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Index » Beatmaps » Ranked/Approved Beatmaps » Watanabe Kumiko - Sign Of Hero (Cut Ver.)

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arutama
371 posts

Earned 1 kudosu.

1 week ago
General

  • Add "j-pop jpop pop OST original sound track" to the tags

Andrei's Easy

  • 00:32:592 (1) - remove NC here

Kurboh's Normal

  • Maybe increase the AR and OD for this diff to 4, it shows good progression in between 2 diffs imo

  • 00:38:694 - Add whistle here imo

Hard

  • 00:50:897 (6) - NC to highlight different patterning between 00:48:863 (1,2,3) - and 00:50:897 (6,7,8) -

  • 00:54:965 (7) - NC this imo, same for 01:11:236 (7) -
Last edited by arutama 1 week ago, edited 2 times in total.
ss farming
vyper
74 posts

1 week ago

arutama wrote:

General

  • Add "j-pop jpop pop OST original sound track" to the tags

Andrei's Easy

  • 00:32:592 (1) - remove NC here

Kurboh's Normal

  • Maybe increase the AR and OD for this diff to 4, it shows good progression in between 2 diffs imo

  • 00:38:694 - Add whistle here imo

Hard

  • 00:50:897 (6) - NC to highlight different patterning between 00:48:863 (1,2,3) - and 00:50:897 (6,7,8) -

  • 00:54:965 (7) - NC this imo, same for 01:11:236 (7) -


kudosu for you too
Satori
1501 posts

No kudosu yet.

6 days ago
quick mod for Easy diff:

Easy:
- 00:24:456 (1,2) - move these up a bit, as spacing feels a tad bit too big for Easy diff

noticed that when testing map xd

LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Syarika
17 posts

Earned 1 kudosu.

4 days ago
Hello~

Andrei's Easy

  • would consider keeping the distance snap without various changes, currently mapping with DS 1.0-1.4
  • would consider changing the CS to 3 instead for balancing with other diffs
  • 00:21:405 (2,3) - 01:04:117 (3,1) - better change these sliders movement because players will miss reading the spacing
  • 00:28:524 (1) - would consider mapping this instead of skipping with spinner, vocal going on here
  • 00:38:439 (1) - not enough space for a spinner here, better change it to slider instead
  • 00:44:287 - better add a note here for build-up, make it difference with 00:36:660 (1,2) -


Kurboh's Normal

  • 00:17:846 (2) - how about move to x:326, y:229
  • 00:19:880 (1,2,3,4) - would consider mapping them w/ 0.9 ds as the previous part
  • 00:33:100 (2,4) - how about moving these, (2) x:178, y:111 and (4) x:333, y:109 (?)
  • 00:38:694 (4) - add clap on tail for feedback
  • 01:02:846 (3,4) - 01:18:863 (3) - spaced them a bit
  • 01:04:626 - would consider adding a note here since the sound is louder


Hard

  • 00:17:846 (3,3) - spaced them a bit
  • 00:19:117 (5) - whistle on tail, feedback
  • 00:19:880 (1,3) - swap this NC
  • 00:30:304 (4) - how about moving this to x:204y:221
  • 01:15:049 (4) - ctrl+g (?)
  • 01:17:083 (1,2,3) - kinda underwhelm, could move them a bit (?) like this or copied this code to notepad
    SPOILER
    140,118,77083,5,2,0:0:0:0:
    199,49,77338,1,2,0:0:0:0:
    257,117,77592,1,2,0:0:0:0:


    Poke me when done 💙
vyper
74 posts

4 days ago

Syarika wrote:

Hello~

Andrei's Easy

  • would consider keeping the distance snap without various changes, currently mapping with DS 1.0-1.4
  • would consider changing the CS to 3 instead for balancing with other diffs
  • 00:21:405 (2,3) - 01:04:117 (3,1) - better change these sliders movement because players will miss reading the spacing
  • 00:28:524 (1) - would consider mapping this instead of skipping with spinner, vocal going on here
  • 00:38:439 (1) - not enough space for a spinner here, better change it to slider instead
  • 00:44:287 - better add a note here for build-up, make it difference with 00:36:660 (1,2) -


Kurboh's Normal

  • 00:17:846 (2) - how about move to x:326, y:229
  • 00:19:880 (1,2,3,4) - would consider mapping them w/ 0.9 ds as the previous part
  • 00:33:100 (2,4) - how about moving these, (2) x:178, y:111 and (4) x:333, y:109 (?)
  • 00:38:694 (4) - add clap on tail for feedback
  • 01:02:846 (3,4) - 01:18:863 (3) - spaced them a bit
  • 01:04:626 - would consider adding a note here since the sound is louder


