Index » Beatmaps » Pending Beatmaps » Larval Stage Planning - Trip -innocent of D- (TV Size)
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321 posts
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hype
2025 goals :3 Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24] 250pp play - [Completed - 2/3/25, Forever stained.] 1 Billion score 2 digit :3 Get a map ranked get 10 dollars 🔥 - [already gave up ;-;] |
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one minor changelog:
- removed AI diff + added pimpG diff; no hitsounds yet will do it himself |
211 posts
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what does it means?
Last edited by wilted_rose
4 days ago, edited 1 time in total.
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i love CLANNAD
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77 posts
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Well then, the AI-generated is prohibited. |
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It is prohibited. i love CLANNAD
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77 posts
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yup.
Last edited by SergeantIgnas
4 days ago, edited 1 time in total.
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mod:
- where hitsounds on pimpG diff??? LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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Ubel: "+ added pimpG diff; no hitsounds yet will do it himself" i love CLANNAD
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General
there's an unused background file. some diffs have video, others don't, the osz doesn't include the video (?) not having the video officially included seems alright, but the setting should be consistent i guess. Easy 00:42:314 (1,2,3,4,5,6) - i dont' think the rhythm choice is optimal here, the spacing is also not accurate. 00:42:497 - this is the ideal spot for slider start, 00:44:509 - ideal spot for tail, the rest seems about right. 00:54:204 (1,2,3,4,5,6) - rhythm is better here but not the spacing i don't consider them must to fix though, give it some thought. Insane 01:23:655 (3) - recommend adding a muted sliderslide and muted slidertick for this. their sounds get louder as the song fades and it sounds terrible in my opinion.
Last edited by pimpG
3 days ago, edited 4 times in total.
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pimpG cooked the Hard diff and it's on fire :eyes:
ss farming
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211 posts
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mods:
vg185's Easy spacing issue of some kiai sliders (reading issue), detach some objects to make more consistent spacing 00:16:338 (5) - short it by 1/2 to match sliderend for drum sound of song (also add circle at 00:17:253 timestamp, it wont hurt for reading bc you already have something like 00:03:533 (2,3)) 00:42:314 (1) - move by 1/2 forward and short it by 1/2 01:22:192 (5) - do same thing as you will do with 00:16:338 (5) - 00:17:523 arutama's Normal 00:17:253 (7), 01:23:106 (7) - could turn each slider into 2 circles to make more interesting gameplay (chain RC allows to) 00:29:143 (5) - could move by 1px down to match slider (but that's kinda symmetry mod, you can ignore if it's not necessary for ranked maps) 01:23:747 (1) - song sfx starts from 01:24:021 timestamp, could move spinner to new timestamp to emphasize it pimpG's Hard 00:17:253 (6), 01:23:106 (6) - very missleading to have this rhythm for these sliders, btw you emphasized slider tick next by 1/2 from sliderhead. you could move & short these sliders by 1/2 and add circles on original sliderheads timestapms 00:13:960 (4), 01:19:814 (4) - could make non-repeat sliders, move forward by 1/2 and add circles on sliderhead to emphasize rhythm Insane 00:52:923 (4,5,6) - could horisontally mirror to fix absurdly low spacing of 00:53:289 (6,1) btw good mapset (also please send me tenten diff for science purposes)
Last edited by wilted_rose
2 days ago, edited 2 times in total.
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Insane
00:52:923 (4,5,6) - could horisontally mirror to fix absurdly low spacing of 00:53:289 (6,1) nah its fine |
30 posts | Jump | 1 2 |