 放物線を描き
地平線の向こう側まで続いてゆく
どんなに悲しい事があっても
涙の跡は きっと
誰かが旅をする 希望の道になるよ


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