1361 users, 3 online now.
A total of 282011 plays!

Index » Beatmaps » Ranked/Approved Beatmaps » Nickelback - Photograph

13 posts | Jump | 1
Satori
1636 posts

2 months ago heart
This beatmap was submitted using in-game submission on 18. studeni 2024. at 13:16:10

Artist: Nickelback
Title: Photograph
Tags: rock english all the right reasons chad kroeger
BPM: 146
Filesize: 6362kb
Play Time: 04:13
Difficulties Available:


Download: Nickelback - Photograph
Information: Scores/Beatmap Listing
—————
map 21

*look at this photograph*

update 1: Digitalfear117 mod
update 2: [Kagamine Rin] mod
update 3: TheOmyNomy and Digitalfear117 slider conversion
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2193 posts

Earned 1 kudosu.

2 months ago
Maybe move offset to 108. Having the hitsound volume pegged at 100% throughout the whole map kind sucks, I think you should do like 60 non kiai, 85 in kiai or something. I didn’t test these numbers, just feeling something around there.

I also think replacing the sliderslide sound with a silent one would really help this map. The slide is really obnoxious on this song

We should definitely add this diff to the set https://osu.ppy.sh/beatmapsets/1332320#osu/2760468 (jk, this map is not rankable lol)
Satori
1636 posts

2 months ago
all should be fixed c:

as for that other diff, if only xd
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2193 posts

No kudosu yet.

2 months ago
I DM’d you a higher quality background. And then cropped it to 4:3 on your request.
Satori
1636 posts

2 months ago

Digitalfear117 wrote:

I DM’d you a higher quality background. And then cropped it to 4:3 on your request.

thanks!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
[Kagamine Rin]
32 posts

Earned 2 kudosu.

1 month ago
00:05:861 (6) - i feel like Ctrl+G goes better on this the pattern doesnt seems to connect well

00:06:477 (7) - kinda for this i feel like its better to follow vocals as you did on 00:03:190 (4) - it would be more consistent like that

00:40:381 (4) - consider moving this little bit more to the left to avoid the overlap between that note and 00:38:943 (9) -

00:56:614 - feels weird to ignore this beat dont you think?

02:22:299 (3,4,5) - consider stacking this with 02:21:478 (1) - since its like barely stacked probably broken stack

I would maybe recommend you to Map the first 2 kiais like the last one as it looks way better in the last one aesthetically in the last one u mostly avoided Overlaps or weird transitions!

04:05:861 (6) - ctrl G would go better with the pathing

Consider Tags for Language Genre nd maybe some subtags if u really feel like it

Satori
1636 posts

1 month ago

Kagamine Rin wrote:


O 00:05:861 (6) - i feel like Ctrl+G goes better on this the pattern doesnt seems to connect well - sure

X 00:06:477 (7) - kinda for this i feel like its better to follow vocals as you did on 00:03:190 (4) - it would be more consistent like that - i feel like it's fine though, as the map doesn't strictly just follow vocals, look at 00:09:765 (6) and 00:12:847 (9)

O 00:40:381 (4) - consider moving this little bit more to the left to avoid the overlap between that note and 00:38:943 (9) - curved 00:38:943 (9) - instead for better blanketing and they no longer overlap :D

O 00:56:614 - feels weird to ignore this beat dont you think? - fine, added a beat

O 02:22:299 (3,4,5) - consider stacking this with 02:21:478 (1) - since its like barely stacked probably broken stack - moved all three of them up by one grid space

O I would maybe recommend you to Map the first 2 kiais like the last one as it looks way better in the last one aesthetically in the last one u mostly avoided Overlaps or weird transitions! - i tried really hard to do it better, hope you like it c:

O 04:05:861 (6) - ctrl G would go better with the pathing - yep

O Consider Tags for Language Genre nd maybe some subtags if u really feel like it- added some :p

thanks for mod!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

No kudosu yet.

1 month ago
this song lmao
ss farming
Digitalfear117
2193 posts

No kudosu yet.

2 weeks ago
This needs slider conversions to be ranked here… maybe this would be a good map to test out improving my perfect curve to catmull converter.
Satori
1636 posts

1 week ago

Digitalfear117 wrote:

This needs slider conversions to be ranked here… maybe this would be a good map to test out improving my perfect curve to catmull converter.


i've done ctrl+g on every slider, but that wont be enough yet, i'll reply again when map is ready
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2193 posts

No kudosu yet.

1 week ago

Satori wrote:

i've done ctrl+g on every slider, but that wont be enough yet, i'll reply again when map is ready


Appreciate the effort, I'll recheck it when it's ready
Satori
1636 posts

5 days ago
slider conversio is done! thanks to TheOmyNomy and Digitalfear117 for their efforts, especially TheOmyNomy for creating a tool for conversion that works really well!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2193 posts

5 days ago bubble
Perfect Curve Sliders are no more gamers

13 posts | Jump | 1