Index » Beatmaps » Ranked/Approved Beatmaps » Jun Maeda - RING RING RING! (Cut Ver.) [Osu|CatchTheBeat|Taiko]
35 posts | Jump | 1 2 3 |
Earned 1 kudosu. |
HP is the same on both Hard and Insane btw, might want to buff Insane by 1
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No kudosu yet. |
If you check the offset on an older client (such as b20130303) you will find that this offset is actually correct. This audio file seems to get delayed on new clients
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> Yeah, buffed ss farming
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> Digitalfear117 already explained about the timing issue, I did this intentionally to support the older clients for the offset. Will keep it > will keep CS for Normal and Hard on 3, changed CS for Insane to 4
> NCed both timestamps
Last edited by arutama
3 months ago, edited 2 times in total.
ss farming
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No kudosu yet. |
still think u should make 00:07:070 (3) - 00:08:791 (2) - 00:11:004 (3) - a bit closer i think since theyre hard to walk w the non stop movement kinda would be better if u DS the entire begin ngl would look cleaner nd plays a bit nicer should probably delete everything after 01:54:283 - as the std side non of them have it mapped after that stamp so i assume that would lead to missing hs aswell after that point i think the rest should be fine
Last edited by [Kagamine Rin]
3 months ago, edited 1 time in total.
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No kudosu yet. |
it's not though… before writing my mod i took into consideration that older versions might use another BASS library. b1122 and i still find 225 more correct than current offset
Last edited by kanocchi
2 months ago, edited 1 time in total.
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RING RING RING!
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No kudosu yet. |
gonna bubble it even my laptop still not fix yet :'(
"Respect my autoritah" - Eric Cartman
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No kudosu yet. |
Taiko diff incoming by Willow
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No kudosu yet. |
gimme a bit lmao |
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fixed the hitsounds issue without nomination reset :thumbsup: ss farming
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35 posts | Jump | 1 2 3 |