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Index » Beatmaps » Pending Beatmaps » MAXIMUM THE HORMONE - ChuChu Lovely MuniMuni MuraMura PrinPrin Boron Nururu ReroRero (Chiptune Cover) [Osu|Taiko]

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kyooti
160 posts
US Flag

2 months ago
This beatmap was submitted using in-game submission on Thursday, May 8, 2025 at 6:43:32 PM

Artist: MAXIMUM THE HORMONE
Title: ChuChu Lovely MuniMuni MuraMura PrinPrin Boron Nururu ReroRero (Chiptune Cover)
Tags: Electric Instrumental
BPM: 260
Filesize: 2262kb
Play Time: 01:00
Difficulties Available:


Download: MAXIMUM THE HORMONE - ChuChu Lovely MuniMuni MuraMura PrinPrin Boron Nururu ReroRero (Chiptune Cover)
Information: Scores/Beatmap Listing
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i bet you cant spell ChuChu Lovely MuniMuni MuraMura PrinPrin Boron Nururu ReroRero with your eyes closed

gd's needed
2025 goals :3
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kyooti
160 posts
US Flag

2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Übel
260 posts
PH Flag

No kudosu yet.

2 months ago
nuked. [/j]

get some GDs first lmao
kyooti
160 posts
US Flag

2 months ago

Yuki Yokoya wrote:

nuked. [/j]

get some GDs first lmao


k
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
kyooti
160 posts
US Flag

2 months ago
Kurboh's Insane added.
(minor hitsound changes by me)
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
kyooti
160 posts
US Flag

2 months ago
Glitter's Taiko Challenge added.
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Übel
260 posts
PH Flag

Earned 1 kudosu.

2 months ago
[Double Tap%]

Is there any reason why this map is cs0? I mean i kind of get it but at the same time bruh, cs3 is already playable no need to just make it gigabig.

Generally, this map has a ton of stacking spam which is okay but the lack of jumps on this map really hinders me to the point that I might probably pass on nomming this map.

One good example of this is the ending of the map (00:53:162 (1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,1,2,1) - there's like zero contrast and is just full of stack spam, I don't think it's bad, it's not really good either when the actual peak of the map supposed to be the actual peak of the map. Instead, it's just stack spam and fast sliders and nothing else and it kinda feels lifeless on it too. It's probably best to remap that section.
Übel
260 posts
PH Flag

Earned 1 kudosu.

2 months ago
By the way:
OD should be 9 or 10 instead of 8 in this fast BPM
StreeX
250 posts
CL Flag

2 months ago bubble
Taiko diff is fun, personally i dont have a problem qualifying this. I'll wait for willow's thoughts on this :P
Sata Andagi!
kyooti
160 posts
US Flag

2 months ago

Übel wrote:

OD should be 9 or 10 instead of 8 in this fast BPM
- sounds good

Übel wrote:


Is there any reason why this map is cs0? I mean i kind of get it but at the same time bruh, cs3 is already playable no need to just make it gigabig.
- i find it more difficult to map with higher cs so i just decided to go with the lowest, didn't have much thought in it.

Übel wrote:

One good example of this is the ending of the map (00:53:162 (1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,1,2,1) - there's like zero contrast and is just full of stack spam, I don't think it's bad, it's not really good either when the actual peak of the map supposed to be the actual peak of the map. Instead, it's just stack spam and fast sliders and nothing else and it kinda feels lifeless on it too. It's probably best to remap that section.
- i will most likely fix the jumps at the end so then it won't be basically copy pasted. I do admit the ending was a little rushed.
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
kyooti
160 posts
US Flag

2 months ago
1000ms lead time added to Glitter's Taiko Challenge
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
kyooti
160 posts
US Flag

5 days ago

Übel wrote:

[Double Tap%]
One good example of this is the ending of the map (00:53:162 (1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,1,2,1) - there's like zero contrast and is just full of stack spam, I don't think it's bad, it's not really good either when the actual peak of the map supposed to be the actual peak of the map. Instead, it's just stack spam and fast sliders and nothing else and it kinda feels lifeless on it too. It's probably best to remap that section.


remapped last kiai
Last edited by kyooti 5 days ago, edited 1 time in total.
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]

12 posts | Jump | 1