3,547 users, 10 online now.
A total of 1,089,771 plays!

Index » Beatmaps » Pending Beatmaps » Orange Lounge - LOVE IS ORANGE

12 posts | Jump | 1
Mahogany
Spinner Sage
131 posts
GR Flag

2 weeks ago bubblepop
This beatmap was submitted using in-game submission on Friday, 1 May, 2026 at 5:55:45 AM

Artist: Orange Lounge
Title: LOVE IS ORANGE
Source: beatmania IIDX 8th style
Tags: french pop video game videogame kingkurboh335 kurboh ddr dancedancerevolution dance revolution bemani pop'n music konami
BPM: 180
Filesize: 2303kb
Play Time: 01:41
Difficulties Available:


Download: Orange Lounge - LOVE IS ORANGE
Information: Scores/Beatmap Listing
—————
🍊 - Including storyboard!
(plz play on 80-95% bg dim i wasted half a day on this SB :c)

changes/mods:

- Added kingkurboh335's GD! (mid-production)
- Forgot tags LMAO (04-12)
- Forgot preview point (i keep forgetting things AARGH!)
- Somehow forgot to convert slider
- Applied mods from scug! (04-15)
- Applied mods from SCAG! Waiting on Kurboh… (04-25)
- Fully applied mods from SCAG!
- Applied (singular) mod from Cloudpaw!
Cuddles
BAT Manager
1,128 posts
US Flag

Earned 1 kudosu.

2 weeks ago
mahogany pls convert the perfect curve sliders on your diff to bezier :sob:
scug
osu! BAT
781 posts
US Flag

Earned 1 kudosu.

2 weeks ago
Orange

General:
These hs are very loud considering how quiet the song is, i'd turn these down a bit
consider lowering the hp? 8 is kinda absurd for really any map and idk if it fits here

Timeline:
00:30:359 (1,2) - different rhythm but same distance? if you wanna keep this spacing i'd recommend nc-ing 00:30:693 (2) so there's some kind of indication
00:38:193 (2) - i'd say to move this lower so it overlaps better with 00:37:359 (1)?
00:59:026 (1,2) - this has lower spacing than 00:59:526 (4,5,6)?? idk man this would totally throw some people off
01:15:859 (1,2,3,1,2,3,1,2,3) - i suggest nc-ing all of these since these 3/4 rhythms are more rare than other rhythms
01:33:026 (5) - i think this would look better if this wave was a little more curved, up to you really
01:33:526 (6) - lower dis a bit so it doesn't make an ugly overlap w/ 01:32:526 (3) -
01:34:526 (1,2) - js delete these and copy paste 01:34:026 (3,4) - and ctrl+h them instead, then move the heart sliders a little to the right so it doesn't overlap

Kurboh's Red

General:
Have same concerns with hp as the last diff.

don't really have any other complaints
Last edited by scug 2 weeks ago, edited 1 time in total.
furry
Mahogany
Spinner Sage
131 posts
GR Flag

2 weeks ago
Mods. Applied.
laurafied
osu! BAT
184 posts
AU Flag

No kudosu yet.

2 weeks ago
omg this is fire :O
˚ RAVE!!!!! ˚
Mahogany
Spinner Sage
131 posts
GR Flag

scug
osu! BAT
781 posts
US Flag

1 week ago bubble
lalalalalaa
furry
SCAG
osu! BAT
213 posts
US Flag

Earned 1 kudosu.

1 week ago
I'M SO ORANGE…

Orange


00:24:026 - there could be an object somewhere at this timestamp to act as filler rhythm - would make things feel a lot more smooth. perhaps on the tail of 00:22:359 (3) - ?
another idea is to remove the reverse on 00:23:359 (4) - and then add a 1/1 slider after it, something like this


00:28:693 (2,3,4) - space these out more maybe? feels a bit awkward atm
00:28:859 (3,4) - i'd also recommend Ctrl+G'ing these so that it feels nicer to play, keeping the counterclockwise flow established by 00:28:359 (1) - .

00:29:359 - once again theres good potential for a filler rhythm object here

00:30:359 (1,2) - i like this. no mod here, i just wanted to point that out. <3

00:31:693 (3) - i think this slider could be done a little differently so that it flows better with the previous 2 objects… a simple Ctrl+J would work @ the bare minimum

00:52:359 (1) - not totally sure how to feel abt this slider but i'll allow it LOL

00:59:026 (1,2,3) - Ctrl+J and move to the left a bit so that it feels and looks nicer going into 00:59:526 (4,5,6) - . this is subjective tho

01:06:693 (4) - i'd say remove the 4th reverse on this slider, feels a bit disorienting going from it to the next circle

