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Index » Beatmaps » Ranked/Approved Beatmaps » Obsidia Ft. CoMa - Beautiful (Cut Ver.)

12 posts | Jump | 1
Kurboh
1389 posts

1 month ago heart
This beatmap was submitted using in-game submission on 4. kolovoz 2024. at 16:02:35

Artist: Obsidia Ft. CoMa
Title: Beautiful (Cut Ver.)
Tags: electronic instrumental dubstep
BPM: 140
Filesize: 3036kb
Play Time: 02:08
Difficulties Available:
  • Hard (4,83 stars, 246 notes)
  • Normal (3,94 stars, 164 notes)


Download: Obsidia Ft. CoMa - Beautiful (Cut Ver.)
Information: Scores/Beatmap Listing
—————
10th submission

wub wub wub wub
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
1795 posts

No kudosu yet.

1 month ago
I seemed to miss this map multiple times, no idea how that happened. Will look at HS with MV when I get home, I do wonder if this map would benefit from an Insane diff, i feel like the song supports it
Last edited by Digitalfear117 1 month ago, edited 1 time in total.
Digitalfear117
1795 posts

No kudosu yet.

1 month ago
HS recheck, no kudosu please

Normal Dubs!
00:38:751 - is missing (Clap) which exists in Hard Wubs!
Digitalfear117
1795 posts

No kudosu yet.

1 month ago
I feel like Dubs should be on the top diff, and Wubs on the lower one. Highest diff should get the dub LOL
Kurboh
1389 posts

1 month ago

Digitalfear117 wrote:

I feel like Dubs should be on the top diff, and Wubs on the lower one. Highest diff should get the dub LOL

i'll be honest, the diff naming gimmick turned out stupid, so im just renaming them to Normal and Hard
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Kurboh
1389 posts

1 month ago

Digitalfear117 wrote:

HS recheck, no kudosu please

Normal Dubs!
00:38:751 - is missing (Clap) which exists in Hard Wubs!


fixed clap
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
1795 posts

1 month ago bubble
okay bubbled
arutama
262 posts

No kudosu yet.

1 month ago bubblepop
Hitsounds (all difficulties)

  • 00:55:037 - add finish hitsound maybe
  • 01:38:537 - remove finish hitsounds here, there's no strong sound there to be hitsounded with finish tbh
  • 01:52:465 (1) - i don't think this sliderbody should have whistle hitsound here, you don't use it on 01:38:751 (1) - this slider either

Normal

  • 01:40:465 (1) - NC on this object and remove NC on 01:41:322 (2) -
  • 01:54:179 (1) - 01:55:036 (2) - ^

Hard

  • 00:08:751 (1,2,3,4) - nitpicky, but don't u think these objects are way more spaced than the previous objects? tbh there's no sound difference from the previous objects
ss farming
Kurboh
1389 posts

1 month ago

arutama wrote:

Hitsounds (all difficulties)

  • 00:55:037 - add finish hitsound maybe
  • 01:38:537 - remove finish hitsounds here, there's no strong sound there to be hitsounded with finish tbh
  • 01:52:465 (1) - i don't think this sliderbody should have whistle hitsound here, you don't use it on 01:38:751 (1) - this slider either

Normal

  • 01:40:465 (1) - NC on this object and remove NC on 01:41:322 (2) -
  • 01:54:179 (1) - 01:55:036 (2) - ^

Hard

  • 00:08:751 (1,2,3,4) - nitpicky, but don't u think these objects are way more spaced than the previous objects? tbh there's no sound difference from the previous objects


- all mods applied c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
262 posts

ss farming
Digitalfear117
1795 posts

No kudosu yet.

Digitalfear117
1795 posts


12 posts | Jump | 1