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Index » Beatmaps » Pending Beatmaps » Beautiful Day - Feel The O2Jam!

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majikiti girl
56 posts
RU Flag

1 week ago
This beatmap was submitted using in-game submission on Tuesday, April 8, 2025 at 7:28:37 PM

Artist: Beautiful Day
Title: Feel The O2Jam!
Source: O2Jam
Tags: electronic korean o2jam
BPM: 140
Filesize: 2149kb
Play Time: 02:06
Difficulties Available:
  • Easy (2.37 stars, 109 notes)
  • Normal (4.48 stars, 226 notes)
  • O2Jam (4.87 stars, 318 notes)


Download: Beautiful Day - Feel The O2Jam!
Information: Scores/Beatmap Listing
—————
mapset done. now modding
trying old style mapping
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
Zai
24 posts
CA Flag

Earned 1 kudosu.

1 week ago
baby mods!

Easy

00:20:535 (3) - this slider screams to be centered on the playfield
01:20:535 (1) - diabolical spacing
00:47:964 (1,2) - in terms of player expectations there were no previous objects that foreshadowed 1/3rds so this might be a little jarring for an easy, consider making this a slider (this proposition fits better for 00:47:964 (1,2) - ) or making 2 end on a red tick
01:14:107 (2) - this is a nitpick, this slider almost touches the previous one, move sliderend one grid square to the right mayhaps?


Normal

idk how lenient we have to be on distance spacing in normals but i caught some things

00:26:535 (6) - DS is 1.55x compared to the .9x everything else has lol
00:40:464 (7) - DS
00:43:678 (8) - big DS
00:48:821 (2,3) - i think it'd be better if this was a slider and if 00:52:250 (2) - was 2 circles, it introduces the 1/3rd better
01:10:250 (6) - distance spacing
01:18:821 (1,2,1,2,1,2,1,2) - seems more ideal if every 2 is Ctrl+G'ed, would also make the emphasis on 01:20:964 (2) - more prominent
01:23:107 (3) - this wasnt a problem to read when playing but it is a lil detached
01:51:178 (3,1) - what if 3 was at a 45d angle northwest and 1 brought down to be leveled with 01:50:535 (2) -
01:53:107 (1,2) - this overlaps with 01:52:250 (2) -


O2Jam

00:48:821 (3,4) - these are a bit of a coinflip, here it's white and red tick but on the other diffs it's on a purple tick, recheck sections with similar melodies

no other notes for this diff! :3


cute set! this song has been stuck in my head when i try to sleep lol
majikiti girl
56 posts
RU Flag

1 week ago

Zai wrote:

baby mods!

Easy

00:20:535 (3) - this slider screams to be centered on the playfield
01:20:535 (1) - diabolical spacing
00:47:964 (1,2) - in terms of player expectations there were no previous objects that foreshadowed 1/3rds so this might be a little jarring for an easy, consider making this a slider (this proposition fits better for 00:47:964 (1,2) - ) or making 2 end on a red tick
01:14:107 (2) - this is a nitpick, this slider almost touches the previous one, move sliderend one grid square to the right mayhaps?


Normal

idk how lenient we have to be on distance spacing in normals but i caught some things

00:26:535 (6) - DS is 1.55x compared to the .9x everything else has lol
00:40:464 (7) - DS
00:43:678 (8) - big DS
00:48:821 (2,3) - i think it'd be better if this was a slider and if 00:52:250 (2) - was 2 circles, it introduces the 1/3rd better
01:10:250 (6) - distance spacing
01:18:821 (1,2,1,2,1,2,1,2) - seems more ideal if every 2 is Ctrl+G'ed, would also make the emphasis on 01:20:964 (2) - more prominent
01:23:107 (3) - this wasnt a problem to read when playing but it is a lil detached
01:51:178 (3,1) - what if 3 was at a 45d angle northwest and 1 brought down to be leveled with 01:50:535 (2) -
01:53:107 (1,2) - this overlaps with 01:52:250 (2) -


O2Jam

00:48:821 (3,4) - these are a bit of a coinflip, here it's white and red tick but on the other diffs it's on a purple tick, recheck sections with similar melodies

no other notes for this diff! :3


cute set! this song has been stuck in my head when i try to sleep lol


done. thanks!
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
Satori
2037 posts
HR Flag

Earned 2 kudosu.

