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Index » Beatmaps » Pending Beatmaps » Larval Stage Planning - Trip -innocent of D- (TV Size)

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kyooti
321 posts
US Flag

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2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Übel
524 posts
PH Flag

4 days ago
one minor changelog:
- removed AI diff
+ added pimpG diff; no hitsounds yet will do it himself
wilted_rose
211 posts
RU Flag

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4 days ago

Übel wrote:

- removed AI diff

what does it means?
Last edited by wilted_rose 4 days ago, edited 1 time in total.
iSlodinx

No kudosu yet.

4 days ago

wilted_rose wrote:

Übel wrote:

- removed AI diff/quote]
what does it means?


That means one person got restricted for using AI-generated tool for mapping.
i love CLANNAD
SergeantIgnas
77 posts
LT Flag

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4 days ago

iSlodinx wrote:

That means one person got restricted for using AI-generated tool for mapping.


Well then, the AI-generated is prohibited.
iSlodinx

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4 days ago

ignasblaz1000 wrote:

Well then, the AI-generated is prohibited.


It is prohibited.
i love CLANNAD
SergeantIgnas
77 posts
LT Flag

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4 days ago

iSlodinx wrote:

It is prohibited.


yup.
Last edited by SergeantIgnas 4 days ago, edited 1 time in total.
Satori
2,316 posts
HR Flag

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3 days ago
mod:
- where hitsounds on pimpG diff???
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
iSlodinx

No kudosu yet.

3 days ago

Satori wrote:

mod:
- where hitsounds on pimpG diff???


Ubel: "+ added pimpG diff; no hitsounds yet will do it himself"
i love CLANNAD
pimpG
70 posts
BR Flag

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pimpG
70 posts
BR Flag

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3 days ago
General
there's an unused background file.
some diffs have video, others don't, the osz doesn't include the video (?) not having the video officially included seems alright, but the setting should be consistent i guess.

Easy

00:42:314 (1,2,3,4,5,6) - i dont' think the rhythm choice is optimal here, the spacing is also not accurate. 00:42:497 - this is the ideal spot for slider start, 00:44:509 - ideal spot for tail, the rest seems about right.

00:54:204 (1,2,3,4,5,6) - rhythm is better here but not the spacing

i don't consider them must to fix though, give it some thought.

Insane

01:23:655 (3) - recommend adding a muted sliderslide and muted slidertick for this.
their sounds get louder as the song fades and it sounds terrible in my opinion.
Last edited by pimpG 3 days ago, edited 4 times in total.
arutama
589 posts
ID Flag

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3 days ago
pimpG cooked the Hard diff and it's on fire :eyes:
ss farming
wilted_rose
211 posts
RU Flag

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3 days ago
mods:
vg185's Easy
spacing issue of some kiai sliders (reading issue), detach some objects to make more consistent spacing
00:16:338 (5) - short it by 1/2 to match sliderend for drum sound of song (also add circle at 00:17:253 timestamp, it wont hurt for reading bc you already have something like 00:03:533 (2,3))
00:42:314 (1) - move by 1/2 forward and short it by 1/2
01:22:192 (5) - do same thing as you will do with 00:16:338 (5) - 00:17:523

arutama's Normal
00:17:253 (7), 01:23:106 (7) - could turn each slider into 2 circles to make more interesting gameplay (chain RC allows to)
00:29:143 (5) - could move by 1px down to match slider (but that's kinda symmetry mod, you can ignore if it's not necessary for ranked maps)
01:23:747 (1) - song sfx starts from 01:24:021 timestamp, could move spinner to new timestamp to emphasize it

pimpG's Hard
00:17:253 (6), 01:23:106 (6) - very missleading to have this rhythm for these sliders, btw you emphasized slider tick next by 1/2 from sliderhead. you could move & short these sliders by 1/2 and add circles on original sliderheads timestapms
00:13:960 (4), 01:19:814 (4) - could make non-repeat sliders, move forward by 1/2 and add circles on sliderhead to emphasize rhythm

Insane
00:52:923 (4,5,6) - could horisontally mirror to fix absurdly low spacing of 00:53:289 (6,1)

btw good mapset (also please send me tenten diff for science purposes)
Last edited by wilted_rose 2 days ago, edited 2 times in total.
pimpG
70 posts
BR Flag

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3 days ago

arutama wrote:

pimpG cooked the Hard diff and it's on fire :eyes:

Thank you!!

wilted_rose wrote:


pimpG's Hard
00:17:253 (6), 01:23:106 (6) - very missleading to have this rhythm for these sliders, btw you emphasized slider tick next by 1/2 from sliderhead. you could move & short these sliders by 1/2 and add circles on original sliderheads timestapms (I tend to not try to map too many layers at the same time, my priority on the intro was the guitar. I think my slidertick hitsounds are harmless : ).)
00:13:960 (4), 01:19:814 (4) - could make non-repeat sliders, move forward by 1/2 and add circles on sliderhead to emphasize rhythm (Your suggestion would work too but I'm happy with what I got.)

Übel
524 posts
PH Flag

1 day ago
Insane
00:52:923 (4,5,6) - could horisontally mirror to fix absurdly low spacing of 00:53:289 (6,1) nah its fine

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