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Index » Beatmaps » Pending Beatmaps » Icon For Hire - Make a Move (Sped Up & Cut Ver.) [Osu|Taiko]

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arutama
osu! BAT / Completionist
658 posts
ID Flag

1 day ago

wilted_rose wrote:

blud just spilled rage on my diff :sob:

it's never too late to do something that could improve the map, no?
ss farming
wilted_rose
Combo Commander
345 posts
RU Flag

No kudosu yet.

1 day ago
<@645050071154425867> hi there :D (it's laura ping but idk if it works with pinging through announce channel)

lets talk about what i have changed in my diff

for the first - many spacing problems (for the first look) are not really problems because while mapping my diff, i have though in my head how it must be played. i kept with hearing instrumental pitch and ignored editor distance snap calculator (in top right part of editor screen) because there is no requirement from a game to follow every single slider, player can hold cursor on sliderhead, because many sliderheads are being in slider follow area and are not sliderbreaking, and start aiming on next object. so, keeping that in mind, i have imagined where player cursor should move after slider completion and built next objects. i think this explanation could answer on many questions and we can move next.

now lets talk about your mod

wow i like clicking buttons
00:17:318 (5) - yes, that's a good catch, i just didn't though about it in this key
00:18:058 (2,1) - it might work now, check for it
00:23:538 (1,2,3,4,5,6,7,8,9,10,11,12,13) - unfortunately, it cannot be nerfed. i have emphasized instrumental part with both rhythm and movement. circles in this chain emphasizes guitar riffs, sliders emphasizes phrases. 00:24:130 (4,5) - emphasizes lower pitch with stack, etc.
00:30:648 (1,2,1,2,3) - had 1,2 same but changed this pattern so it doesnt overlaps
00:33:610 (1,2,3,4,5) - this pattern should create triangle movement, as player can focus on sliderheads
00:36:869 (5,1,2,3) - readjusted this pattern, should be less intense (as pitch for 4,5,1 doesnt changes so it allows to keep small spacing per sliderheads and circles)
00:42:497 (1,2,3) - to concern, 1) yeah, it just like cool pattern from alternate maps :) 2) it actually emphasizes pitch decrease and creates triangle movement, gonna keep it as it exists


hoping my explanation is almost good to let you know what i have done. if something is still bad, let me know.
secretly npc
Cloudpaw
Spinner Sage
167 posts
US Flag

No kudosu yet.

4 hours ago

wilted_rose wrote:

because there is no requirement from a game to follow every single slider, player can hold cursor on sliderhead, because many sliderheads are being in slider follow area and are not sliderbreaking, and start aiming on next object. so, keeping that in mind, i have imagined where player cursor should move after slider completion and built next objects.


this is not something new or unexperienced players do intuitively and is something they learn later in their improvement, not at a hard difficulty. this is actually something higher level players learn to do and do automatically. higher level concepts being applied for lower level players
laurafied
osu! BAT
88 posts
AU Flag

No kudosu yet.

3 hours ago
i agree very much with what it said, you need to understand the audience you are trying to map for and the limitations imposed because of that when creating lowdiffs

anyway, the improvements are okay enough so we can bubble when arutama gets his laptop fixed ⟡
Last edited by laurafied 3 hours ago, edited 1 time in total.
uuuuuuhh
what do i put here
(╥﹏╥)

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