2 days ago
mod time weee

General:
- remove the .osb file from your folder as you don't have a storyboard
- tick the "Letterbox during gameplay" option off on Easy and Normal if you're gonna keep it off on O2Jam diff
- use custom combo colours, would look nicer than default
- map Easy and Normal difficulty up to till the end of the song like O2Jam diff, for consistency (it's fine if you don't map the intro, just the outro is important)

Easy:
- 00:54:821 (5) - add NC (new combo)
- 01:00:821 (4) - ^
- 01:29:107 (4) - ^
- 00:57:393 (1) - 01:00:821 (4) - 01:04:250 (1) - etc. you can't use a reverse slider with more than 1 repeat on an easy, a beginner player won't react on time to it, and will likely break combo… make the slider a single repeat but make it twice as long
- 01:18:821 (1,2,3,1,2) - patterns like these are terrible for an easy, sliders have more than 1 reverse and it's really dense, replace it with a more simple pattern that's more friendly to a beginner
- 01:33:393 (2,3) - a stack on an easy that's 3/4 apart is very bad for an easy, make this a slider instead, like you did in 00:48:821 (2) - 00:52:250 (2) - etc.
- 01:50:963 (4) - Object's end is slightly unsnapped! Off by -2ms. - AIMod

Normal:
- 00:45:821 (3) - remove this object, don't use 1/4 rhythms on a normal unless the song is super slow, do it like you did 00:48:821 (2,3) - here
- 00:56:321 (4,5) - suggestion here, i'd remove 00:56:321 (4) - and place 00:56:535 (5) - in that spot in the timeline and extend it until 00:56:964, as the rhythm follows the vocals better, but that's up to you
- 01:18:821 (1,2,1,2,1,2,1,2) - this is a very unfriendly pattern for a normal, though i think the rhythm of it is fine, the placements are too far away from each other, try doing something like this, and then adjust 01:22:250 (1,2,3,4,5) - accordingly:
Forum Image
- 01:30:821 (1) - remove NC
- 01:37:679 (1) - ^

O2Jam:
- 00:22:250 (4,5) - distance between these two sliders is really low compared to what's happening before, would prefer if they were 1x distance apart like how 00:17:107 (1,2,3,4,5,1,2,3,4) - are
- 00:37:678 (1,2) - ^
- 00:49:893 (6) - would place this on x:256 y:160 cuz distance in rhythm between 00:49:107 (4,5) - and 00:49:464 (5,6) - is not the same
- 00:54:821 (1,2,3,4) - this feels really awkward and slow, if you want a symmetrical pattern, i'd suggest you put both 00:55:464 (2,3) - on x:256 y:360
- 01:21:966 (4) - "Object isn't snapped!" - AIMod
- 01:23:964 - maybe add one more circle here before the spinner for better rhythm feel
- 01:49:678 (1,2,3) - i think these are too far apart, maybe do something like this:
Forum Image
- 01:53:964 (1,2) - cmon! don't give me 1/8 buzzer sliders x.x… make it 1/4 please!

that's all! i like this map more than your previous c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
majikiti girl
56 posts
RU Flag

2 days ago
i will add custom colors later
other mods are applied. thanks!

1

Satori wrote:

mod time weee

General:
- remove the .osb file from your folder as you don't have a storyboard
- tick the "Letterbox during gameplay" option off on Easy and Normal if you're gonna keep it off on O2Jam diff
- use custom combo colours, would look nicer than default
- map Easy and Normal difficulty up to till the end of the song like O2Jam diff, for consistency (it's fine if you don't map the intro, just the outro is important)

Easy:
- 00:54:821 (5) - add NC (new combo)
- 01:00:821 (4) - ^
- 01:29:107 (4) - ^
- 00:57:393 (1) - 01:00:821 (4) - 01:04:250 (1) - etc. you can't use a reverse slider with more than 1 repeat on an easy, a beginner player won't react on time to it, and will likely break combo… make the slider a single repeat but make it twice as long
- 01:18:821 (1,2,3,1,2) - patterns like these are terrible for an easy, sliders have more than 1 reverse and it's really dense, replace it with a more simple pattern that's more friendly to a beginner
- 01:33:393 (2,3) - a stack on an easy that's 3/4 apart is very bad for an easy, make this a slider instead, like you did in 00:48:821 (2) - 00:52:250 (2) - etc.
- 01:50:963 (4) - Object's end is slightly unsnapped! Off by -2ms. - AIMod

Normal:
- 00:45:821 (3) - remove this object, don't use 1/4 rhythms on a normal unless the song is super slow, do it like you did 00:48:821 (2,3) - here
- 00:56:321 (4,5) - suggestion here, i'd remove 00:56:321 (4) - and place 00:56:535 (5) - in that spot in the timeline and extend it until 00:56:964, as the rhythm follows the vocals better, but that's up to you
- 01:18:821 (1,2,1,2,1,2,1,2) - this is a very unfriendly pattern for a normal, though i think the rhythm of it is fine, the placements are too far away from each other, try doing something like this, and then adjust 01:22:250 (1,2,3,4,5) - accordingly:
Forum Image
- 01:30:821 (1) - remove NC
- 01:37:679 (1) - ^

