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Index » Beatmaps » Pending Beatmaps » Susumu Hirasawa - Songs Compilation

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Andrei
Beat Clicker
52 posts
RO Flag

4 weeks ago star
This beatmap was submitted using in-game submission on Thursday, January 29, 2026 at 23:49:05

Artist: Susumu Hirasawa
Title: Songs Compilation
Tags: 平沢進 KAKU-P MODEL P-MODEL Lotus Grandfatherly Wind 祖父なる風 Sofunaru Kaze The Girl in Byakkoya 白虎野の娘 no Musume Forces Logic Airforce 論理空軍 Ronri Kougun Amor Buffer アモール・バッファー Amouru Baffa Big Brother SWITCHED-ON LOTUS japanese electronic pop an3 andrai -_Sandy
BPM: 110.01
Filesize: 23192kb
Play Time: 07:33
Difficulties Available:


Download: Susumu Hirasawa - Songs Compilation
Information: Scores/Beatmap Listing
—————
PLEASE REDOWNLOAD THE MAP AS OF 29/01/2026!!!
Play the original Marathon here!

Hi! This is a Marathon Map I made almost 6 years ago. This includes old parts I made in 2020, aswell as newer parts I added in for this version of the marathon. These parts were made in the years 2021 and 2025.
Because this project is old and I (my young self) went and utilized BPM Adjustments for SV Changes I had to change some up to fit in the ranking criteria here.

I also did some changes on the diffs, heres a quick summary for myself and BATs:
General Things

- Replaced Custom Sample Banks with Default
- Added Tags (yes there weren't any)
- Fixed Combo Colors
- Fixed Storyboard (fyi i don't have the original files for the sprites anymore)
- No Lead-In because the first part starts 8 seconds afterwards.

Oh and I saw some perfect curve sliders but I think they shouldn't be a huge problem converting (surely).


MiX

- Changed small things in Forces and SWITCHED-ON LOTUS


MiX Deluxe

- Changed pattern structure on Forces
- Amor Buffer replaced with my newer 2025 version.
- SWITCHED-ON LOTUS replaced with my 2021 "MiX Deluxe" version


Changelogs

#1 - 25/01/2026
- Converted Perfect-Curve sliders to bezier (thanks kurboh!)
- added tags "japanese electronic pop"
- applied more hitsounding on MiX Deluxe diff ("The Girl In Byakkoya" part to be exact)

#2 - 29/01/2026
By far the biggest changes:
- changed the whole audio; shortened the breaks to 6-8s
-> this means every timing point, every storyboard element, every circle has been adjusted to the new audio
- removed that one duplicate timing point
- switched up kiai parts on big brother between both diffs
kingkurboh335
BAT Manager
2,689 posts
HR Flag

No kudosu yet.

4 days ago
mod for general stuff cuz that's all this mapset really needs:

General

- perfect curves need to be converted (for that i sent you the .osu files)
- add "japanese electronic pop" to tags (genre is a bit varied, so idk how much more tags we'd need for this)
- remove test.jpg from songs folder :p

MiX Deluxe

- 02:17:644 - why does this section have so little hitsounds?

that's all :p
LVL1 | 300 ATK | 200 DEF
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Andrei
Beat Clicker
52 posts
RO Flag

4 days ago

kingkurboh335 wrote:

mod for general stuff cuz that's all this mapset really needs:

General

- perfect curves need to be converted (for that i sent you the .osu files)
- add "japanese electronic pop" to tags (genre is a bit varied, so idk how much more tags we'd need for this)
- remove test.jpg from songs folder :p

MiX Deluxe

- 02:17:644 - why does this section have so little hitsounds?


Applied all of them. Also thanks for converting the diffs <3

that's all :p
Last edited by Andrei 4 days ago, edited 1 time in total.
Nikku
osu! BAT / osu!catch BAT
583 posts
US Flag

No kudosu yet.

4 days ago

gm

audio stuffs

  • long breaks (~14s, ~28s, ~14s, ~14s, etc.) due to really long fading, either map or shorten the fade out/in
  • 166614 - audio pops
  • 352344 - 354605 is just pure silence, should shorten this

    obviously these mean having to adjust the entire map (and i'd help if i wasn't rather busy rn), however i feel these changes would help a lot xd


  • timing point

    as mentioned in discord there is an unused timing point at 5:54:604
    354604,315.789473684211,4,1,0,60,1,0


    mapping is good however

    in MiX i'm pretty sure
    06:42:604 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -
    is harder than what MiX Deluxe has in that same section, for difficulty reasons i'd say to swap them (with obvious adjustments) but that's up to you honestly


    Hitsounding

    you said it was on purpose but still sending because you also said you'd look later

    http://swooo.sh/j3ekjV.txt


    aside from those i'd be willing to nom

    laurafied
    osu! BAT
    104 posts
    AU Flag

    No kudosu yet.

    3 days ago star
    fix all the other stuff and i can 3rd \(˶˃ ᵕ ˂˶)/
    uuuuuuhh
    what do i put here
    (╥﹏╥)
    Andrei
    Beat Clicker
    52 posts
    RO Flag

    3 days ago
    sick sick, thanks guys!

    will apply these mods later, tho i’m not sure how i would tackle the break-issue
    (mostly because i wanna preserve as much from the old set as possible)… tho i’ll see what i can change
    Andrei
    Beat Clicker
    52 posts
    RO Flag

    8 hours ago
    Hi! Applied Nikku's mods because i felt like these were very valid points, mainly:
    - Long breaks between parts
    - duplicate timing point
    - weird difficulty spread on Big Brother (mainly the end-kiai)
    - hitsounding

    So I've completely changed up the audio by shortening the breaks to about 6-10s. This means reinstalling the map!!!!!

    I've also replaced both kiai's on both diffs at Big Brother.

    The hitsounding thing is on purpose and I don't wanna change it.

    Lemme know what to fix else. I really don't wanna redo all of this again (this was really painful to do)

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