Hard

  • 00:17:846 (3,3) - spaced them a bit
  • 00:19:117 (5) - whistle on tail, feedback
  • 00:19:880 (1,3) - swap this NC
  • 00:30:304 (4) - how about moving this to x:204y:221
  • 01:15:049 (4) - ctrl+g (?)
  • 01:17:083 (1,2,3) - kinda underwhelm, could move them a bit (?) like this or copied this code to notepad
    SPOILER
    140,118,77083,5,2,0:0:0:0:
    199,49,77338,1,2,0:0:0:0:
    257,117,77592,1,2,0:0:0:0:


    Poke me when done 💙


Done with modding Easy and Hard, hopefully I didn't miss something. Will be waiting on kurboh for mods on his diff
Satori
1501 posts

No kudosu yet.

4 days ago

Syarika wrote:


Kurboh's Normal

  • O 00:17:846 (2) - how about move to x:326, y:229 - on grid, so position isn't exact, but yea
  • O 00:19:880 (1,2,3,4) - would consider mapping them w/ 0.9 ds as the previous part - sure
  • O 00:33:100 (2,4) - how about moving these, (2) x:178, y:111 and (4) x:333, y:109 (?) - pentagons are cool ye
  • O 00:38:694 (4) - add clap on tail for feedback - fixed
  • O 01:02:846 (3,4) - 01:18:863 (3) - spaced them a bit - the first one is spaced enough, the second one i changed slightly
  • X 01:04:626 - would consider adding a note here since the sound is louder - nah, it's fine as it is now


thanks for mod weee
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Syarika
17 posts

4 days ago bubble
🍀~

Andrei's Easy

  • Would consider those perfect stacking
  • 00:21:405 (2) - how about removing this reverse, make the vocal at 00:22:422 - active, maybe put it at x:256 y:8
  • 00:28:524 (3,4,5,6) - how about making it like this?
  • 00:56:490 - 01:12:761 - add note for these, x:256y:176


Kurboh's Normal

  • 00:38:694 (4) - would consider changing this rhythm to be much clearer, it does not follow anything atm
vyper
74 posts

4 days ago
Andrei's Easy

  • ✔ Would consider those perfect stacking I was thinking you meant lower the stack leniency to make some of the notes perfectly stack, oki
  • ✔ 00:21:405 (2) - how about removing this reverse, make the vocal at 00:22:422 - active, maybe put it at x:256 y:8 sure
  • ✔ 00:28:524 (3,4,5,6) - how about making it like this? had to move 00:24:456 (1,2,3,4,5) - up since kurboh mentioned the spacing is a tad bit too big for an easy diff, should be good enough?
  • ✔ 00:56:490 - 01:12:761 - add note for these, x:256y:176 yeah that's fine
Satori
1501 posts

No kudosu yet.

4 days ago

Syarika wrote:


Kurboh's Normal

  • O 00:38:694 (4) - would consider changing this rhythm to be much clearer, it does not follow anything atm - did something entirely different


hope it's good c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
vyper
74 posts

4 days ago

Satori wrote:

hope it's good c:


mod applied, set should be good to go now I suppose?
Syarika
17 posts

Earned 1 kudosu.

4 days ago

vyper wrote:

mod applied, set should be good to go now I suppose?


Raise audio to 70% on Andrei's Easy kiai's
Waiting for your second BAT to double-check, it should be good for rank 🩷
Last edited by Syarika 4 days ago, edited 1 time in total.
Digitalfear117
1971 posts

Earned 1 kudosu.

4 days ago bubblepop
Easy 
I’m not a big fan of this flow 00:23:439 (4,1) - I worry players would hit the sliderend first wince that’s the one closer to the previous note.
Digitalfear117
1971 posts

No kudosu yet.

4 days ago
I think we should be ready for rank after these fixes, the set is looking good
vyper
74 posts

4 days ago

Digitalfear117 wrote:

Easy 
I’m not a big fan of this flow 00:23:439 (4,1) - I worry players would hit the sliderend first wince that’s the one closer to the previous note.


Hopefully this is good enough, just rushing to get out of modding hell
vyper
74 posts

4 days ago

Syarika wrote:

Raise audio to 70% on Andrei's Easy kiai's
Waiting for your second BAT to double-check, it should be good for rank 🩷


fixed

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