O2Jam:
- 00:22:250 (4,5) - distance between these two sliders is really low compared to what's happening before, would prefer if they were 1x distance apart like how 00:17:107 (1,2,3,4,5,1,2,3,4) - are
- 00:37:678 (1,2) - ^
- 00:49:893 (6) - would place this on x:256 y:160 cuz distance in rhythm between 00:49:107 (4,5) - and 00:49:464 (5,6) - is not the same
- 00:54:821 (1,2,3,4) - this feels really awkward and slow, if you want a symmetrical pattern, i'd suggest you put both 00:55:464 (2,3) - on x:256 y:360
- 01:21:966 (4) - "Object isn't snapped!" - AIMod
- 01:23:964 - maybe add one more circle here before the spinner for better rhythm feel
- 01:49:678 (1,2,3) - i think these are too far apart, maybe do something like this:
Forum Image
- 01:53:964 (1,2) - cmon! don't give me 1/8 buzzer sliders x.x… make it 1/4 please!

that's all! i like this map more than your previous c:
Last edited by majikiti girl 1 day ago, edited 1 time in total.
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
majikiti girl
56 posts
RU Flag

1 day ago
i added custom colors. what do you think about this map now?

Response original message

Satori wrote:

mod time weee

General:
- remove the .osb file from your folder as you don't have a storyboard
- tick the "Letterbox during gameplay" option off on Easy and Normal if you're gonna keep it off on O2Jam diff
- use custom combo colours, would look nicer than default
- map Easy and Normal difficulty up to till the end of the song like O2Jam diff, for consistency (it's fine if you don't map the intro, just the outro is important)

Easy:
- 00:54:821 (5) - add NC (new combo)
- 01:00:821 (4) - ^
- 01:29:107 (4) - ^
- 00:57:393 (1) - 01:00:821 (4) - 01:04:250 (1) - etc. you can't use a reverse slider with more than 1 repeat on an easy, a beginner player won't react on time to it, and will likely break combo… make the slider a single repeat but make it twice as long
- 01:18:821 (1,2,3,1,2) - patterns like these are terrible for an easy, sliders have more than 1 reverse and it's really dense, replace it with a more simple pattern that's more friendly to a beginner
- 01:33:393 (2,3) - a stack on an easy that's 3/4 apart is very bad for an easy, make this a slider instead, like you did in 00:48:821 (2) - 00:52:250 (2) - etc.
- 01:50:963 (4) - Object's end is slightly unsnapped! Off by -2ms. - AIMod

Normal:
- 00:45:821 (3) - remove this object, don't use 1/4 rhythms on a normal unless the song is super slow, do it like you did 00:48:821 (2,3) - here
- 00:56:321 (4,5) - suggestion here, i'd remove 00:56:321 (4) - and place 00:56:535 (5) - in that spot in the timeline and extend it until 00:56:964, as the rhythm follows the vocals better, but that's up to you
- 01:18:821 (1,2,1,2,1,2,1,2) - this is a very unfriendly pattern for a normal, though i think the rhythm of it is fine, the placements are too far away from each other, try doing something like this, and then adjust 01:22:250 (1,2,3,4,5) - accordingly:
Forum Image
- 01:30:821 (1) - remove NC
- 01:37:679 (1) - ^

O2Jam:
- 00:22:250 (4,5) - distance between these two sliders is really low compared to what's happening before, would prefer if they were 1x distance apart like how 00:17:107 (1,2,3,4,5,1,2,3,4) - are
- 00:37:678 (1,2) - ^
- 00:49:893 (6) - would place this on x:256 y:160 cuz distance in rhythm between 00:49:107 (4,5) - and 00:49:464 (5,6) - is not the same
- 00:54:821 (1,2,3,4) - this feels really awkward and slow, if you want a symmetrical pattern, i'd suggest you put both 00:55:464 (2,3) - on x:256 y:360
- 01:21:966 (4) - "Object isn't snapped!" - AIMod
- 01:23:964 - maybe add one more circle here before the spinner for better rhythm feel
- 01:49:678 (1,2,3) - i think these are too far apart, maybe do something like this:
Forum Image
- 01:53:964 (1,2) - cmon! don't give me 1/8 buzzer sliders x.x… make it 1/4 please!

that's all! i like this map more than your previous c:
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu

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