SCAG wrote:
Master
only thing i wanna point out, and this is just a suggestion –
00:26:864 (1,2) - i think these should be linear, because 00:21:378 (1,2) - are linear and appear at a similar pattern in the song. i also just think it fits better with the more dissonant tone applied
Index » Beatmaps » Ranked/Approved Beatmaps » SHK - Flight of the Bumblebee (RST Classic)
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full spread complete @SCAG @SCUG @NORTHERNLION
it/its only
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Earned 1 kudosu. |
yellow furry feet gaming 621; prepare for the biggest mod ever
01:14:178 - The usage of NC is inconsistent on the last 3 beats across all difficulties. On [Novice], [Apprentice] and [Expert] the 1st of last 3 beats is not NC'ed whereas on the other difficulties it is. I suggest to NC it on all difficulties since it obviously feels like its own section. 01:14:178 (5) - Wouldn't it make more sense to make this 3 circles instead a slider? Again, it's 3 circles in all difficulties (maybe besides [Novice]). 00:20:693 (1,2,3) - You can remove 1 repeat for each slider here to make them less annoying to hit. Yeah, technically previous slider's followcircle is big enough to touch the next sliderhead, but they still imply that you need to snap on them, especially for the newer players. 00:26:178 (1,2,3) - ^^^ 00:49:493 (1,2,3,4,5,6,7,8.9) - The stream kinda looks unnerving lol, the curve (6,7,8,9) is too slight so it looks a bit weird. You could make it more curved or you can just modify the (1,2,3,4,5) part to make it look something like this 00:20:007 (7,8,9,10,11,12,13,14).
Last edited by vg185
19 hours ago, edited 2 times in total.
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thanks for mod! it/its only
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Earned 1 kudosu. |
General idk if "Titanic" is really a necessary thing to have in tags but ok Novice General: Throughout the whole map there are a handful of patterns that i think could be misread by newer players, since there are instances where spacing is visually the same here are some examples… 00:02:864 (2) - sliderend is actually closer than 00:01:493 (1)'s sliderend 00:06:293 (4) - sliderhead and sliderend have the exact same spacing 00:22:750 (3) - sliderend is right next to 00:21:378 (2)'s sliderend which definitely could trip some people up 00:26:178 (1) - yea i think you get the idea Timeline: 00:15:207 (1,2) - swap these around to follow the melody better ![]() Apprentice Timeline: 00:13:835 (3,4,5,6,7,8) - i think this might be too dense for this part of the song, i'd save this for the kiai only and instead stick to something else 00:25:150 (1,2,3) - move this down so it doesn't have an ugly overlap with 00:24:464 (3) - 00:34:235 (7,8) - not centered properly with the 2 sliders (00:33:035 (5,6) - ) Professional Timeline: [❤] 00:43:150 (1,2,3,4,5,6) - honeycomb c: don't have anything to say for this diff it already seems good as is =w= Expert Timeline: 00:10:750 (9) - would remove the last reverse 00:12:121 (9) - maybe this one too? you can do whatever with this one 00:16:235 (9) - ditto 00:17:607 (9) - ditto 00:38:521 (1,2,3) - this looks kinda eh, i'd recommend moving them around a little, maybe something like this? ![]() (then adjust the slider after accordingly :P) Master Timeline: 01:06:635 (1,2,3,4,5,6,7,8) - i feel that this sharp curve is misrepresenting the song a little bit, it'd be better to just stick with a more curved stream instead ok i sleep now furry
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thanks for mod!!
Last edited by Cloudpaw
4 hours ago, edited 1 time in total.
it/its only
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rechecked. i have zero issue with anything i had yet to see until now
bubbled!! CERTIFIED WORST MODDER |
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meow
furry
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Its coming together babey
it/its only
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No kudosu yet. |
Novice:
00:22:750 (3) - this object collides with the old hp bar, I would prefer if this were moved down slightly 00:37:493 (4,5) - ^ 00:19:321 (3,4,1,2) - Patterns like this are hard for new players to read, I think one should avoid using patterns like this for easy/normal difficulties. Remember most new players will use the default skin, up until this point they have not encountered any rhythm gaps like this, so what are they not going to intuitively sense that there is a gap. New players also struggle to determine sliderends vs sliderheads they pretty much just follow the flow of the map, and they are likely to go from 00:20:693 (1) - to the tail of 00:21:378 (2) - 00:39:207 (7,1) - this one is even more egregious, most new players miss reverse arrows completely. I imagine many new players would ignore the reverse and go straight into 00:40:578 (1). if you designed this in a way where the reverse arrows points towards the next object (7 to 1) this would remove the potential reading problems |
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