1356 users, 5 online now.
A total of 278947 plays!

Index » Beatmaps » Ranked/Approved Beatmaps » respon feat. Hatsune Miku - 39-byou

13 posts | Jump | 1
Harumi-chan
7 posts

2 months ago heart
This beatmap was submitted using in-game submission on August 28, 2024 at 11:57:43 AM

Artist: respon feat. Hatsune Miku
Title: 39-byou
Tags: resupon female electronic 14th anniversary birthday karent カレント vocaloid japanese pop jpop j-pop 39byou seconds sankyu thank you
BPM: 158
Filesize: 1524kb
Play Time: 00:36
Difficulties Available:
  • Easy (1.43 stars, 52 notes)
  • Hard (2.93 stars, 108 notes)
  • Insane (4.17 stars, 126 notes)
  • Normal (1.89 stars, 79 notes)


Download: respon feat. Hatsune Miku - 39-byou
Information: Scores/Beatmap Listing
—————
#1

meta from original bancho set, everything else by me

(definitely not speedmapped)
Digitalfear117
2185 posts

No kudosu yet.

2 months ago
Map looks pretty nice! I don’t think I have any major issues with it.

Easy:

I would keep the NC consistent across difficulties, this difficulty doesn’t NC on spots such as 00:15:335 (6) - 00:21:411 (6) - 00:27:108 (5) -

Interestingly enough you did NC here at 00:33:563 (1).
[Kagamine Rin]
31 posts

Earned 1 kudosu.

2 months ago
Mods insane diff

Thoughts on making 00:00:715 (2,3,4) - the gaps smaller so u can emphasize 00:02:044 (5) - without ruining the aesthetics? something like https://osu.ppy.sh/ss/19300258/ef17 perhaps

00:17:994 (3,1) - would maybe nerf this spacing a little as its quite a sharp turn even though there is a 1/1 gap i do think its a little bit too much of a spacing

the rest of the insane looks good to me

Mods Hard diff

00:05:652 (7,8) - u could make this a tripple ( add a note to the blue tick in middle) its okay to use tripples in hard diffs

i realize during the Kiai u dont really make use of spacing diffrences wich is kinda weird its okay to sometimes DS something slightly higher such as 00:17:614 (3,4,5) - for example u can space these a little bit more out to emphasize the stronger sound as otherwise it will be very monotone through out the map!
(there r quite some other stuff u could emphasize more but u will find those probably ( stronger sounds / stronger vocals u can emphasize) make sure to not overdo it though since its still an hard diff!

Normal diff mods

00:35:462 - perhaps NC to make the combos Consistent between 6/7/8 i think 10 combo is not really needed as there r stronger sounds u could make an NC pretty clean diff though


i will mod the Easy diff later today!


Harumi-chan
7 posts

2 months ago

Digitalfear117 wrote:

Map looks pretty nice! I don’t think I have any major issues with it.

Easy:

I would keep the NC consistent across difficulties, this difficulty doesn’t NC on spots such as 00:15:335 (6) - 00:21:411 (6) - 00:27:108 (5) -

Interestingly enough you did NC here at 00:33:563 (1).

on easy & normal diffs, i generally put less NCs as to not overwhelm the player, so i think this is fine to keep as is

Kagamine Rin wrote:

Mods insane diff

Thoughts on making 00:00:715 (2,3,4) - the gaps smaller so u can emphasize 00:02:044 (5) - without ruining the aesthetics? something like https://osu.ppy.sh/ss/19300258/ef17 perhaps

imo that looks way too cramped.. but i will decrease spacing a bit

00:17:994 (3,1) - would maybe nerf this spacing a little as its quite a sharp turn even though there is a 1/1 gap i do think its a little bit too much of a spacing

yeah, i agree, nerfed

the rest of the insane looks good to me

Mods Hard diff

00:05:652 (7,8) - u could make this a tripple ( add a note to the blue tick in middle) its okay to use tripples in hard diffs

1/4 repeat slider instead, since it's at the very beginning where intensity is supposed to be lower

i realize during the Kiai u dont really make use of spacing diffrences wich is kinda weird its okay to sometimes DS something slightly higher such as 00:17:614 (3,4,5) - for example u can space these a little bit more out to emphasize the stronger sound as otherwise it will be very monotone through out the map!
(there r quite some other stuff u could emphasize more but u will find those probably ( stronger sounds / stronger vocals u can emphasize) make sure to not overdo it though since its still an hard diff!

tbh i forgot how to map hard diff XD, spaced some things out for emphasis as you suggested

Normal diff mods

00:35:462 - perhaps NC to make the combos Consistent between 6/7/8 i think 10 combo is not really needed as there r stronger sounds u could make an NC pretty clean diff though

i did NC on 00:36:221 instead as it's the loudest sound in that part

i will mod the Easy diff later today!

tysm for mods, resolved now ^^
Digitalfear117
2185 posts

Earned 1 kudosu.

2 months ago

Harumi-chan wrote:

Kagamine Rin wrote:

Mods insane diff

Thoughts on making 00:00:715 (2,3,4) - the gaps smaller so u can emphasize 00:02:044 (5) - without ruining the aesthetics? something like https://osu.ppy.sh/ss/19300258/ef17 perhaps

imo that looks way too cramped.. but i will decrease spacing a bit

00:17:994 (3,1) - would maybe nerf this spacing a little as its quite a sharp turn even though there is a 1/1 gap i do think its a little bit too much of a spacing

yeah, i agree, nerfed

the rest of the insane looks good to me

Mods Hard diff

00:05:652 (7,8) - u could make this a tripple ( add a note to the blue tick in middle) its okay to use tripples in hard diffs

1/4 repeat slider instead, since it's at the very beginning where intensity is supposed to be lower

i realize during the Kiai u dont really make use of spacing diffrences wich is kinda weird its okay to sometimes DS something slightly higher such as 00:17:614 (3,4,5) - for example u can space these a little bit more out to emphasize the stronger sound as otherwise it will be very monotone through out the map!
(there r quite some other stuff u could emphasize more but u will find those probably ( stronger sounds / stronger vocals u can emphasize) make sure to not overdo it though since its still an hard diff!

tbh i forgot how to map hard diff XD, spaced some things out for emphasis as you suggested

Normal diff mods

00:35:462 - perhaps NC to make the combos Consistent between 6/7/8 i think 10 combo is not really needed as there r stronger sounds u could make an NC pretty clean diff though

i did NC on 00:36:221 instead as it's the loudest sound in that part

i will mod the Easy diff later today!

tysm for mods, resolved now ^^


I think this is the wrong way of looking at NC. NC gives back HP, so your map is actually harder without giving more new combo’s. Also i think higher numbers are more intimidating than small ones.
Harumi-chan
7 posts

2 months ago

Digitalfear117 wrote:

I think this is the wrong way of looking at NC. NC gives back HP, so your map is actually harder without giving more new combo’s. Also i think higher numbers are more intimidating than small ones.

o i forgot about that, added more NCs in that case
arutama
417 posts

No kudosu yet.

2 months ago
unrelated but, hey harumiii!! :eyes:
ss farming
Harumi-chan
7 posts

2 months ago

arutama wrote:

unrelated but, hey harumiii!! :eyes:

haiii
Digitalfear117
2185 posts

[Kagamine Rin]
31 posts

Harumi-chan
7 posts

Satori
1629 posts

No kudosu yet.

2 months ago
congrats c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

No kudosu yet.

2 months ago
harumiii first rank!!!! grats
ss farming

13 posts | Jump | 1