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Index » Beatmaps » Ranked/Approved Beatmaps » Yamamoto Mineko - Falling, The Star Light

4 posts | Jump | 1
Harumi-chan
27 posts
CA Flag

10 months ago heart
This beatmap was submitted using in-game submission on November 25, 2024 at 7:37:36 AM

Artist: Yamamoto Mineko
Title: Falling, The Star Light
Source: ロロナのアトリエ ~アーランドの錬金術士~
Tags: ultimate madoka superdaloubot a11 atelier rorona ~arland no renkinjutshi~ the alchemist of arland atr1-ps3-we-ost kdsd-10038 ken nakagawa 中河健 mitsuhiro tabata 田畑三津広 same creative inc. ost original soundtrack folk japanese
BPM: 178
Filesize: 5686kb
Play Time: 00:57
Difficulties Available:
  • Easy (2.66 stars, 61 notes)
  • Hard (4.74 stars, 125 notes)
  • Insane (5 stars, 154 notes)
  • Normal (4.33 stars, 106 notes)


Download: Yamamoto Mineko - Falling, The Star Light
Information: Scores/Beatmap Listing
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#3 Satori / Digitalfear117

another chill song that i enjoy

Audio
BG Source

everything else by me :>
Digitalfear117

Earned 1 kudosu.

10 months ago
I don't any issues with this map tbh, looks good!

Subjectively though, I think this pattern on insane is quite uncomfortable compared to the rest of your jump patterns past the break 00:31:982 (1,2,3,4,1). I think it mostly has to do with the snap into 00:32:656 (4,1) - and then the opposite directions of the sliders

Also on Insane, the spacing on this jump is abnormally large 00:16:645 (6,1) -

Normal to Hard OD jump is pretty high, maybe OD 5 would be better?

This is super super subjective, but 00:02:656 (3,4) - on Easy are close enough that they are almost touching maybe adjust it slightly like this No other objects appear this close throughout the difficulty
Last edited by Digitalfear117 10 months ago, edited 1 time in total.
Harumi-chan
27 posts
CA Flag

10 months ago

Digitalfear117 wrote:

Subjectively though, I think this pattern on insane is quite uncomfortable compared to the rest of your jump patterns past the break 00:31:982 (1,2,3,4,1). I think it mostly has to do with the snap into 00:32:656 (4,1) - and then the opposite directions of the sliders

- true.. but i will keep anyway because i don't think it's that bad

Digitalfear117 wrote:

Also on Insane, the spacing on this jump is abnormally large 00:16:645 (6,1) -

- fixed by not stacking 00:16:645 (6)

Digitalfear117 wrote:

Normal to Hard OD jump is pretty high, maybe OD 5 would be better?

- yes, did OD5 instead

Digitalfear117 wrote:

This is super super subjective, but 00:02:656 (3,4) - on Easy are close enough that they are almost touching maybe adjust it slightly like this

- tbh i don't really see that but i moved the objects a bit so might be better now

tyty for mods, resolved :>
kingkurboh335

10 months ago bubble
i see no issues here

i think it's safe to bubble, good map c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

4 posts | Jump | 1