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Index » Beatmaps » Work In Progress/Help Wanted » Lemon Demon - The Ultimate Showdown of Ultimate Destiny

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Catmull
9 posts
NO Flag

1 day ago
This beatmap was submitted using in-game submission on den 8 september 2025 at 17:56:13

Artist: Lemon Demon
Title: The Ultimate Showdown of Ultimate Destiny
Tags: Shameimaru english Neil Cicierega novelty Newgrounds
BPM: 114
Filesize: 18817kb
Play Time: 03:31
Difficulties Available:


Download: Lemon Demon - The Ultimate Showdown of Ultimate Destiny
Download: Lemon Demon - The Ultimate Showdown of Ultimate Destiny (no video)
Information: Scores/Beatmap Listing
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The Ultimate Showdown of Ultimate Destiny

The Ultimate Modders of Ultimate Modding:
vyper
I'm not Norwegian, I don't know why I have the flag.
It's swag though, so I don't really care.
vyper
642 posts
US Flag

No kudosu yet.

1 day ago
bruh why did the BG disappear LMAO

[Ultimate]
00:02:919 (4) - grrrrr why is this hitcircle shifted to the right (move to x:384 y:192 to form the perfect hexagon :pleading:)
00:09:366 (6,1) - The spacing between these two objects are too brutal, especially given how slow the slider is. I would definitely nerf the pattern a bit so it feels more comfy to play and it's not just a literal jumpscare lol. Something like the image below would be good:
00:20:813 (5,1) - The spacing here is not as brutal as the other one, but still considered a jumpscare. Would nerf the spacing.
00:58:840 (9) - Would probably move this to where 00:58:971 (1) is, would feel better to play if I'm being honest.
01:19:761 (5,6) - I feel like this needs consistent spacing. Something like this would be perfect:
01:33:445 (11,12,1) - Move this pattern one block up to have 11 stacked on 9?
01:37:655 (10,11,1,2,3,4) - Pretty much same deal as the mod above. This time, move this pattern down to have 10 stacked on 6.
02:47:129 (7) - Feel like it's best to have this hitcircle at y:192 so it flows better
03:04:234 (2) - NC?

That's all from me for now, really happy to see this song mapped again!
Catmull
9 posts
NO Flag

11 hours ago

vyper wrote:

bruh why did the BG disappear LMAO

[Ultimate]
00:02:919 (4) - grrrrr why is this hitcircle shifted to the right (move to x:384 y:192 to form the perfect hexagon :pleading:)
00:09:366 (6,1) - The spacing between these two objects are too brutal, especially given how slow the slider is. I would definitely nerf the pattern a bit so it feels more comfy to play and it's not just a literal jumpscare lol. Something like the image below would be good:
00:20:813 (5,1) - The spacing here is not as brutal as the other one, but still considered a jumpscare. Would nerf the spacing.
00:58:840 (9) - Would probably move this to where 00:58:971 (1) is, would feel better to play if I'm being honest.
01:19:761 (5,6) - I feel like this needs consistent spacing. Something like this would be perfect:
01:33:445 (11,12,1) - Move this pattern one block up to have 11 stacked on 9?
01:37:655 (10,11,1,2,3,4) - Pretty much same deal as the mod above. This time, move this pattern down to have 10 stacked on 6.
02:47:129 (7) - Feel like it's best to have this hitcircle at y:192 so it flows better
03:04:234 (2) - NC?

That's all from me for now, really happy to see this song mapped again!


Fixed 00:02:919 (4) -, accidental missplacement.

I moved 00:09:498 (1) - over to x:320 y:48 to decrease the gap between (6) and (1) since I do want there to be a slight jump here, and I did some minor tweaking to make the pattern still look alright.

00:20:813 (5,1) - has the same spacing as 00:09:366 (6,1) - now after I nerfed that, and combined with the new combo to indicate to the player that something is happening here, it should be fine to keep.

CTRL+G'd 00:58:840 (9,1) -.

Fixed spacing between 01:19:761 (5,6) - and tweaked patterns after it to make it keep the same spacing as I wanted.

01:33:445 (11,12,1) - was intentionally mapped like this to give the player the ability to see (11) through the 300 hitburst, but I think I like it more when I move 01:33:445 (11,12,1) - to x:256 y:352 so I will keep it like that. Another reason is that every single stacked note in this map is a 1/3, which I did to help the player read the rhythm for those parts, and since this isn't a 1/3 pattern it wouldn't make sense to stack them in my opinion.

I'm fine with moving 01:37:655 (10,11,1,2,3,4) - down since it doesn't automatically stack the notes like it would in the previous section, and the hitburst has already faded quite a bit so the note under it is still readable. Applied.

Moved 02:47:129 (7) - to y:192.

No new combo for 03:04:234 (2) - because 03:03:182 (1,2,3,4,5) - all go together to create a man here like there is in the video.



Thank you for the mods!
I'm not Norwegian, I don't know why I have the flag.
It's swag though, so I don't really care.

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