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Index » Beatmaps » Ranked/Approved Beatmaps » Marcus Schossow & Arston - The Universe (Cut Ver.)

10 posts | Jump | 1
arutama
554 posts
ID Flag

11 months ago heart
This beatmap was submitted using in-game submission on Friday, August 23, 2024 at 14:56:00

Artist: Marcus Schossow & Arston
Title: The Universe (Cut Ver.)
Tags: Take sinyus20 electronic instrumental edm bigroom revealed recordings
BPM: 128
Filesize: 3657kb
Play Time: 01:20
Difficulties Available:


Download: Marcus Schossow & Arston - The Universe (Cut Ver.)
Information: Scores/Beatmap Listing
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< #10 > | Cool song I found when I was still 12 years old lol
BATs: Digitalfear117 / iSlodinx

Easy, Normal & Hard by me
Universe by Take
ss farming
Digitalfear117

Earned 1 kudosu.

10 months ago
Sing’s Insane:

This kiai is kind of odd to me. 
00:51:742 (1,2,3,4) - why is the spacing on these sliders so low, then the following pattern seems to have too high of spacing 00:53:617 (1,2,3,4,5,6). Like i get 1 having that big spacing, and this having jumps, but it just feels weird that this is treated with such large spacing compared to whats before.

01:01:585 (1,2) - I feel like the spacing emphasis should be on 1, not 2. Just like what happens later on 01:08:617 (1) -

This difficulty lacks a lot of the tapping emphasis of Hard (2022), that diff utilized a lot of triples really well, where this one seems only focused on aim. I understand this is a gd from stable, so idk if they will want to change things in a major way, but i feel like this diff could really benefit from more tapping to balance it out.

I don’t have any issues with the other difficulties, i think they are good
Digitalfear117

No kudosu yet.

10 months ago
Also which normal diff did we lose lol, let’s add it back in too. The more the merrier :D
arutama
554 posts
ID Flag

10 months ago

Digitalfear117 wrote:

Sing’s Insane:

This kiai is kind of odd to me. 
00:51:742 (1,2,3,4) - why is the spacing on these sliders so low, then the following pattern seems to have too high of spacing 00:53:617 (1,2,3,4,5,6). Like i get 1 having that big spacing, and this having jumps, but it just feels weird that this is treated with such large spacing compared to whats before.

> agreed, spacing increased as suggested

Digitalfear117 wrote:


01:01:585 (1,2) - I feel like the spacing emphasis should be on 1, not 2. Just like what happens later on 01:08:617 (1) -

> i think current one is fine, will keep it instead

Digitalfear117 wrote:


This difficulty lacks a lot of the tapping emphasis of Hard (2022), that diff utilized a lot of triples really well, where this one seems only focused on aim. I understand this is a gd from stable, so idk if they will want to change things in a major way, but i feel like this diff could really benefit from more tapping to balance it out.

>that's the point, hard diff for tapping focus, while insane for aim focus, will keep them as they are.

Digitalfear117 wrote:


Also which normal diff did we lose lol, let’s add it back in too. The more the merrier :D

> added the 2022 diff
ss farming
iSlodinx

No kudosu yet.

10 months ago

Digitalfear117 wrote:

Sing’s Insane:

This kiai is kind of odd to me. 
00:51:742 (1,2,3,4) - why is the spacing on these sliders so low, then the following pattern seems to have too high of spacing 00:53:617 (1,2,3,4,5,6). Like i get 1 having that big spacing, and this having jumps, but it just feels weird that this is treated with such large spacing compared to whats before.

01:01:585 (1,2) - I feel like the spacing emphasis should be on 1, not 2. Just like what happens later on 01:08:617 (1) -

This difficulty lacks a lot of the tapping emphasis of Hard (2022), that diff utilized a lot of triples really well, where this one seems only focused on aim. I understand this is a gd from stable, so idk if they will want to change things in a major way, but i feel like this diff could really benefit from more tapping to balance it out.

I don’t have any issues with the other difficulties, i think they are good


Who is Sing
i love CLANNAD
arutama
554 posts
ID Flag

ss farming
Digitalfear117

No kudosu yet.

10 months ago
There's two distance snap issues on Normal (2022) according to mapset verifier. I also confirmed in game that this is the case as well

00:19:632 (6,1) - Distance is 206 px, expected 163, see 00:18:929 (4,5) -.
00:31:820 (2,3) - Distance is 87 px, expected 113, see 00:31:117 (1,2) -.
arutama
554 posts
ID Flag

10 months ago

Digitalfear117 wrote:

There's two distance snap issues on Normal (2022) according to mapset verifier. I also confirmed in game that this is the case as well

00:19:632 (6,1) - Distance is 206 px, expected 163, see 00:18:929 (4,5) -.
00:31:820 (2,3) - Distance is 87 px, expected 113, see 00:31:117 (1,2) -.

> fixed both distance snap issues
ss farming
Digitalfear117

10 months ago bubble
Looks good, bubbled
iSlodinx

10 months ago heart
i'm the one of the OGs who was there at that time where arutama started mapping, looks simple and nice, for me it's good to go!
i love CLANNAD

10 posts | Jump | 1