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Index » Beatmaps » Ranked/Approved Beatmaps » Taylor Swift - Sparks Fly (Taylor's Version)

11 posts | Jump | 1
Übel
551 posts
PH Flag

9 months ago heart
This beatmap was submitted using in-game submission on Saturday, September 6, 2025 at 10:42:49 PM

Artist: Taylor Swift
Title: Sparks Fly (Taylor's Version)
Tags: speak now pop english tv taylors version country ubel avril
BPM: 115
Filesize: 7667kb
Play Time: 04:10
Difficulties Available:


Download: Taylor Swift - Sparks Fly (Taylor's Version)
Information: Scores/Beatmap Listing
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#10
Digitalfear117

Earned 1 kudosu.

9 months ago
02:03:065 (4,5,6,7,8) - I think this would sound better as a slider, I think a 5 note burst isn’t really justified here given whats happening in the song here.

02:45:587 (2,3,4,5,6,7,8,9,10,11,12,1) - This feels overmapped. Why is your most intense rhythming as the kiai ends? The drum doesn’t seem to do this many beats either so what does this follow?

03:03:848 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4) - Why does rhythming become so passive here? It was so active just before and the song hasn’t changed much since then
 
03:27:587 (1,2,3) - Starting here after the break feels very odd and random. Maybe start here? 03:28:892 (1) - Or maybe just map the break, I think that’s better tbh.

04:09:848 (1,2,3,4,1) - I don’t think your timing points here work, because if you listen to these notes at 25% they happen too early compared to the sounds they are supposed to represent.
Digitalfear117

No kudosu yet.

4 months ago
I'd still like to push this!
Übel
551 posts
PH Flag

4 months ago
02:03:065 (4,5,6,7,8) - I think this would sound better as a slider, I think a 5 note burst isn’t really justified here given whats happening in the song here. done

02:45:587 (2,3,4,5,6,7,8,9,10,11,12,1) - This feels overmapped. Why is your most intense rhythming as the kiai ends? The drum doesn’t seem to do this many beats either so what does this follow? in my opinion its to keep the momentum going as it goes into the 1-2 section, nerfed the spacing a little bit.

03:03:848 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4) - Why does rhythming become so passive here? It was so active just before and the song hasn’t changed much since then honestly this is mapped back in 2023 when the taylor's version came out and almost everything in the song is so soft and passive than the original version that i kept it passive rhythm when i didn't realize about the 1-2 remapped. This is now thoroughly remapped.
 
03:27:587 (1,2,3) - Starting here after the break feels very odd and random. Maybe start here? 03:28:892 (1) - Or maybe just map the break, I think that’s better tbh. removed as i feel like its better to just start at 03:28:892 (1)

04:09:848 (1,2,3,4,1) - I don’t think your timing points here work, because if you listen to these notes at 25% they happen too early compared to the sounds they are supposed to represent. Honestly, i agree, but if its okay, if you can probably hear that fade-out at the 04:16:040 it timed perfectly to the 85bpm. Either way i might not change the bpm of it


i can't believe i responded to a 5 month old mod that has been sitting there MENACINGLY
Digitalfear117

No kudosu yet.

1 week ago
02:26:282 (1) - I do find the aim to hit this note to be a bit extreme

map looks good to me otherwise
Übel
551 posts
PH Flag

1 week ago

Digitalfear117 wrote:

02:26:282 (1) - I do find the aim to hit this note to be a bit extreme - honestly this is fine so i'll keep it for now

map looks good to me otherwise
Digitalfear117

No kudosu yet.

1 week ago
After a second BAT checks the map I'll bubble
Last edited by Digitalfear117 1 week ago, edited 1 time in total.
kingkurboh335

No kudosu yet.

3 days ago
here's some mods (taylor's version)

Fireworks:
- 00:06:717 (1) - remove NC maybe?
- 02:03:848 - 02:05:413 - is this missing a break? or is the one earlier unintentional? make it consistent
- 02:37:630 (2) - remove NC maybe?
- 02:38:022 - i'd put a green line here to end the kiai and let it start playing again on 02:38:804 - to better communicate the intense part isn't over (broke combo here while testing)
- 02:41:413 (3) - add NC maybe?
- 02:45:326 (1,1,2,1) - reconsider the NC usage here ngl
- 02:47:152 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3) - MAN, pleaseee remove some of these NC's, i'm not letting a map into ranked with 1-2 jumps in titanic, NO WAY
- 02:55:500 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1) - ^
- i understand the intention is to signify the instruments better, but cmooon, people will look at this very differently

decently fun map
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Übel
551 posts
PH Flag

3 days ago

kingkurboh335 wrote:

here's some mods (taylor's version)

Fireworks:
- 00:06:717 (1) - remove NC maybe? - [x, i think this is fine the hs supported that]
- 02:03:848 - 02:05:413 - is this missing a break? or is the one earlier unintentional? make it consistent [o, that is definitely missing a break]
- 02:37:630 (2) - remove NC maybe? - [o, removed]
- 02:38:022 - i'd put a green line here to end the kiai and let it start playing again on 02:38:804 - to better communicate the intense part isn't over (broke combo here while testing) - [o, yeah that works better]
- 02:41:413 (3) - add NC maybe? - [o, added]
- 02:45:326 (1,1,2,1) - reconsider the NC usage here ngl [o, yeah something messed up lol]
- 02:47:152 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3) - MAN, pleaseee remove some of these NC's, i'm not letting a map into ranked with 1-2 jumps in titanic, NO WAY - [o, made them 1-2-3-4]
- 02:55:500 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1) - ^ [o, 1-2-3-4]
- i understand the intention is to signify the instruments better, but cmooon, people will look at this very differently [o, xddd]

decently fun map
thanks owo
kingkurboh335

No kudosu yet.

3 days ago
okay, were good, bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.


11 posts | Jump | 1