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Nikku wrote:Final Boss: 00:44:870 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is rather unclear using the beatmap skin, i didnt even notice the note before the slider or the slider head if i noticed the note xd
01:51:870 (6) - another unclear note imo
Hard: 00:57:670 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i had gotten very confused on first few looks at this pattern, consider making it a fair amount more clear considering this is a Hard 01:04:470 (3,4,1,2,3,4,1,2) - same with this 01:17:270 (3,4,1,2,3,4,1,2) - ok seems like it happens a lot i dont think i should mention all of them, should i? xd i mean it looks cool but it's not really that playable for non-experienced players
alright, here's what i think: Final Boss: -for the first mod on Final Boss, because of usage of different combo colours, players should know when a combo starts and when it ends, maybe the skin makes it a little more difficult to read, but i believe this pattern is clear enough, and if a player gets it wrong the first time, the pattern is repeated enough for a player to eventually understand whats going on - for the second mod, consider this pattern 01:48:870 (1,2,3,4,5,6) - and how it repeats again here 01:50:470 (1,2,3,4,5,6) - and since the map has heavy amounts of repetition of the same patterns, a player should know that the 01:51:870 (6) - exists, will find it and hit it Hard: - i would say the same the same here as i did for the first mod on Final Boss, new combos should indicate to players how the pattern here goes, though i did decide to mod it slightly so the first set of those patterns only has one overlap instead of two also updated the inconsistent metadata, so should be good!
LVL1 | 300 ATK | 200 DEF If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
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