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Index » Beatmaps » Ranked/Approved Beatmaps » Basic Element - To You

14 posts | Jump | 1
Zai
Cymbal Sounder
45 posts
CA Flag

1 month ago heart
This beatmap was submitted using in-game submission on 8 février 2026 at 12:37:33

Artist: Basic Element
Title: To You
BPM: 130
Filesize: 4910kb
Play Time: 03:05
Difficulties Available:
  • Normal (3,12 stars, 220 notes)
  • Hard (4,47 stars, 390 notes)


Download: Basic Element - To You
Information: Scores/Beatmap Listing
—————
#2 ranked! (#3 total)

We interrupt this radio program with a band, that i- that i- that- that- that's fantastic...
BNs: kingkurboh335 / SCAG
Mods: kingkurboh335


b99!

02.02.26 - Changed mp3 and preview point
02.02.06 - Tweaked preview point
08.02.26 - Kurboh mods!!!!!!
kingkurboh335
BAT Manager
2,756 posts
HR Flag

Earned 2 kudosu.

3 weeks ago
mod time:

Normal

- 00:21:064 (1) - spinner end sounds bad, end it on 00:22:910 - instead
- 03:05:372 (1) - same thing here, and also for this one remove the finish hitsound ^
- 00:44:603 (2) - should place this on x:160 y:40 (in other words, move the slider to the right until the sliderhead is on the same x axis as 00:42:757 (2) - this slider)
- 01:37:680 (1) - this spinner end seems really random, end it on 01:39:526 - like how you did it on 01:05:603 (1) - this spinner

Hard

- 00:21:526 (3) - would move this to be on top of 00:21:757 (4) - instead of 00:21:295 (2) - for less confussion in gameplay, plus i think it feels more satisfying :p
- 00:22:910 (1) - remove NC (new combo)
- 00:25:449 (1,2,3) - i feel like you should space this out so it's symmetrical to 00:23:603 (1,2,3) - and 00:27:295 (1,2,1) - on the playfield, even if it breaks distance snap
- 00:30:295 (1) - remove NC
- 01:07:218 (1) - remove NC
- 01:21:064 (1) - remove NC
- 01:36:064 (1) - remove NC
- 01:48:526 (1) - remove NC
- 01:58:449 (1) - remove NC
- 02:28:218 (1) - remove NC
- 02:35:833 (1) - remove NC
- 02:36:295 (2) - add NC
- 02:36:526 (1) - remove NC
- 02:45:295 (6,6) - why aren't these centered? it may break distance snap, but it looks better centered
- 03:05:372 (1) - same as [Normal] difficulty

that's all, i like this c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Zai
Cymbal Sounder
45 posts
CA Flag

2 weeks ago

kingkurboh335 wrote:

mod time:

Normal

- 00:21:064 (1) - spinner end sounds bad, end it on 00:22:910 - instead
- 03:05:372 (1) - same thing here, and also for this one remove the finish hitsound ^
- 00:44:603 (2) - should place this on x:160 y:40 (in other words, move the slider to the right until the sliderhead is on the same x axis as 00:42:757 (2) - this slider)
- 01:37:680 (1) - this spinner end seems really random, end it on 01:39:526 - like how you did it on 01:05:603 (1) - this spinner

all done!

Hard

- 00:21:526 (3) - would move this to be on top of 00:21:757 (4) - instead of 00:21:295 (2) - for less confussion in gameplay, plus i think it feels more satisfying :p
- 00:22:910 (1) - remove NC (new combo)
- 00:25:449 (1,2,3) - i feel like you should space this out so it's symmetrical to 00:23:603 (1,2,3) - and 00:27:295 (1,2,1) - on the playfield, even if it breaks distance snap
- 00:30:295 (1) - remove NC
- 01:07:218 (1) - remove NC
- 01:21:064 (1) - remove NC yaes and also removed the NC around 01:50:34 to match
- 01:36:064 (1) - remove NC
- 01:48:526 (1) - remove NC
- 01:58:449 (1) - remove NC
- 02:28:218 (1) - remove NC
- 02:35:833 (1) - remove NC
- 02:36:295 (2) - add NC
- 02:36:526 (1) - remove NC
- 02:45:295 (6,6) - why aren't these centered? it may break distance snap, but it looks better centered
- 03:05:372 (1) - same as [Normal] difficulty

that's all, i like this c:


yippee thank you!!! all mods applied + changed preview point again cause the song title cuts off lol
Zai
Cymbal Sounder
45 posts
CA Flag

2 weeks ago
also what do i do for tags since this client doesnt have a space to add them :$
kingkurboh335
BAT Manager
2,756 posts
HR Flag

No kudosu yet.

2 weeks ago

Zai wrote:

also what do i do for tags since this client doesnt have a space to add them :$


tags can be added on the website, just give me a list before we qualify it
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Zai
Cymbal Sounder
45 posts
CA Flag

3 days ago
tags and genre for future reference:

Pop (English)

the empire strikes back 2007 europop Eurodance pop dance English swedish sweden
kingkurboh335
BAT Manager
2,756 posts
HR Flag

No kudosu yet.

2 days ago
you know what, i feel confident enough in this, bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
SCAG
osu! BAT
178 posts
US Flag

No kudosu yet.

15 hours ago
lowkey this map doesnt really need any modding. its inoffensive and frankly good enough to get ranked. why did you moan in my mod queue though

Zai wrote:

aahhnn~~!!
https://osu.titanic.sh/s/1000001780

that shit's gross, man

bubbled
Last edited by SCAG 15 hours ago, edited 1 time in total.

CERTIFIED WORST MODDER
Zai
Cymbal Sounder
45 posts
CA Flag

15 hours ago

SCAG wrote:

why did you moan in my mod queue though


my bad! got a little excited!
Cloudpaw
Combo Commander
274 posts
US Flag

No kudosu yet.

15 hours ago
in the future it is preferable to make animal sounds like "meow" or "awoo"
it/its only
scug
osu! BAT
637 posts
US Flag

No kudosu yet.

15 hours ago

Cloudpaw wrote:

in the future it is preferable to make animal sounds like "meow" or "awoo"


type shit
furry
Zai
Cymbal Sounder
45 posts
CA Flag

15 hours ago

Cloudpaw wrote:

in the future it is preferable to make animal sounds like "meow" or "awoo"


what's the onomatopoeia for a deer
Cloudpaw
Combo Commander
274 posts
US Flag

No kudosu yet.

15 hours ago

Zai wrote:

what's the onomatopoeia for a deer

"bleat"
it/its only
Zai
Cymbal Sounder
45 posts
CA Flag

15 hours ago

Cloudpaw wrote:

"bleat"


bleat!!!!! bleat!!!!!!!! BLEAT!!!!!!!!!!!!!

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