1361 users, 3 online now.
A total of 281942 plays!

Index » Beatmaps » Ranked/Approved Beatmaps » Touyama Nao, Hanazawa Kana, Komatsu Mikako, Asumi Kana - Souzou Diary (TV Size)

11 posts | Jump | 1
Digitalfear117
2193 posts

3 months ago heart
This beatmap was submitted using in-game submission on Saturday, October 5, 2024 at 3:26:52 AM

Artist: Touyama Nao, Hanazawa Kana, Komatsu Mikako, Asumi Kana
Title: Souzou Diary (TV Size)
Source: ニセコイ
Tags: soccs celerrin nisekoi tv size shaft fake false love ending chitoge kirisaki kosaki onodera seishirou tsugumi marika tachibana japanese anime Ichijou Raku 一条楽 桐崎千棘 小野寺小咲 鶫誠士郎 橘万里花 jpop j-pop pop 8 ed8 female vocal
BPM: 181
Filesize: 17596kb
Play Time: 01:25
Difficulties Available:


Download: Touyama Nao, Hanazawa Kana, Komatsu Mikako, Asumi Kana - Souzou Diary (TV Size)
Download: Touyama Nao, Hanazawa Kana, Komatsu Mikako, Asumi Kana - Souzou Diary (TV Size) (no video)
Information: Scores/Beatmap Listing
—————
Hard by Celerrin
Insane by Soccs
Background video taken from Andrea's set encoded by Umi

Hitsounds by Soccs
Background edit by Me
Satori
1636 posts

Earned 1 kudosu.

2 months ago
mod posts, it's been too long :p

Normal:
- make stack leniency 7 pls, some stacks look bad with 10
- 00:23:417 (3,4) - i think you should remove the circle and extend the slider, i think it represents song better
- 00:32:533 (3,4) - maybe switch places between the circle and slider (so slider first, then circle)
- 00:43:472 (6) - maybeee shorten the slider by half a tick and add a circle where the slider end originally was
- 01:04:356 (6) - make this a circle pls? as it is now, it feels awkward and the slider end doesn't really represent anything i think

Insane:
- uhh, it seems fine, i can't really mod modern maps ^^;

everything else seems good :p
Last edited by Satori 2 months ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2193 posts

2 months ago

Kurboh wrote:

mod posts, it's been too long :p

Normal:
- make stack leniency 7 pls, some stacks look bad with 10
- 00:23:417 (3,4) - i think you should remove the circle and extend the slider, i think it represents song better
- 00:32:533 (3,4) - maybe switch places between the circle and slider (so slider first, then circle)
- 00:43:472 (6) - maybeee shorten the slider by half a tick and add a circle where the slider end originally was
- 01:04:356 (6) - make this a circle pls? as it is now, it feels awkward and the slider end doesn't really represent anything i think

Insane:
- uhh, it seems fine, i can't really mod modern maps ^^;

everything else seems good :p


Applied the first 4 :D
Last edited by Digitalfear117 2 months ago, edited 1 time in total.
Satori
1636 posts

Earned 2 kudosu.

1 month ago
back to modding:

Hard:
- 00:27:395 (6) - slightly grazes 00:27:561 (1) - so move it a little to the right
- 00:35:185 (4) - maybe blanket 00:35:019 (3) - for nicer look, and cuz circle wants to feel cozier :3
- 01:04:274 (6) - is this supposed to be like this? looks kinda weird atm…
- 01:15:793 (4) - maybe move this a tad bit lower for better readability
- 01:25:738 (1) - FAKE CATMULL? IN A DIGITAL MAPSET?? UNACCEPTABLE

that's it :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

Earned 1 kudosu.

1 month ago
GENERAL MODS

  • [!] You should put "TV Size" on the title marker instead of on tags, so it would be:
    > Souzou Diary (TV Size)

  • Add "Ichijou Raku 一条楽 桐崎千棘 小野寺小咲 鶫誠士郎 橘万里花 jpop j-pop pop 8 ed8 female vocal" to the tags, everything listed on my suggestions there is their Japanese letters of the characters name and several additional things u should add as well

DIFFICULTY SPECIFIC MODS

Normal

  • 00:44:301 (8) - would replace this circle with slider that ended on 00:44:633, and add a circle on 00:44:798, the way you emphasize 00:44:798 - this with passive rhythm is pretty weird because there's a prominent vocal sound right there that i think should be emphasized actively, like u did on 00:40:323 (5,1) - tbh

Celerrin's Hard

  • [!] rhythm is kinda pretty dense for a calm part on 00:16:953 - to 00:25:903, it just lack contrast between the calm part and intense part of the song tho, i would recommend to tone down the rhythm intensity on this part

    the solution to this is by removing 00:17:782 (5) - this slider, and then extend the sliderend on 00:17:450 (4) - to 00:17:782, and then remove 00:18:776 (2) - so we can have some rhythm gap for some short break in between the rhythm

    next step is to remove 00:23:749 (2) - and then extend 00:23:749 (2) - this sliderend to 00:23:749

    lastly, remove 00:24:246 (4,5) - and then extend 00:23:914 (3) - this sliderend to 00:24:246 -

  • 00:41:152 (2) - thought on removing this? i just don't think this object represents anything on the song itself a.k.a there's literally no audible sounds can be heard there

  • 00:51:428 (4) - would be cool to NC this to show that this is the start of the kiai

  • 01:12:644 (4) - NC this

Soccs' Insane

  • 00:15:627 (5) - would NC this

  • 00:39:826 (6) - make this a circle and add a 1/2 slider on 00:39:992, rhythm kinda similar like 00:42:478 (3,4) - tbh, that would emphasize better for 00:39:992 - with active rhythm i think

  • 00:51:428 (4) - like hard diff, would NC this to show that this is the first object that appears on the kiai

  • 00:57:727 (4) - this rhythm feels underemphasized tho, would replace 00:57:727 (4) - with a circle and add a 1/2 slider on 00:57:892 -
ss farming
Digitalfear117
2193 posts

1 month ago
Applied all mods for my diff and soccs.

Video added
Manual Audio Lead in Time added
Last edited by Digitalfear117 1 month ago, edited 1 time in total.
Digitalfear117
2193 posts

1 month ago
Celerrin has applied all mods
arutama
417 posts

Earned 1 kudosu.

1 month ago
mod for Normal diff

  • [!] this is the only diff that ended on 01:28:887 - while the other 2 diffs above not, it feels inconsistent tbh

    would just remove 01:27:064 (9) - this and extend 01:25:738 (8) - this slidertail on 01:27:064 -
    or
    making the 2 others diff above following what Normal diff did by mapping them until 01:28:887 -


that's all
ss farming
Digitalfear117
2193 posts

1 month ago

arutama wrote:

mod for Normal diff

  • [!] this is the only diff that ended on 01:28:887 - while the other 2 diffs above not, it feels inconsistent tbh

    would just remove 01:27:064 (9) - this and extend 01:25:738 (8) - this slidertail on 01:27:064 -
    or
    making the 2 others diff above following what Normal diff did by mapping them until 01:28:887 -


that's all


It took some work, but I saved the music note
arutama
417 posts

No kudosu yet.

ss farming
Satori
1636 posts

No kudosu yet.

1 month ago
the catmull is still fake on hard </3
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

11 posts | Jump | 1