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Thanks so much for the mod! To begin with, I saw you said you wished the mapset had lower difficulties. I agree, so I made a hard diff ^^ I'm not super confident with my normal diff making abilities for now so I will pass on it for this mapset, but maybe I'll do it for another one. GENERAL Missing language tag ("english", "japanese", "instrumental", etc), ignore if none fit. Added instrumental
INSANE 00:13:494 (2) - This is the start of a slower, less intense section, i think the spacing of this note is a bit large for this kind of section, especially considering most notes in the more intense section has less than 2.00 distance from each other. The distance between these is better 00:15:024 (1,1) - This was a mistake. Fixed.00:26:810 - is missing (Whistle) which exists in Expert 00:27:116 - is missing (Whistle) which exists in Expert Could you clarify these? The objects do have whistles, so I'm not sure what you mean.01:09:208 (4) - Not sure if this was intentional, maybe make this a linear or bezier if you don't want the slider ball to stutter at the end. Alternatively you could move the anchored control point to x:312 y:304, and then add a regular control point to x:312 y:284 Fixed 01:16:861 (3) - This is subjective, but I feel like this slider is a bit uncomfy, maybe you should turn it more towards the next pattern, but keep the distance the same Fixed, I think01:20:535 (1,2,3,4,5,1) - I think this ending could be a little more spaced, feels a little anticlimactic to me like this, especially the distance between 01:20:841 (4,5). Maybe try something like this? True. I reworked the pattern a little bit, so that the beginning part isnt too intense but the ending is harder. EXPERT 00:19:310 (6,7) - I know this is an expert diff, but the spacing here seems really large for a section where most bursts lack movement at all. nerfed00:26:657 - is missing (Whistle) which exists in Insane, Ultra 00:26:963 - is missing (Whistle) which exists in Insane, Ultra again, unsure what this means00:41:810 (4,1,2,3,4,5) - I think the large distance gap between 4 and 1, with the direction change snap that will happen with players following the burst is too much at once. I think 1-5 should either be following a more linear path to the previous 4, or you should bring 4 and the patterns of 1-5 closer FixedHow come this has so much spacing 00:46:555 (6,7) - but everything here has like none? 00:45:177 (10,11,12,13,1,2,3,4,5) - seems weird to me Fixed, this wasn't on purpose I think lol01:06:453 (1,2) - I just think the slider going down, and the next note being up is uncomfy, completely subjective though. I think this is reasonable slider leniency abuse for this level of difficulty 01:20:535 (1,2,1,2,1) - This is a cute pattern, but I wish 01:21:147 (1) - had more spacing than 01:20:841 (1,2) - did. Tried something 00:27:116 - is missing (Whistle) which exists in Expert Again unsure what this means 00:28:494 (1,2) - and 00:28:800 (1,2) - These are perfect curves, maybe change these to linears fixed, somehow reverted this when i fixed it earlier lol00:45:179 - Circle unsnapped by 2 ms. fix00:45:331 (13) - NC here As with the previous streams I prefer leaving the stream on these held guitars as one combo since I think it's kinda cool. If I changed this I'd change all the other ones, but I think I would prefer not to for now.01:00:943 (1,6,11,16,21) - I think it would be cute to make these all new combos agreed01:04:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31) - Please break up this massive combo with a new combo Similar argument to before. It is a very long combo, yes, but it is also a very long held guitar note. The comboing reflects this. If it's something that is too big an issue I'd be open to changing and redesigning the comboing on these long streams but this was a conscious decision I made
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