01:09:026 (1) - the emptiness from here to the next object feels a bit strange given how much is happening in the song during it… would recommend putting something here? up to you

01:36:693 (1) - not sure why this is NC'd, i would remove it personally

01:37:693 (5) - add NC ?
01:37:859 (1) - remove NC ? neither of these are required, just looks nicer 2 me

lowkey think you couldve gone a bit harder during the kiai but idm how it is at the moment.

overall, i do want to give a bit of advice, and that is to think more about how you can polish out your maps. try to think of ways to make things look nicer, ways to organise objects in a way that makes the map feel more complete - as opposed to a bunch of haphazard ideas - etc etc
i like what you have! i just think it's important for you (and any mapper) to think a bit more about how each object relates to each other
and i do think you did this very well from 00:37:359 (1) - to 00:57:693 (1) - , everything in this snippet feels very well put-together
good stuff homie o7

Kurboh's Red


okay so i love this but lowkey there are some really questionable rhythm decisions that i don't really expect from mappers with your kind of experience (i.e. a lot. you're a good mapper)

there are a lot of scenarios where you put very defined sounds in the song on slider ends. there's no real impact and it just kinda feels clunky?
00:24:859 (4) - is the first example of this. for this pattern i'd personally suggest something like this: (3, 4) is a 1/2 stack, and then the slider is moved over to (5) - with its reverse removed ofc

i apologise if this comes off as me telling you how to map; i just like offering alternatives to make things a bit less hard on the people whose maps i mod

00:25:359 (6,7,8,9) - this feels very clunky rhythm-wise as well. it's symmetry for the sake of symmetry and i think this can be executed better

i can forgive the sounds on sliderends in the 2nd iteration of the song's verse (starting at 00:37:359 - ) because i see it as a building of the verse more than anything. it's variation and that's Fun

01:20:359 (1) - i find it strange that this is a slider. every other time this part of the kiai is mapped, it's represented with 2 circles; it feels more natural that way imo. i would just make this 2 circles lol

01:28:359 (1) - same with this. it just feels kinda arbitrary. maybe u could ctrl+shift+f this so that it's just circles on the head and tail of the slider?

CERTIFIED WORST MODDER
Mahogany
Spinner Sage
131 posts
GR Flag

6 days ago

SCAG wrote:

I'M SO ORANGE…

[…]


applied mods, waiting on kurboh c:
kingkurboh335
Global Moderator / BAT Manager
2,913 posts
HR Flag

No kudosu yet.

2 days ago

SCAG wrote:

[Kurboh's Red]

okay so i love this but lowkey there are some really questionable rhythm decisions that i don't really expect from mappers with your kind of experience (i.e. a lot. you're a good mapper)

there are a lot of scenarios where you put very defined sounds in the song on slider ends. there's no real impact and it just kinda feels clunky?
X 00:24:859 (4) - is the first example of this. for this pattern i'd personally suggest something like this: (3, 4) is a 1/2 stack, and then the slider is moved over to (5) - with its reverse removed ofc - i don't really like this suggestion and i prefer what i have now

i apologise if this comes off as me telling you how to map; i just like offering alternatives to make things a bit less hard on the people whose maps i mod - nah, i get it :p

X 00:25:359 (6,7,8,9) - this feels very clunky rhythm-wise as well. it's symmetry for the sake of symmetry and i think this can be executed better not symmetry really, but i feel like this is fine

i can forgive the sounds on sliderends in the 2nd iteration of the song's verse (starting at 00:37:359 - ) because i see it as a building of the verse more than anything. it's variation and that's Fun - yay

O 01:20:359 (1) - i find it strange that this is a slider. every other time this part of the kiai is mapped, it's represented with 2 circles; it feels more natural that way imo. i would just make this 2 circles lol - sure

O 01:28:359 (1) - same with this. it just feels kinda arbitrary. maybe u could ctrl+shift+f this so that it's just circles on the head and tail of the slider? - did something else :p


thanks for mod!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Cloudpaw
Combo Commander
377 posts
US Flag

Earned 1 kudosu.

2 days ago
turn on epilepsy warning, since the rapid flashing of the smiley faces starting at 00:48:359 - is considered a rapid strobing and pulsing images
it/its only
Cloudpaw
Combo Commander
377 posts
US Flag

No kudosu yet.

2 days ago
not a full proper mod because i don't have energy for it right now but i second SCAG's concerns for rhythm in Kurboh's diff. there is very little structure in how rhythm is used in this map. it's weirdly frequent to put strong downbeats on slider ends as it's pretty much random where active and passive rhythm is used in relation to what the music does or repeats. ask me for IRC mod, but in its current state i don't think it's ranking quality
it/its only

12 posts | Jump | 1
Users browsing this forum: None